Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Mewgen1 on July 04, 2004, 11:54:07 am
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I just got a GeForce FX 5900XT, the overclocked BFG one, and I decided to test it on Inferno, becaused it had the largest lags on my old video card. Inferno played just wonderfully all teh way through, so I deceide to play the original FS2 campaign again with all the SCP improvemtns just to have some fun. Regretablly, when I ran the Original campaign with all the graphical improvments turned on the framerate drops to about 6 whenever a capship larger than a cain jumps in.
Hers my currnet command line:
C:\Games\FreeSpace2\fs2_open_3_6.exe -spec -glow -pcx32 -jpgtga -ship_choice_3d -fps -stats -show_mem_usage
I definatley know that it has to do with the specular mapping, but I thought that my system would have enough power to run this without any kind of major problems. When I turn of the spec option it runs like a charm, unless I turn on AA. I just dont get why it is running so badly. I would appreciate any suggestions that might make this playable again.
I have also tried using various versions of Bob's recent builds, but they dont improve anyhting and just make my load times longer.
PS. Oh and while im thinking about it: When I turn on AA, besides a massive drop in framerate, I get blue boxes around all of the menus.
System stats(gotten from DXDiag)
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System Information
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Time of this report: 6/17/2004, 18:30:52
Machine name: SHRIKE
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030422-1633)
Language: English (Regional Setting: English)
System Manufacturer: VIA Technologies, Inc.
System Model: P4X400-8235
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Pentium(R) 4 CPU 2.66GHz
Memory: 1024MB RAM
Page File: 199MB used, 2727MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0b (4.09.0000.0902)
DX Setup Parameters: Not found
DxDiag Version: 5.03.0001.0902 32bit Unicode
---------------
Display Devices
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Card name: NVIDIA GeForce FX 5900XT
Manufacturer: NVIDIA
Chip type: GeForce FX 5900XT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0332&SUBSYS_1950270F&REV_A1
Display Memory: 128.0 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor: LG FLATRON L1720P(Digital)
Monitor Max Res: 1280,1024
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.5672 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 3/24/2004 11:04:00, 4274560 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 3/24/2004 11:04:00, 1895648 bytes
Device Identifier: {D7B71E3E-4072-11CF-9752-5A3900C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0332
SubSys ID: 0x1950270F
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel:
Deinterlace Caps: n/a
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Not Available
DDraw Test Result: All tests were successful.
D3D7 Test Result: All tests were successful.
D3D8 Test Result: All tests were successful.
D3D9 Test Result: All tests were successful.
-------------
Sound Devices
-------------
Description: SB Audigy 2 ZS Audio [C000]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_20021102&REV_04
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctaud2k.sys
Driver Version: 5.12.0001.0442 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 11/18/2003 20:13:54, 366160 bytes
Other Files:
Driver Provider: Creative
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 4000, 192000
Static/Strm HW Mix Bufs: 64, 62
Static/Strm HW 3D Bufs: 64, 62
HW Memory: 0
Voice Management: Yes
EAX(tm) 2.0 Listen/Src: Yes, Yes
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: All tests were successful.
Description: Modem #2 Line Playback (emulated)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID:
Manufacturer ID: 1
Product ID: 81
Type: Emulated
Driver Name:
Driver Version:
Driver Attributes:
WHQL Logo'd:
Date and Size:
Other Files:
Driver Provider:
HW Accel Level: Full
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run
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The blue box thingy is a known issue.
128 megs of vid mem ought to be enough, for sure. And a gig of normal RAM isn't all too shabby either. Any specific build were this started to occur? Are you using any special MODs (including media VP, what version?)? Try running FS in 1024*768.
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I first noticed this in 3.6, however, as I said, it only seems to have started when I got my new video card, which was well after I got 3.6. i have every mediavp that I know of.
hers the list:
fs2_open_x, y, and z ( think versions 3.5, 3.55, and 3.6 but im not 100% sure)
Lightspeeds glowmaps
mv_kpack
Also I am running the game in 1024*768. Or did you mean with my desktop set to that?
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No, I got confused after reading the DX readout.
The res is fine then.
Remove old MediaVP versions, the latest one is all you need, and thees might be an issue, not sure.
kpack?
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try turning of pcx32
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Thanks to both Bob and Kasperl for teh help. It seem sto be running fine now, I just made a test mission with about 3 sathani in it and it ran flawlessly, well untill I blew them in to pieces. But even that only took the framrate down to about 30 or so fps.
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pcx 32 kills my framerates too, and I have a 256Mb 9600xt. So Yeah, keep it off. You won't notice a difference anyway.
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The launcher's description of that is somewhat misleading; it just says "use 32 bit textures," so most new people turn it on even though it doesn't really do that.
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odd i run on 1024x768x32 and 32bit textures checked,d3dmultisample on
9600xt 128megs and noproblems fps stays over 60 even heaviest missions