Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kazan on July 09, 2004, 05:11:50 pm
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While the server is reverse compatable with older clients I strongly encourage you to upgrade to this version - it contains these updates and WMCoolmon fixed what he was doing with the escort list.
http://www.deepbluebettas.com/fs2/09072004-fs2_open_r.zip
it should be noted that i did take down the 07072004 build
PS: DW people, sorry i acciddentally told the server to terminate (q) instead of send a global wall (w) on you guys there!
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lol kaz we needed a break anyways finding bugs is a tough job u know
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lol... yeah you and your 10k+ scores need a break :P
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i keep getting a connection failed error when i try to log on. is something not working?
*edit
i think i need the config file but i cant seem to find it and the link in the wiki is broken. you might want to thow the config in with the client buld to eliminate the moron factor. :D
*edit again
hey i found it, credit one to my drunken neurons
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so thats the invisible thing b4 gettin into mainhall
but it still connects when hittin enter and bangin mouse randomly
blindfire ? ;7
also encountered funny stuff cap ship jumps in and never stops
and 2nd thing was accidently alttabbed ingame and managed to see ram usage and it was around 860megs after 2games.
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I dunno where FS2NetD ideas & suggestions should be posted so I put it here:
There is no 'place' for talks between hosts and players before lauchching game, so I have suggestion for FS2NetD website admin: please, add simple chat-room somewhere on FS2NetD page (http://www.burbworld.com/fs2netd/index.php). It'll be very helpful for us (players) and probably is not very diffucult to do.
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First I would like to thank all those involved for all your efforts ))
There are some problems people are having, crashing out of games just as its loading a mission. Its loading slower on some missions than others, and people lose contact....
DW-Suzanna
www.darkwing-squad.com
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the server has been lagging like hell for somereason
and right now the CVS builds are not entirely stable for some reason
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Following Psycho's suggestion I quickly put up a page on teamwars webpage www.teamwars.com (http://www.teamwars.com) (click Lobby)
It links to Kazan's fs2net site and also has a simple java irc in the same screen.
Kazan it shows your page in a frame and kinda cuts it in half..if it bothers you just let me know and I will remove it
:)
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i get stop messages whenever i host a game. this happens any any of the current builds. as of yet i have not been able to play multi. i want to try to see if i could get in as a client but i need a game to join. il keep an eye on the active games list in the mean time.
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Originally posted by DareDevil
Following Psycho's suggestion I quickly put up a page on teamwars webpage www.teamwars.com (http://www.teamwars.com) (click Lobby)
It links to Kazan's fs2net site and also has a simple java irc in the same screen.
Kazan it shows your page in a frame and kinda cuts it in half..if it bothers you just let me know and I will remove it
:)
and also the Zpack VP will cause problems. basically anything with tables, including mods.
also, if you don't mind could you also advertise HLP and the Source Code Project, plus the Fsdocuments.
Here...
if you got any problems post here (http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=50) or look here at the FsOpen documentation
here (http://dynamic4.gamespy.com/~freespace/fsdoc/)
This is everything you need to know about FsOpen is here...
The hard working people here worked there tail off, and it's not getting recongized.:(
People all the time in the new PXO tell me that there is nothing different about regular freesapce and Freespace open, except PXO, which is pure ignorance. They need help learning about it!!!! Tell them about the WIKI (http://dynamic4.gamespy.com/~freespace/fsdoc/)
Thanks :)
EDIT: for anybody who says that fs_open doesn't have graphics, for the sake of Freespace show them this why don't ya...
Captured by Singh:
(http://sectorfiles.com/FSCZ/Singh/Myrm.jpg)
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erm....something happened to my mission stats, and to Tepanator's. We had problems logging in at one time today and after that our number of missions disappeared. Everything else stayed ok. I had around 45 missions and tep about 36 i think. Now it says we both have 3 :doubt: lol !
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Fear HLP, for now there are no longer 2 female members, but 3!!!
