Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Annorax on June 30, 2004, 10:25:11 pm
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Not sure whether the bug is in the Port or SCP, but.....
I was playing the Port under FS2_Open 3.6, warpout bug fix build... this is a Red Alert mission, Gamma 1 and Gamma 2 were destroyed in the previous mission. I was rather surprised to see a support ship come in two seconds into this mission, with orders to rearm Gamma 1. Seven minutes later, when I get a chance, I go to hunt down this "Gamma 1" that shouldn't be here, and see this.
(http://img29.photobucket.com/albums/v86/annorax/screen00.jpg)
How is this even possible?
EDIT: Yes, it's obvious I was cheating. The only things I gave Invulnerable to were myself, GTSC Rosetta, and Omega 1 and 2. No other fighters got any cheat help.
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That's pretty wierd. Make sure you keep that screenshot. :D Though I suspect something could have gone funky when you enabled cheats and stuff.
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I've seen this happen in the main FS2 campaign as well, sans cheats. So I don't think there's a connection...
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I wonder how that one go through the sensors...
*quietly deletes thread*
;)
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*raises eyebrow*
I've seen something similar in Homesick. I think it happens when a fighter's presence is specified by the FREDer somewhere, but they're killed in the previous mission. I've never written a red alert mission, so I don't know the details.
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EDIT: Oops. Sorry about that, seems my connection's acting up again, since I couldn't see the first post, even when I reloaded the thread...
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This happens whenever a ship gets killed in the first leg of a mission then the Downloading orders deal then the next mission. For some reason they just port the dead ships over and they can still fight at 0%. Happens in normal campaign and mods.
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That sounds like something that could be fixed with a bit of creative coding.
Maybe we should ask the SCP people to look into it?
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Originally posted by Moonsword
That sounds like something that could be fixed with a bit of creative coding.
Maybe we should ask the SCP people to look into it?
Or just move the thread over there? ;)
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Done and Done.
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in the FS1 port, iv had fighters destroyed in the last mission come back with %0 integrity and sit there
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*nods*
That's exactly what started the thread.
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Originally posted by Viper1000
This happens whenever a ship gets killed in the first leg of a mission then the Downloading orders deal then the next mission. For some reason they just port the dead ships over and they can still fight at 0%. Happens in normal campaign and mods.
Actually they just sit there, cant warpout, fight or anything. Also they die in 1 hit but the enemy AI ignores them. This especially hapens in the last mission in retail.
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Perhaps this should be Mantised then?
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Yes, yes it should. Preferably by someone who has the time to answer specific coder questions.
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This has been in place since Descent: FreeSpace guys. Its not a new bug that anyone here introduced :D
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Originally posted by IceFire
This has been in place since Descent: FreeSpace guys. Its not a new bug that anyone here introduced :D
Indeed, I only seen that bug few times in Freespace1 and 1 time in freespace2
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Is this in Mantis yet?
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I've started seeing a bug in multiplayer where ships still live at 0% strength, perhaps this is related?