Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: phreak on July 07, 2004, 09:59:23 pm

Title: phreak's 4000th post celebration
Post by: phreak on July 07, 2004, 09:59:23 pm
will be very low key indeed.

(http://www.penguinbomb.com/phreak/orbtest.jpg)

its working fairly well, but tweaking is needed.

comments, questions, an orb model, or radar gauge graphics would be appreciated
Title: phreak's 4000th post celebration
Post by: Setekh on July 07, 2004, 10:05:04 pm
3D radar! Sweet. Congrats on the 4k. :p ;)
Title: phreak's 4000th post celebration
Post by: Kazan on July 07, 2004, 11:31:48 pm
i always hated that radar mode in Privateer 2

[edit]
I didn't even notice that i passed 5K until now - i probably did it posting one of the multiupdates
Title: phreak's 4000th post celebration
Post by: mrduckman on July 07, 2004, 11:34:59 pm
Uh.. I quite don't understand that radar. :wtf:
Title: phreak's 4000th post celebration
Post by: Knight Templar on July 07, 2004, 11:47:39 pm
Dots tell you where **** is in relation to you, lines tell you what direction. Not that hard. :p
Title: phreak's 4000th post celebration
Post by: Black Wolf on July 08, 2004, 12:01:37 am
Could you thicken up those lines? They look too thin on the FS2 hud. Otherwise, cool :)
Title: phreak's 4000th post celebration
Post by: Sigma957 on July 08, 2004, 12:15:28 am
That looks cool :yes: and congrats on 4K.
Title: phreak's 4000th post celebration
Post by: Lt.Cannonfodder on July 08, 2004, 02:30:33 am
Really cool indeed. I always liked the orb radar in I-war 2 :yes:
Title: phreak's 4000th post celebration
Post by: Nico on July 08, 2004, 02:39:24 am
Quote
Originally posted by Black Wolf
Could you thicken up those lines? They look too thin on the FS2 hud. Otherwise, cool :)


Heh? It's already quite a mess as it is :/
Never liked orbes, they're confusing and that's it.
Title: phreak's 4000th post celebration
Post by: Fineus on July 08, 2004, 03:37:38 am
They're not that hard to work out, I like it. But keep in mind that thickening the lines up will make it harder to tell what is where - when there's lots in mission at least.
Title: phreak's 4000th post celebration
Post by: WMCoolmon on July 08, 2004, 03:41:20 am
I'm sure they'll look much better with antialiasing.

If you want, this could be settable via a hud_gauges.tbl variable.
Title: phreak's 4000th post celebration
Post by: Nico on July 08, 2004, 03:46:52 am
Quote
Originally posted by Kalfireth
They're not that hard to work out, I like it. But keep in mind that thickening the lines up will make it harder to tell what is where - when there's lots in mission at least.


No, but they're nowhere as easy to use as the current one either.
Title: phreak's 4000th post celebration
Post by: Liberator on July 08, 2004, 04:00:55 am
I think that if you drop the directional indicators so that it looks like a 3-D representation of what we're used to it will look better.
Title: phreak's 4000th post celebration
Post by: karajorma on July 08, 2004, 04:15:58 am
Quote
Originally posted by WMCoolmon
If you want, this could be settable via a hud_gauges.tbl variable.


Set it via a flag. Choice of radars is definately something that should be under the player's control.
Title: phreak's 4000th post celebration
Post by: KARMA on July 08, 2004, 05:49:06 am
yeah, it seem a bit confusing but it show potentials
what I'd do:

the lines shouldn't go from the dots to the external, but the opposite, from the dots to the center.
Those lines shouldn't be complete, or it'd turn in a mess, I think that only a portion of the lines should be used, and you could use the lenght of the lines as an indicator of distance. A better distance indicator would be the luminosity of the dots, tho
Or, you could render only the horizontal plane (the same H plane of the pilot's ship) and use the lines to show the height of the dots from that plane
Title: phreak's 4000th post celebration
Post by: Fineus on July 08, 2004, 05:58:42 am
Quote
Originally posted by Nico
No, but they're nowhere as easy to use as the current one either.

Not for you, maybe :)
Title: phreak's 4000th post celebration
Post by: kasperl on July 08, 2004, 07:29:24 am
Kara: a "force old radar" flag should be implemented, and a "force new radar" too, but I think that the HUD table ought to do thos normally. It'd just be another step into difference between ships. So that if you change units, you really do have trouble settling in.
Title: phreak's 4000th post celebration
Post by: HotSnoJ on July 08, 2004, 08:03:24 am
Great job PhReAk!

But I must ask, what is wrong with the old radar? I personally didn't have trouble with it.

