Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Topic started by: Fury on August 29, 2004, 12:20:42 pm
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(http://koti.mbnet.fi/fury/tbp-screenshots/R3/titans.jpg)
(http://koti.mbnet.fi/fury/tbp-screenshots/R3/titans2.jpg)
Warlock's full glory lies in its broadside advanced plasma weaponry which will decimate any opponent that is stupid enough to think the Warlock is easy opponent when engaging it from side. Thanks to twin particle beams and missile batteries, Warlock can engage hostile warships at long distance.
The Warlock is a menace when its your opponent. But if its your friend, it can save your ass when facing large number of enemy forces. The Minbari Warcruiser is being questioned of its status being the number one warship of younger races.
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(http://www.computerpannen.com/cwm/cwm/cwm/eek2.gif)
Very good!!! Not much longer now i hope ;)
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C'mon Fury, you shouldn't have posted it to public yet, it's not even finished :/
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It doesn't matter, it still looks good even unfinished. :)
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Nice
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*points at screen and makes unintelligible noise* :)
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*sheds a tear*
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wow, that is seriously awesome *vocubulary fails*
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I really like the way your beams are turning out, but I'm not so sure about the new pulse cannon effects. While (most) beams always had detailed "textures" in the show almost all pulse weapons were quite smooth and lacking detail. Which makes considering the speed at which they are moving (motion blur OwNs).
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We can't please everyone, and I know that some most likely won't like our new effects since new effects only resemble original effects.
You can say the difference is like change from original B5 jump point effect to Crusade or Legend of the Rangers jump point effect.
Its a matter of personal taste. I like very much our current effects. May sound harsh, but if you don't like new effects, deal with it. Its not going to change back to old style. :)
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Unless of course you extract the tables and change them back :D
Seriously though, looking good :yes: Can't wait for R3.
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Top quality stuff ppl. Primus looks really good. Cant wait for R3!!:D
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(http://img78.exs.cx/img78/679/earth_1.jpg)
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Stop him! He's headed for my house!
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Actualy ...with your spacial orientation dissorder you should know ... he is headed home :D
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It looks more like he's aiming at something in Skandinavia......Fury ?
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Starfury versus Mr. Fury
Whoever wins?
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I agree that the palma effects need serious revisions. They are too grainy ans look if someone has used an oil painting filter on them. Yuck!:ick:
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Got bored so here are some screenies
Aft batteries.....fire
(http://home.austarnet.com.au/sigma958/aft.jpg)
Fireworks.
(http://home.austarnet.com.au/sigma958/sc1.jpg)
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Nice nebs in pic 2
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Bad day for that Tinashi :D
There could be more light but then it won't look so cool
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Originally posted by Mr. Fury
(http://img78.exs.cx/img78/679/earth_1.jpg)
dude. Seriously - that can be considered rendy-quality right there.
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Really Nice screens again :) I can't wait R3
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Originally posted by Sigma957
Got bored so here are some screenies
Aft batteries.....fire
(http://home.austarnet.com.au/sigma958/aft.jpg)
Fireworks.
(http://home.austarnet.com.au/sigma958/sc1.jpg)
*looks at radar*
:eek2:
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*Looks at 45mm pulse effects*
What the heck? Their nice, but not exactly true to the show.
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I wasn't using the thunderbolt there even though you see the thunderbolt hud icon.;)
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Lightspeed done all your effects yet?
EDIT: DAMN They took away my reci avatar. I liked it.
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Yes.
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As always (from what I can see) he has done a supurb job.
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please stop tormenting us with these pictures!!! just let us play it!
:p
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Originally posted by Edwin
please stop tormenting us with these pictures!!! just let us play it!
:p
don't mind our poor friend here...we like torment... ;)
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you mean you would prefer to sit here staring at pictures of it? i would rather play it.
:p
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You don't get to play unless you finish texturing my Centauri Blockade Mine :P
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Originally posted by Deepblue
EDIT: DAMN They took away my reci avatar. I liked it.
Such is life :) :p
And on topic - nice screens. Jub-jub.
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I would torture you guys with even more screenies, if only shinemaps would work on my Radeon 9800XT. And I am not really interested about switching between two driver versions. :p
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(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Avioki2.jpg)
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Drazi01.jpg)
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Minbari02.jpg)
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:eek:!!!
So prety.....
wil the player be able to fly the sunhawk?
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Nope. Of the gunships only Whitestar will be flyable.
If only someone could make that gunship AI. Bomber AI cannot handle Whitestar sized ship pretty well and for other gunships cruiser AI will have to do for now.
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And in case the modems of the 56k people didn't melt already...one more to finish them off. :P
Because I like Deepblue's engine glows:
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/EA_Fleet01.jpg)
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I don't like how the Nova looks there but otherwise its nice.
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Nice work :yes:
R3 will[/] be a great release. No doubt about that.
Only the Hyperions engine glows are a bit too big IMHO. ;)
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Hmh, you're right. Those things needs to be doublechecked now that we have new effects...
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Originally posted by Mr. Fury
...now that we have new effects...
The missile impact looks cool ;7
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I may be baking up another set of engine glows cause those still dont do the show justice. However the will be similarly proportioned so you can use those ones when resizing engines.
EDIT: Brakiri ship has shading issues, firehawks look nice, and the Minbari stuff rocks except the textures are a little too purple.
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Yup, some ships still have shading issues and need to be recompiled with autofaceting. And both the Avioki and the Drazi ships don't have proper shinemaps (yet)
And in the Minbari pic, there's a violet sun in there...hence the purple look.
