Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Singh on July 04, 2004, 05:30:53 am
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Just a question, is it or will it be possible in the future to have 'damage' lods for a ship? Basically models that are more beaten up than the regular one, applicable after a certain hitpoint loss. an example might be that of the Apollo used in the FS animation - close up you can see the fire and the mesh underneath the engines showing.
Something similar would be really cool for FS2, especially on the hi-poly herc and Fenris :D
Just a thought. How hard would it be for implementation? Or is it possible on the current engine at all??
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this can be (sortof) done, now, only you'd do sections of the ship as destroyable subobjects with destroyed versions, would work better than simple damage models as it would be locolised to were the damage was being done.
but more importantly I think you should think about decals
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do those work yet?
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yup,it'll be reintigrated soonish
there are a number of builds available
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Decals and lot's of subobjects would be a good idea, yes.
Any chance on destroyable, non-targetable subobjects?
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I'd think that adding a "not targetable" tag would be easy, but I know better
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A damage model like they had done for Bridge Commander would be cool...but I think its could be very hard to implement.
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Originally posted by Bobboau
I'd think that adding a "not targetable" tag would be easy, but I know better
Eh? Would it really be that hard?
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that delves into the whole model/subsystem/turret/higherarchy code, it's just one big *****
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Need for Speed did a nice job when it came to damaging models. Thats what I lived for wrecking a perfectly good Jaguar XJR by ramming it in a wall. Good times, good times.....