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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nuke on June 22, 2004, 09:35:26 pm

Title: nuke contemplats descent 1/2 style doors
Post by: Nuke on June 22, 2004, 09:35:26 pm
alot of people have wanted ways to put fighter bay doors into their capships. 3d animation has proven impossible as of yet, but i have an idea (and not a very good one mind you) to make d1/d2 style doors, using some well made animatied textures and hopefully minor code changes. simply use the door animation in place of the invisible texture. then have a door toggle sexp, when called the animation is played, opening the door. when called a second time the ani is played in reverse, closing the door. doors would need to me opened automatically when launching fighters. it sux i know, but it would give people their fighter bay doors.
Title: nuke contemplats descent 1/2 style doors
Post by: jdjtcagle on June 22, 2004, 09:51:37 pm
Waste of time, IMO
Title: nuke contemplats descent 1/2 style doors
Post by: Bobboau on June 22, 2004, 10:24:34 pm
it would be better looking and probly slightly less complicated to simply add in the object andimation code for something like this.

but were is the time?
Title: nuke contemplats descent 1/2 style doors
Post by: Nico on June 23, 2004, 02:02:37 am
You can't touch it, you can't see it nor smell it, but you're right in it ;)
Title: nuke contemplats descent 1/2 style doors
Post by: Knight Templar on June 23, 2004, 02:05:32 am
Err... who wants doors?
Title: nuke contemplats descent 1/2 style doors
Post by: Black Wolf on June 23, 2004, 06:08:18 am
Out of curiosity, does FS2 treat every frame of a given ani as a new texture? Ie. could you use pure green transparency on the final frame, and allow fighters to fly out of there ("dont_collide_invisible"), but the first frame, with no green, would be solid?
Title: nuke contemplats descent 1/2 style doors
Post by: Flipside on June 23, 2004, 06:48:51 am
It won't iirc because the texture has to be specifically named 'invisible' :(
Title: nuke contemplats descent 1/2 style doors
Post by: kasperl on June 23, 2004, 07:29:06 am
Use SEXP'd texture replacement.
(That is an option, right?)
Title: nuke contemplats descent 1/2 style doors
Post by: Krackers87 on June 26, 2004, 07:03:47 pm
instead of doors, why not use forcefields or something, it will be alot easier, and might look better, cuz forcefields just disapear instead of retracting. It would seem difficult to time the texture replacement with the exact end of the ani.
Title: nuke contemplats descent 1/2 style doors
Post by: Goober5000 on June 28, 2004, 02:11:04 am
Quote
Originally posted by kasperl
Use SEXP'd texture replacement.
(That is an option, right?)
No.

But there is a sexp to control dont-collide-invisible.