Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: IPAndrews on June 30, 2004, 09:38:18 am
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Needed for The Babylon Project's Whitestar.
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Seems we get one of these requests every few days, or so.
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Originally posted by IPAndrews
Needed for The Babylon Project's Whitestar.
So...someone IS working on the whitestar ? ;)
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Originally posted by Raa Tor'h
Seems we get one of these requests every few days, or so.
Well, if thats no proof that it is really needed :)
BTW, WC-Saga want's that too. :D
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I had the WS done years ago, it needs to be recompiled with a new version of PCS though, it was done with a very old version well before the bounding box problems were fixed
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That puppy was unstable indeed. :)
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I beleive the actual problems you were faceing was from the way the tables were set up, something about bombers not likeing fighter bays on them, and not so much the model it'self, though the model had colision problems, caused by the bad bounding box problem.
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Originally posted by Starman01
Well, if thats no proof that it is really needed :)
My thoughts exactly.
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Originally posted by Bobboau
I beleive the actual problems you were faceing was from the way the tables were set up, something about bombers not likeing fighter bays on them, and not so much the model it'self, though the model had colision problems, caused by the bad bounding box problem.
I think it was more than just that...but yeah you are likely right that it was table/model/bomber tag related. It was a toughie to try and figure out.
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Dont we need gunship AI aswell, for the whitestar and a couple of other models to bring out their best.
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yes, this is one of ther harder things to implement though,, I'm hopeing Et1 can come in as a full time TBP coder, and can implement stuff like this.
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Yeh, hope it can be figured out as the whitestar specially needs it.
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Out of curiosity, how many primary banks are needed? This would break pilot files if it goes over 3 and since I'm working on the hopefully-not-ever-breaking-again pilot stuff I'd like to know how much I need to plan ahead for this.
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For WC-Saga three primaries would be enough
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I can't see any more than that being practical...
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First we have to agree on how they'll be switched between. Basically there are three camps:
Option 1 (Conservative)
Keep things the way they are, so the guns are cycled through with the same keys, but at most two can be fired at the same time
Option 2 (Liberal)
Use the same keys, but allow for three weapons, firing slower than 2.
Option 3 (Radical)
Each weapon is toggleable by a key. Allow for three weapons, firing slower than 2. The old key system can be used.
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how about just adding another fire button to control the third primary.
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It's coded so that the primaries will cycle through, one at a time, and then link all of them together. This is the way it's always been done. You can see it with the AI; they can have three primaries.
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right, so then if you have 3 primaries you can't link two together, it has to be all three.
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how about an advanced grooping option. in normal mode it works the way goober discribed, with four different settings (1 , 2 , 3 , 1+2+3). but if you set the advanced optin it cycles trough the 7 possible configurations (1 , 2 , 3 , 1+2 , 2+3 , 1+3 , 1+2+3).
using 2 weapons fire rate is cut 50%, when using 3 weapons its cut down to 33%.
users that want a siplified weapon select system would not use the option while people that want to control their weapons a bit more thouroughly would turn it on.
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I prefur IceFire's proposed bank-specific toggle system. Button "1" toggles bank 1, "2" toggles bank 2, "3" toggles bank 3. Its the most user friendly to players, though I can't speculate on what the difficulty factor to code said proposal would be.
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i personally think the freespace keyboard is too cluttered as it is, theres not really any room for new keys. but seeing as a million and one fps games all use the same system for weapon select i dont think many people would be bothered by the change.
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Allow the player to toggle between each of the X primaries individually, scrolling the 2 primary display down with the selection. Finally allow linked fire of all primaries. Then back to primary 1 and top of the list.
Most flexibility, most compatibility.
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and most imposable to implement, exapt maybe the one were you togle one weapon by one button, these are all nice ideas, but the way everything is set up it looks for "currently_selected_primary_bank" and "primarys_are_linked" it's like this everyware, and we'd need to rewrite everything that has anything to do with weapons to change this. wich is why it's going to be cycle through one weapon at a time then link all three, were going to have a hard enough time with this alone, currently I beleive the biggest problems (both of which I beleve are being worked on) are user interface in the weapons loadout screen and the HUD.
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Originally posted by Bobboau
it's going to be cycle through one weapon at a time then link all three
That's what I meant actually.
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Originally posted by Nuke
how about an advanced grooping option. in normal mode it works the way goober discribed, with four different settings (1 , 2 , 3 , 1+2+3). but if you set the advanced optin it cycles trough the 7 possible configurations (1 , 2 , 3 , 1+2 , 2+3 , 1+3 , 1+2+3).
using 2 weapons fire rate is cut 50%, when using 3 weapons its cut down to 33%.
users that want a siplified weapon select system would not use the option while people that want to control their weapons a bit more thouroughly would turn it on.
I'm with Nuke in this one.
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Originally posted by Bobboau
and most imposable to implement, exapt maybe the one were you togle one weapon by one button, these are all nice ideas, but the way everything is set up it looks for "currently_selected_primary_bank" and "primarys_are_linked" it's like this everyware, and we'd need to rewrite everything that has anything to do with weapons to change this. wich is why it's going to be cycle through one weapon at a time then link all three, were going to have a hard enough time with this alone, currently I beleive the biggest problems (both of which I beleve are being worked on) are user interface in the weapons loadout screen and the HUD.
Well then, I guess we'll pass these aspirations on to Ferrium rather than SCP.
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how hard will the forth secondary be. its kind of a feature id like to use on my maelstrom bomber (a gargantuan bomber armed with 5 turrets, dual 200mm gatling guns and can carry meson torpedoes, one per bank).