Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: IPAndrews on July 05, 2004, 03:37:49 am
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Is it rescaled to 1024x1024?
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No AFAIK...as long as it's 2^n it should not be rescaled.
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It might, not sure.
I think it'll resize to squares, but I am not sure.
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No, it will stay 256x1024 unless you have a odd videocard that only supports square textures.
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wich there are a few of I think, though that texture should be ok for the vast majority of people. so go for it
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You could map it to a 1024*1024 square, and just have blank space, just in case?
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dds requires square textures, so you wouldnt be able to take advantage of compression.
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Originally posted by Nuke
dds requires square textures, so you wouldnt be able to take advantage of compression.
not true, I also have Celestia and Orbiter on my hd, they's riddled with dds textures for planets and suns with size ratios of 2:1
@IPA: dunno of hand where I read it...think it was on the nvidia dev site, but in OpenGL there's situations where exactly this happens...
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I've used non-square dds files without problem on a GeForceMX440. Unless you have a really old graphics card, this is no problem whatsoever, the card simply stores the file like 4 256x256 files nest to each other :) DDS will compress any ratio image, it doesn't even have to be ^2, though I strongly recommend this for memory reasons in-game.