Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Singh on July 04, 2004, 05:30:53 am

Title: Damage models
Post by: Singh on July 04, 2004, 05:30:53 am
Just a question, is it or will it be possible in the future to have 'damage' lods for a ship? Basically models that are more beaten up than the regular one, applicable after a certain hitpoint loss. an example might be that of the Apollo used in the FS animation - close up you can see the fire and the mesh underneath the engines showing.

Something similar would be really cool for FS2, especially on the hi-poly herc and Fenris :D

Just a thought. How hard would it be for implementation? Or is it possible on the current engine at all??
Title: Damage models
Post by: Bobboau on July 04, 2004, 05:57:26 am
this can be (sortof) done, now, only you'd do sections of the ship as destroyable subobjects with destroyed versions, would work better than simple damage models as it would be locolised to were the damage was being done.

but more importantly I think you should think about decals
Title: Damage models
Post by: Nuke on July 04, 2004, 06:05:15 am
do those work yet?
Title: Damage models
Post by: Bobboau on July 04, 2004, 06:10:12 am
yup,it'll be reintigrated soonish
there are a number of builds available
Title: Damage models
Post by: kasperl on July 04, 2004, 07:16:27 am
Decals and lot's of subobjects would be a good idea, yes.

Any chance on destroyable, non-targetable subobjects?
Title: Damage models
Post by: Bobboau on July 04, 2004, 10:18:29 am
I'd think that adding a "not targetable" tag would be easy, but I know better
Title: Damage models
Post by: gevatter Lars on July 04, 2004, 10:49:17 am
A damage model like they had done for Bridge Commander would be cool...but I think its could be very hard to implement.
Title: Damage models
Post by: kasperl on July 04, 2004, 10:59:52 am
Quote
Originally posted by Bobboau
I'd think that adding a "not targetable" tag would be easy, but I know better


Eh? Would it really be that hard?
Title: Damage models
Post by: Bobboau on July 04, 2004, 11:03:58 am
that delves into the whole model/subsystem/turret/higherarchy code, it's just one big *****
Title: Damage models
Post by: Falcon on July 05, 2004, 07:27:57 pm
Need for Speed did a nice job when it came to damaging models. Thats what I lived for wrecking a perfectly good Jaguar XJR by ramming it in a wall. Good times, good times.....