Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Retroboy on July 08, 2004, 04:36:23 am
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Hi all. Been lurking for a bit and discovered a bug on my system with the new version, and wanted to go check your bugtracking tool to see if it had been reported by anyone else.
I noted you have to go through the mild pains of no-hotmail registering in order to just browse the list of already-reported bugs, and had a thought that if simple read-only rights were available to everyone (just like these fora) that it might make the tool and list of known bugs a bit more accessible to n00bs like myself. Is that possible, easy, and desirable?
(FYI, the bug I'm encountering is that there are no graphical dots in the radar section of the HUD. No ships - enemy, friendly, neutral - are showing up in the radar orb at the screen's middle bottom. I did not have this problem in pre-3.6, and am running a reasonably kitted out Radeon 9600Pro system on WinXP and DX9.0 with no other performance issues in the game)
Cheers,
-- Retro <-- not really a lazy git, just suggesting something to make life easier for newbies.
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That's not a bad idea actually.
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Dunno if mantis can do it, will look.
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Inquisitor - any luck? If as Bobboau suggests, you're going to get an influx of new forum members, this might become more important to have, particularly with WmCoolmon's recent "Are you having trouble with a bug? " post (which should be stickied imho, as it's the only noob-friendly link to Mantis) :)
-- Retro
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No luck. It's meant as a development tool, not as a forum. I will see if there is an upgrade available, but right now, it's register. We do this work for free, it's not ENTIRELY unreasonable that we ask people who want to help do a wee bit of work ;) Helps make sure people are serious about helping. But i do understand the "need."
Compromise might be a weekly or monthly report dumped to a text file. Have to see how much work that is.
If a PHP guru would like ot look:
http://www.mantisbt.org/faq.php
It is GPL, so, we can change it :)
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Is there a way to add a user with read-only access? (I skimmed the FAQ and manual TOC and it didn't seem to say)
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Yeah, there is a viewer catagory. I guess we could add a generic viewer login and put that on the index page... lemme try that
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Yes.
Username: SCPGuest
Password: password
I locked the ability to change the account info, this should be good for now.
We'll put the username and password in the docs, a thread, or even on the login page.
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Excellent suggestion Astro ;)
Originally posted by Retroboy
(FYI, the bug I'm encountering is that there are no graphical dots in the radar section of the HUD. No ships - enemy, friendly, neutral - are showing up in the radar orb at the screen's middle bottom. I did not have this problem in pre-3.6, and am running a reasonably kitted out Radeon 9600Pro system on WinXP and DX9.0 with no other performance issues in the game)
As for this problem, check the options you have enabled - I had the same problem on my system (Win98SE, Ti4200, DX8.0, SCPv3.6+Launcher5.0).
However, if you load up the Launcher and goto the Features tab, click on "List Type" and select "Gameplay" from the drop-down box.
There will be two options - "-nobeampierce" and "-radar_reduce"
I have no idea what "-radar_reduce" is supposed to do, but I found that disabling it fixed my radar problem, so maybe it'll fix yours too :)
BTW guys, SCPv3.6 ROCKS! :D
I've just started playing through SoK, the newly released campaign, and it's sooo pwertty :)
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I suspect removing this line:
from the file view_all_bugs_page.php will take care of the problem of viewing, at least, the list of bugs. This is with but a cursory glance; I can't test it where I am.
The auth system for the rest of the pages which ought to be viewable to anyone (the individual bug pages) is a bit more complex, and will require more than a cursory glance.
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-radar reduce limits the maximum range of your radar iirc, can't remember how you set it though, I think you have to put a number after it for distance.
Just having the command may make the program interpret that as zero range radar?
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Good stuff, all. Thanks!
-- Retro