Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nuke on July 04, 2004, 08:53:13 pm

Title: +Weapon Range: tag breaks ballistics reloading
Post by: Nuke on July 04, 2004, 08:53:13 pm
to anyone having problems getting ballistic primaries to reload will be happy to know that i figured out what was causing it not to work. i finally added dock points to all my ships and noticed that the rearm ship would dock and do nothing untill i either abort arm or hit my burners :D. i found out that if you have the +Weapon Range: tag in front of $rearm rate: tag that rearming wont work, on a hunch i commented out the +Weapon Range: tag and everything works now.
Title: +Weapon Range: tag breaks ballistics reloading
Post by: Goober5000 on July 05, 2004, 01:27:36 pm
It's possible you have the tags out of order.  They should be in the same order as for secondary weapons.  Commenting out the weapon range might cause bugs.
Title: +Weapon Range: tag breaks ballistics reloading
Post by: HotSnoJ on July 05, 2004, 01:46:44 pm
Then someone should make an official php form thing so all the tags are in order.
Title: +Weapon Range: tag breaks ballistics reloading
Post by: WMCoolmon on July 05, 2004, 02:26:33 pm
That's because +Weapon Range comes right after $Rearm rate.
Title: +Weapon Range: tag breaks ballistics reloading
Post by: Nuke on July 05, 2004, 05:03:16 pm
i simply removed the flag all together and it works just fine. from what i know the +weapon range flag just tells the ai at what range it may use a weapon if its not velocity * life.