Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: DaBrain on June 22, 2004, 04:12:29 pm
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This is just a minor request, but it might be useful for all mods with ground-based missions.
I'm talking about shadows on the ground.
Not only to messure the distance to the ground, but to remove the odd look of objects without shadows.
Even something simple would do. They don't have to be casted by the lightsources.
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The problem is, as I see it, there's currently no way to define the ground. If there was a ground flag, you could possibly hack it in by displaying some sort of black damage decal knockoff at the y position of the fighter (or whatever - I'm no coder). But as it is, that'd need to be done for every obect, which'd suck.
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yeah, um, adding a shadow to the ground probly would be a lot easier if we had a ground to apply it to...
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What about applying shadows to everything instead of just one object?
BTW, wasn't Sticks intending to try this?
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Is this possible ?
Sounds like much work.
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Simple shadows should work for most worlds we'll be working with, right DaBrain? What about water reflections ;7 Some N64 review said that the game "boasted beautiful water effects" and whatnot. This is FreeSpace Damnit!
KF will tell you that...he wants Namco to piss its pacman pants. :D
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Ive already proposed this and was told off for numerous reasons, let me see if i can find the thread....
Edit: http://www.hard-light.net/forums/index.php/topic,16929.0.html
Edit2: Actually, maye since its been several months, they might reconsider...
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A simple one would do. Even a blob is enough.
I have another request. This one might (not sure) be tricky.
We need the external view for our mod. But it's not perfect.
The hud should change in external view. Some things are in the way in the external view. And if you get hit when you are standing still the view reverses.
Please do something about the thing that happens when you get hit while you are playing in the external view.