Hey Suz, ;)
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malformed packet error... i am thinking about how to solve the problem
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:cool: Heya JD )) .........we have an SCP topic in our fs2 section of our forum at www.darkwing-squad.com the home of over 50 DWs. about 24 of those play FS2 and so will probably be interested in SCP. so visit us there and post any info etc....
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ok :) but I'm tired right now, so tomorrow I'm there :)
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Ok, posted. Hope I can be some help... http://schubarth.de/phpBB2/viewtopic.php?t=268 :)
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Suzanna... I remember that name from PXO from a long ish time ag..o...
..hmm...you guys have a nice si...te...... you have the FS1 main hall music! :eek2: sweet!
hey, one thing I'm wondering about, would you multi-player folks from the old PXO days be interested in all the mods and stuff, like if BWO (or FS1 port, or TBP, or TVWP, or INF or any of them) were to make a bunch of multi-player missions, how interested would you say most people would be?
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nothin beats the fs1 tunes bob
maybe except this
http://koti.mbnet.fi/tepatemp/Kuvat/KillinFields/Killinfield2.zip
read instructions and turn off music and hit voice on max
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forgot this mod i like to see workin with scp
http://koti.mbnet.fi/tepatemp/FS2/Opensource/Fs1toFS2.zip
tested it on PXO but our Anubis vs Anubis 1v1 fight crashed
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Hi all:) We've just setup a new section on our FS2 forum devoted to the SCP project:) We've been very impressed with your efforts and as a result, we're gonna start pimping FS2Open. :yes:
As for interest in mods, I think many of us would love to have some of the old fighters from FS1 back in the game. An Anubis only TvT would rock! An old school dogfight with the apollo and that tin can interceptor (forgot the name hehe) might also be a consideration.
A few suggestions before you start really pushing this game. 1st is that memory leak. That's gotta be fixed and soon. Also a launcher that's a lot more streamlined and user friendly for the general public. While I like the fact that I can tweak away, most ppl might get lost in all the options. It may save a lot of support questions in the future;) . Give em the option to download the "developers version" or the "vanilla version" hehe.
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yeah we've sort of figured out were that leak is comeing from last night, havn't fixed it yet though, we may need to rebuild the entier texture system in fact.
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Originally posted by Kazan
the server has been lagging like hell for somereason
and right now the CVS builds are not entirely stable for some reason
I can only confirm this
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Kazan: FSport validation?
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possible
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Cool.
How many different table sets would be possible?
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however many ports I can get allocated to me :P
port 12000 = retail FS2
port 12001 = TBP
port 12002 = WCS
port 12003 = FSPort
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Is all that already set up?
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no - only port 12000 is running
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Well, TI's been considering going Multi (not purely, but providing multi support) for awhile - if validating new table sets and missions becomes relatively simple, we'll eventually be able to offer our Aesir and probably atmospheric missions...eventually, which is probably the biggest hurdle to making any solid commitments.
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validating tables _is_ easy ... :P
they just have to pass the kazan-test
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I'd also submit Inferno for multi... not that I've ever played mutli.
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you people should!
Why don't you?
Bad connection?
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Inferno requieres an Inferno build. Inferno builds break multi. Geddit?
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Ok, many of us are having troubles seeing other people's games. The situation has gotten worse the past week or so. It's been hit or miss but now mostly misses..Check the server log and you'll see what I mean. We've tried reverting to the older exe's but it doesn't make a difference. What we have noticed is a host like mine within close proximity to the gametracker server does tend to help ppl see my game. Also, all games can be seen on the fs2net web site but not the case when you launch the game. Can a few scp folk check this problem out? Thanks:)
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This problem seems to have started recently, we did not have problems seeing games before. but now i often see a game in browser but cant see it when i enter the hall, and people often cant see mine. hope this can be sorted out......
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how many times do i have to explain this
the gameserver sends you the list of active games it knows about - your system then sees if it can contact those games
if it cannot contact those games you don't see them!
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Hello, there Suz...
