Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: stithe2000 on June 29, 2004, 04:50:17 am

Title: A few ideas for the SCP
Post by: stithe2000 on June 29, 2004, 04:50:17 am
1st off.... Good job to the SCP people who have been working on this.... The results are fantastic! I have even had the chance to add in some animated textures to add more detail to the game... However, even though I have set the frame rate to 15 fps or even 5 fps... The SCP 3.6 keeps the ani-textures what seems to be 25 or 30 fps... There is a strong need to use the ani files frame rate.... However, so far it awsome to have, and it opens new doors for details to the game...  Next is food for thought to be considered for future releases... Sub-Object joints, or fixed animation movements... IE: F-14 Tomcat, or even hangar doors... Well... Good luck, and I look forward to seeing, and hearing new features to new releases!
Title: A few ideas for the SCP
Post by: Falcon on June 29, 2004, 10:36:35 am
:welcome:
Title: A few ideas for the SCP
Post by: Moonsword on June 29, 2004, 11:54:08 am
Exits are to the sides and rear. Water guns are under the seats for what they're worth.  One or two might even have holy water.  If you encounter any Shivans while crawling in the air ducts, hopefully it's only Carl.  Give him your lunch and hope he doesn't kill you with his fusion-cannon-thingy.  Plasma rifles are located in the lockers up front. However these can only be opened by [V], God, an Admin, or a hyperintelligent shade of the color blue. Do not try to enter the control room as it is guarded by claymore mines. Thank you, and enjoy your stay!
Title: A few ideas for the SCP
Post by: Falcon on June 29, 2004, 12:04:56 pm
Yeah and be sure to stay away from my room! I just vacummed it! :mad2: Someone tell these shivans use a litterbox or something Im finding their crap all over the place. Must be the bologna.....
Title: A few ideas for the SCP
Post by: WMCoolmon on June 30, 2004, 03:11:38 am
See "nuke contemplats descent 1/2 style doors" for discussion on doors.

I didn't think there was an option to 'set' the FPS, where did you see it?
Title: A few ideas for the SCP
Post by: stithe2000 on July 01, 2004, 01:04:17 pm
It is in the anibuilder32.. under advance options
Title: A few ideas for the SCP
Post by: Flipside on July 01, 2004, 01:21:33 pm
It doesn't work properly in my experience, the higher you set the framerate, the slower the Animation runs :(
Title: A few ideas for the SCP
Post by: stithe2000 on July 01, 2004, 05:05:40 pm
Well... In my case I wish to slow it down... In the older version of FS2 the ani FPS settings that were set in this feature were honored...  Not very well, but they worked none the less.... Currently I am a new modeller for TBP, and working on the Vorlon Transport... I am trying to bring as much detail to this thing as I possibly can... The final detail is the very slow, and suddle change of the patterns on the ship... I wish to slow it down for a couple of reasons...  I think you can get my reasoning... Well... Good luck, and I look forward  to see what comes out of this... Also... Rumorville has that the new fred opn is going to be out soon?
Title: A few ideas for the SCP
Post by: Lightspeed on July 02, 2004, 11:25:48 am
Its working inversed.

10 FPS will run twice as fast as 20 FPS. Just set your ANI to around 50 FPS and it will run considerably slower.
Title: A few ideas for the SCP
Post by: Flipside on July 02, 2004, 12:37:34 pm
I think it works along the lines of

'Length of animation in 15th's of a second'

But I won't swear to that.