And I'd say to go with KARMA's idea about a plane and lines to indicate height. It worked for Battlezone 1 & 2. ;)
Title: phreak's 4000th post celebration
Post by: TopAce on July 08, 2004, 08:05:11 am
I like it. I want to see it working in-game!
Title: phreak's 4000th post celebration
Post by: castor on July 08, 2004, 09:06:54 am
Maybe have the brightness of those lines toned down a bit, so the "dots" would be easier to see.
Could be clearer to only draw them for hostile ships.
Title: phreak's 4000th post celebration
Post by: Flipside on July 08, 2004, 11:28:40 am
Really nice work Phreak, now all I have to do is make conversions of all the Elite ships......:nervous:

;)
Title: phreak's 4000th post celebration
Post by: mrduckman on July 08, 2004, 02:46:23 pm
Quote
Originally posted by Knight Templar
Dots tell you where **** is in relation to you, lines tell you what direction. Not that hard. :p


I know, but since the dots tell you the direction anyway....
Great stuff, anyway, Phreak :)
Title: phreak's 4000th post celebration
Post by: TopAce on July 08, 2004, 04:27:39 pm
I am curious how quickly we will learn to find our way on this radar screen.
Title: phreak's 4000th post celebration
Post by: WMCoolmon on July 08, 2004, 04:39:42 pm
When I typed out my post, I was thinking of the line width size. I too figure this should be settable as a command-line argument, with the default being the old radar.
Title: phreak's 4000th post celebration
Post by: TopAce on July 08, 2004, 04:52:23 pm
If command line parameters were able to attack, they would have already began their invasion on your software. If they were intelligent, they would know there are enough of them to invade the forums.

:D

OK, this is the last post for today, Good Night, everyone!
Title: phreak's 4000th post celebration
Post by: Trivial Psychic on July 08, 2004, 07:22:13 pm
I'd like the radar to be able to indicate a difference between fighters, bombers, cap-ships, etc.
Title: phreak's 4000th post celebration
Post by: mrduckman on July 08, 2004, 08:01:25 pm
It should be an in-game option, I think.

And I like Trivial Psychic's suggestion.
Title: phreak's 4000th post celebration
Post by: J3Vr6 on July 09, 2004, 07:43:17 am
Flag, IMO.  I thought the regular radar was fine and easy to use.  The 3D radar looks cool, but I'm sure it would take getting used to.   At least for me :)
Title: phreak's 4000th post celebration
Post by: TopAce on July 09, 2004, 12:02:09 pm
Getting used to it will not be a problem, but understanding it!
Title: phreak's 4000th post celebration
Post by: karajorma on July 10, 2004, 08:22:32 am
Quote
Originally posted by Trivial Psychic
I'd like the radar to be able to indicate a difference between fighters, bombers, cap-ships, etc.


Different shades of the relevant colour should do that. Dark green for huge friendly ships. Light green for friendly fighters etc.
Title: phreak's 4000th post celebration
Post by: Flipside on July 10, 2004, 08:34:01 am
One thought, maybe it would be better to have the 'tails', rather than radiating out from the centre, drawn down to the same horizontal plane as the player, that way, at a glance, you can tell how far above or below you the object is? I'm assuming the current way is a'la Independence Wars, and I also know my one is more like the Elite radar, but hey, it shows my age :)
Title: phreak's 4000th post celebration
Post by: TopAce on July 10, 2004, 09:41:56 am
Are you THAT old?
Title: phreak's 4000th post celebration
Post by: Flipside on July 10, 2004, 01:04:19 pm
LOL Not really, only 31, but I remember Elite well enough :D It was my first introduction to the breed of game that led to Freespace :)
Title: phreak's 4000th post celebration
Post by: Sigma957 on July 10, 2004, 08:34:15 pm
Elite is a classic, still got the game for the amiga and pc :o
Title: phreak's 4000th post celebration
Post by: karajorma on July 11, 2004, 03:13:59 am
I'm assuming you mean Elite 2 : Frontier (Which I have and managed to reach the rank of deadly on). .  

The original Elite is older than the Amiga is :D
Title: phreak's 4000th post celebration
Post by: vyper on July 11, 2004, 10:08:50 am
Very. Nice.

Will take some getting used to though...
Title: phreak's 4000th post celebration
Post by: Sigma957 on July 11, 2004, 09:50:31 pm
Quote

Originally posted by karajorma
I'm assuming you mean Elite 2 : Frontier (Which I have and managed to reach the rank of deadly on). .

The original Elite is older than the Amiga is :D

Got that elte2 on the amiga :D but have the amiga and pc version of elite aswell.
Title: phreak's 4000th post celebration
Post by: karajorma on July 12, 2004, 04:50:48 am
Really? I never new Elite was released for either. I might go take a look for that one day :)
Title: phreak's 4000th post celebration
Post by: phreak on August 02, 2004, 05:56:52 pm
its been finished.  in future builds posted after August 2nd, use the -orbradar command line flag to activate.

any ships/bombs that are within weapons range will be drawn pointing inward, otherwise they will point outwards
Title: phreak's 4000th post celebration
Post by: Sigma957 on August 03, 2004, 05:01:24 am
Cool. :yes:
Title: phreak's 4000th post celebration
Post by: terren on August 11, 2004, 06:30:34 pm
in is in range, out is out of range.  that's just BRILIANT!
now I have to DL this.
Title: phreak's 4000th post celebration
Post by: Unknown Target on August 11, 2004, 06:51:42 pm
You should change the thing where if you target an enemy, it changes color, not gets bigger. The big capital ships should be big, the fighters should be small, IMHO.
Title: phreak's 4000th post celebration
Post by: FreeTerran on August 11, 2004, 07:48:26 pm
now delete those ugly radar .ani :]
Title: phreak's 4000th post celebration
Post by: phreak on August 11, 2004, 07:49:28 pm
i can't draw
Title: phreak's 4000th post celebration
Post by: Turambar on August 12, 2004, 07:38:01 pm
I'll make something if someone will tell me how to make .ani's