Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Toblerone on July 02, 2004, 01:04:36 pm
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Can anyone point me in the direction of a tut, tools, and whatnot please? Thank you!
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I don't think you need tools besides Notepad and something to save images to PCX.
Look at how The Babylon Project or Inferno did it, I believe the relevant file is mainhall.tbl.
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IIRC one of the key things is editing the mask file (a black and white pcx) - I believe the colour of the regions determine the function of them when clicked (i.e. 255,255,254 is barracks, 255,255,253 is campaign, etc - these aren;t the correct values, though).
Also ask the SW and WC TC blokes - I'd imagine they're using it.
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Incorrect, it's the mainhall.tbl file. The mask file just determines where your mouse has to be for a button to function. In the table file, each 'section' has a series of coordinates which determine where a given button is. Each button is named "barracks", "techroom", etc. The names are hardcoded I presume.
And I know what I'm talkin about. I've made mainhalls for TVWP and HT.
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I'm trying to make a Mainhall for The Swarm War, but I'm focusing on models and other stuff first before getting my hands dirty in the mainhall.tbl! :D
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Originally posted by DragonClaw
Incorrect, it's the mainhall.tbl file. The mask file just determines where your mouse has to be for a button to function. In the table file, each 'section' has a series of coordinates which determine where a given button is. Each button is named "barracks", "techroom", etc. The names are hardcoded I presume.
And I know what I'm talkin about. I've made mainhalls for TVWP and HT.
Ah... that explains why my mockup thingie never worked :)
Has anyone ever written up a mainhall editing guide, bytheway?
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Not as far as I'm aware.
Such a document would be great though. :)
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*Points to the Wiki edit button.*
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Or maybe he wanted to edit the Mentu...?