Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Lynx on July 10, 2004, 09:31:07 am
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How do I make the icons for rotating UVmaps visible? I have the impression that they show up only randomly, and never when needed.
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in 4.2 i used a pluggin called uv tweak, you could scale, rotate and translate the uv map. it was a very uefull tool. i used it alot to merge multiple textures into one bitmap and some other cool stuff like that. now that ive been using truespace 6' uv editor i find uv mapping far less time consuming.
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While on the topic of Truespace, where abouts is the Triangulation button in Truespace 6? Or do I have to get a plugin for it?
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3rd button from the right on the main button panel
Triangulation - Quad divide - smooth quad divide
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Mirror modeller - Facial Animator - Install new TSX
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thankyou Karajorma, it never occured to me to hold down the mouse on smooth quad divide until I had finished work and had a few drinks :P
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ts6 hides alot of things. it took me awhile to find everything i normally use.
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Also.. im not sure if im doing something wrong here (probably), but when trying to make thrusters now in TS6 the thruster mesh outline gets bigger when glued with the light and because of that i have to move the light right back into the model for it to work and then it just looks crap seeing a thruster plume in the middle of a ship :P
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i dont even bother with truster plumes anymore because the new effect looks a million times better.
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Originally posted by Nuke
i dont even bother with truster plumes anymore because the new effect looks a million times better.
Just went and got them... and they do look so much better :)