Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: KillMeNow on June 23, 2004, 11:35:36 am
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(http://freespace.volitionwatch.com/babylon/shadows1.jpg)
(http://freespace.volitionwatch.com/babylon/b5vorlon.jpg)
i recently started helping out the TBP project again anwyay i done some meshes whether these ones will be used or not hasn't been descided yet
the vorlon transport might be considered to high poly at about 2600 poly
the shadow battlecrab is 1800
i've done the drakh crusier too thats going in for certain but frankly i prefer vorlon and shadow ships so i did these without asking =)
anyway it matters little as they work for renders too
anyway enjoy
(http://freespace.volitionwatch.com/babylon/drakh3.jpg)
:edit
forgot to mention the texture on the drakh crusier was done my nadab not me
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Shadow = :cool:
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ty KT.
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I was expecting a Balrog, not yet another B5 render :p
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i did a balrog a while back - seems to ahve gone missing though - but nope this is B5 i'm afriad - only reason i posted is because well people arounds these parts seem to like space renders :D and well since they were basically intended to be placed in FS2
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Some nice meshes there :yes:
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Sweet firing effect on the Battlecrab. :)
Balrog indeed...
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I could never get the lighting right with Shadow vessels - would always make it too light and the shadow wouldn't really be dark enough, or it'd be too dark and u'd never see it. Which is why I say this is a very nice job KMN.
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"...so i did these without asking"
be _VERY_ carefull, man
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Do the vorlons have animated textures? Or the shadows for that matter, now that SCP supports that.
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That's funny Stunaep, as I was just gonna mention that. It also occurs to me that the shadow's textures would probably be tiled, but is it possible to create a tileable ani?
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pah if they aren't used they aren't used - i dont care - i have already got 2 nice renders out of them
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Awesome work as usual KMN :D