Have you been hearing the news lately? About Smart and the license??
Well, anyway Kaz should be here in a while :)
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then the fso's inside broadcast/receive is messed up or just has too short timeout but funny thing was my game showed on fs2net over 30mins after i had left.
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hrm.. that's strange.. they should expire after a max of two minutes
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That probably falls in line with why we can't always see games etc.
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:cool: just to confirm what tep posted.....i set up a game , people could only see it in the browser not the hall...i left the game and it was still visible in the browser for over 15 minutes...
and Kazan, i understand perfectly what you are saying but I still dont understand why people even near me in the UK cant always see my games or me see theirs. Its not a problem we have had when playing on pxo or on ip....:confused:
and heya JD ))....yes ive heard about the fs3 licence fuss, In my opinion FS3 is long overdue and I would welcome it as long as it retains the atmosphere and game play of FS2.:)
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did your firewall get reset
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I've been turning off firewalls etc....
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Sounds like we might have some bugs about games lingering on the server, something not clearing properly, or a message that the game is over not getting sent? Not sure, since I haven't lookat at Kaz's code to see exactly what he's doing, but, I am sure he'll find the bug if it's there. Gotten a couple PM's about this, of course, I pointed those people to Mantis :)
Actually, lemme ask Kaz a question: Can you show me a diagram of hte various network calls your making on the various ports? I'll ICQ you.
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let's make this very clear
whatever the problem is: it's NOT from fs2netd
(PS: i remember now why the servers are not always expiring in a timely fashion --- the expire function is only called just before someone requests the server list)
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Ok:
if she can pop out, fire up vanilla fs2, host a gamne and be successful... then by all accounts she should be able to do the same with fs2net builds
Can you do that Suz? Reboot. Host vanilla IP game, verify you can play, reboot, host fs2netd game, tell me what happens. Try to use the same people for the test.
Triple check your fs2net config file, too, just to be sure.
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DW-Starks reporting!!!! As soon as FS2NetD stabilizes completely, I'll be back in action this fall!
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It can only "stabilize completely" if people test it.
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Well excuse me... My computer sucks. My 256MB stick died and I'm stuck with 128MB.
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What, exactly, does that have to do with stability?
My point, was, it can only get stable if people of varied system capabilities test it.
Telling us you will only play when it becomes stable is a self fulfilling prophecy.
Play ;)
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Quiz......I tried your test today....I hosted on ip on old FS2 and my game could be seen and joined. Then rebooted and I hosted in FS2 SCP and my game could also be seen and joined there.. i also checked the multi cfg file....which was correct....
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then your problem was a transient network issue
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This is what we experienced tonight. Game were visible for the most part and that was good:) The stats however were very odd. Points were either stored positively or negatively. It was funny to watch DW-Casanova gain a position in 1 mission only to lose it in the next:) This happened all night. As for mission kills...10 games... well over 100 kills but only 5 kills registered. I don't know if this would help but should we log game stats for each player after each mission ?
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Here is a bit more info, maybe it can help:
On PXO when you finished mission stats view in forming game state always showed original stats + stats gained in last mission no matter if PXO saved them or not. On Fs2NetD stats in forming state are always the same as when you first joined, no matter how many missions you flew. Also from my "tests" if you leave the game afrter mission and return back in 99% your stats are updated and ok, if you don't do that you lose your stats from last mission.
I never seen the multiplayer code so i might just think how it works but from symptoms over there i guess the problem might be that host gets fresh stats for player on join and then always attempts to save those on-join stats + stats gained in last mission (actually overwriting stats gained in previous missions).
So possible solution might be to update multiplayer code to get fresh stats for each pilot everytime game gets back into forming state or make host to remember stat gained after each mission like it was on PXO.
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that issue is resolved in more recent build svizel
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So build C07202004 (http://fs2source.warpcore.org/exes/latest/fs2_open_C07202004.zip) should work correctly? I'll try it tonight, have to find someone who will host with this build tho. :)
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should