Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Rol on June 29, 2004, 11:07:40 am
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I try random tigers new built, the performance is really better than in 3.6 but when i try to jump to subspace drive don“t work
please help me
:nervous:
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Wasssup!!!
:welcome: to the forums!!!
There is a subspace bug going around :)
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There is a bug fix for the jump out problem in the new builds forum. RT's build will probably be fixed sometime after he see this :)
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A subspace bug! Darn it! *sneezes and a subspace portal appears* We Vasudans have the wierdest colds....
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*raises eyebrow*
I'm not gonna touch that one. Hey, coders, is there any simple explanation for what's going on with subspace being broken?
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There was a slight bug, but it has been fixed. Use any new build. (One week or less would be safe.)
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GARAERAERGSRFHFGGJHH!!!!!
Okay, I'm done.
Get any CVS build after 6/12/2004 and it will have the fix. Pass the word onto your friends. Family. Relatives. Strangers on the corner. Just as long as they stop asking...
Can someone edit the original 3.6 post to mention the warpout bug and fix?
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*sighs*
I don't run into it to the best of my knowledge. I was asking if there was a simple explanation for what had been happening, that's all.
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the bug only occour if you play at very simple
but on normal its very difficult to scan 7 shivan transporter flying in close formation:)
*downloading new build...*
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That's what I though, but I don't play on that level.
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Originally posted by WMCoolmon
Can someone edit the original 3.6 post to mention the warpout bug and fix?
'Tis been edited.
I had no idea so many people played on Very Easy.
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You'd be surprised. Personally, I play Very Easy. Whenever I'm rushing through the main campaign to check if FS2_open broke anything.
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It's useful when FREDding so that you don't spend as long playtesting too.
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Originally posted by Moonsword
*sighs*
I don't run into it to the best of my knowledge. I was asking if there was a simple explanation for what had been happening, that's all.
I wasn't really responding to you, just to how people seem to grab the build, don't read the thread, then post about a bug that's been fixed and it says so in the thread. This is one reason the SCP needs a website, this wouldn't happen as much if we could peg a big "NOTE!!!!" next to the link, or replace it with a version w/o the warpout bug.
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Originally posted by karajorma
It's useful when FREDding so that you don't spend as long playtesting too.
:wtf:
that tends to throw off the balance in some cases
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Why did you put up the "Welcome" sign when he has been registered since 2003...
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becase he didn't post untill just now,
and this is a bug, that has been fixed, were there was a bit of code that said if your engines are broken or you'r playing in very easy mode don't let the player warp out, when it should have said 'and not' (were it said 'or')
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Nice logic, wonder how that was messed up in the first place...
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Originally posted by PhReAk
:wtf:
that tends to throw off the balance in some cases
When I'm building a mission I don't particularly care about balance most of the time. If all I want to know is do the other capships behave properly when one of them explodes then I don't see much point in fighting my way through all the enemy fighters to do it :)
I always re-balance my missions after all the major SEXPing is done anyway.