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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: WMCoolmon on July 10, 2004, 03:10:17 am

Title: 07102004: Because of my mistake you benefit.
Post by: WMCoolmon on July 10, 2004, 03:10:17 am
I inadvertently introduced a bug with modular tables, where the base ship flag wouldn't work properly.

This flag is required for Renegade Ressurgence

So, here's a new release and a debug build for yall which fixes it. :)

The debug build is included because this also contains the current, EXTREMELY unstable version of the in-game joining code. Don't expect it to work.

It also contains the 7/09 build by Kazan's code, so it should be fully functional multiplayer-wise.

The build (http://fs2source.warpcore.org/exes/latest/fs2_open_C07102004.zip)
Debugging version (http://fs2source.warpcore.org/exes/latest/fs2_open_C07102004_debug.zip)

Edit: Oh yeah, this build contains Bob's stuff, and fixes -nomotiondebris and escort list problems.
Title: 07102004: Because of my mistake you benefit.
Post by: Singh on July 10, 2004, 11:19:34 am
CTD using the regular version, a few seconds into a Multi game. No flags were used except for the following. The ZPack was also disabled.

G:\FreeSpace2\fs2_open_C07102004.exe -spec -targetinfo -nomotiondebris -2d_poof -snd_preload -d3d_no_vsync -loadonlyused -dnoshowvid -novbo -env -alpha_env  -ambient_factor 75
Title: Re: 07102004: Because of my mistake you benefit.
Post by: WMCoolmon on July 10, 2004, 01:57:19 pm
Try this one (http://fs2source.warpcore.org/exes/latest/fs2_open_C07102004b.zip)

Does it help at all?
Title: 07102004: Because of my mistake you benefit.
Post by: Psychonaut on July 10, 2004, 03:52:13 pm
What of Bobbs stuff did you implement. I assume, that it´s not the env-mapping, ´cause it doesn´t work for me, though i´ve set the flag.
Title: 07102004: Because of my mistake you benefit.
Post by: WMCoolmon on July 10, 2004, 04:53:41 pm
Whatever he's put in CVS so far, I think that's everything up to just before his env mapping build.
Title: 07102004: Because of my mistake you benefit.
Post by: CP5670 on July 11, 2004, 01:38:15 pm
What are FSO's precedences for these addon tables by the way? Are they the same as anything else? I just want to make sure that I can override the beam entries in new effects vp's tbm with my own tbls.
Title: 07102004: Because of my mistake you benefit.
Post by: WMCoolmon on July 11, 2004, 02:18:39 pm
Yes; although they must be in the data/tables directory, whether it's in a VP or inside the FS2 or mod directory.