EDIT: To see how they look with a yellow sun: http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Minbari05.jpg
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Gah, I hate colored suns with the exception of gold, DEEP red, and light blue. I cant stand violet or green.
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you guys ought to get a screeny of a hyperion + some starfuries casting shadows on the side of an omega...mebby even take it desktop size ;)
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Originally posted by IPAndrews
You don't get to play unless you finish texturing my Centauri Blockade Mine :P
i have not recieved your blockade mine yet. could you find somewhere to post it and Pm it to me? i get alot of junkmail and miss legit e-mails frequently.
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Originally posted by Col. Fishguts
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/EA_Fleet01.jpg)
Hold on... how did you get 2 different engine glows for cap-ships of the same species? I was under the impression that the FS engine automatically assigned an engine glow color based on which species it is listed as. Did you get around this by listing them as 2 different species?
Later!
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Yeah, the EA Nova was designated as a "Terran" ship in the table file, hince the blue glow. The EA Hyperion gets its gigantic red hues due to its "Shivan" origins.
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That minbari fleet screenie looks awesome except for the lack of background. Nice job, i'm impressed! (now give the 'fury a makeover)
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you know SCP can specify any engine glow to a ship you want, all six graphic can be customised to an individual ship (normal/after burner (back glow, front glow, beam glow)) so you don't need to use the old multable species trick anymore.
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"I told you so..."
Can you post a table entry with it? This will be useful for the Omega and the G'quan. both have nonstandard thrust colors (blue-green and white)
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What?
Shouldn't the G'Quan have red and the Omega light blue engine glows?
Can you show me a picute of any blue-green or white engine?
The only way I can think of such colors on B5 engines is that the background colors mixed somehow with the glows.
Or maybe that the blue engines get with when on full thrust.
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G'quan
(http://babylon5.scifi.pl/jpg/jump.jpg)
.
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Fanboy renders don't count :drevil:
Maybe Alpha-1 has some DVD caps handy ?
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I just watched season 2, its accurate.
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Shinemapped G'Quan
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/GQuan04.jpg)
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Brakiri ship has shading issues[/B]
That's gourad shading for you.
Not much can be done about it.
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Originally posted by Col. Fishguts
Shinemapped G'Quan
:eek::eek::eek:
wow
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Originally posted by Col. Fishguts
Shinemapped G'Quan
Too bad that won't work on my 9800pro.
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Originally posted by Ranger1
Too bad that won't work on my 9800pro.
Then use the older Catalyst drivers :D
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Originally posted by Col. Fishguts
Then use the older Catalyst drivers :D
I don't feel like installing older drivers for just one game and I am not going to get an Nvidia card especially since I am gonna be playing HL2 especially when I get 90 - 100 fps in cs:s as is.
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Play in OGL mode. :p
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Originally posted by Col. Fishguts
Shinemapped G'Quan
IMO the best looking ship in B5. Nice work it almost looks better than in the series.
Minor thing, the Beamglow is too yellow in the center.
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Originally posted by DaBrain
IMO the best looking ship in B5. Nice work it almost looks better than in the series.
BLASPHEMER!!!!!!
:p
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Nice screenshot Col :yes:
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Wow, that G'Quan does look really good. Way better than anything seen on TV, ironically. Nice one. :)
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Now they just need to fix those ugly beamglows. :ick:
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Nice G'quon. But I dislike bot the beams and the beamglows. They look too Freespacey for a B5 TC. I liked the subtle beams in the show a lot better with their red glows and the beams being only colored red only. Those you have now look like Phasers.
About the weapons effects. I have to say I dislike everyone of the new ones I saw here. They look nothin like in the show minus the new 40mm bolt, and are strange in general like the new plasma effects here you threw in those random blobs in to show how detailed the weapon bitmaps are or something. Most of the old ones were *a lot* better.
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which one was the G'quon ? I've heard it but can't think which episode.
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If you want a picture, switch one page back, there you have 2 pics of it.
And they appeared quite often. Most thoughout the Narn-Cantauri war.
The only episode I where they appear AND of which I remember the name is "the long twilight struggle", where a fleet of them gets cut to ribbons before the centauri bomb Narn back to stoneage.
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oh is it "G'quon" class ? I thought they were just "Heavy cruisers" and G'quon was a specific ship.
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Class system means that the name of the first ship of its kind lends its name to the class. (I think this is the case)
BTW about beam effects, I found that the X-ray laser looks awesome if you remove the two inner graphics and size it down a small amount. I can post some pics of what I have later. As far as beam glows they should be extremely subdued and mainly only contribute a small white glow at the start of the laser.
Example:
(http://www.b5mods.com/images/screenshots/cnlpepper-omega/EAOmegaFinal_02.jpg)
BTW you could contact Cnl Pepper about that omega... its looking pretty nice.
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Btw you can find some okay 3d models here (http://beamscreensaver.com/downloads.html)
Includes the TBolt, Omega Fury (new texes needed!), and the Nial.
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The X-Rays look perfect on that picture.
But the look of the beams on the G'Quan would be good for the GODs. They had a bit of orange in it.
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Hell yeah Deepblue, that's how a Particle beam(or X-Ray laser, I don't know in which way tjey look different) looks.:cool:
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*bump*
ze beamz
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/beams01.jpg)
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Fishguts. Hands. Time. Too much.
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Originally posted by IPAndrews
Fishguts. Hands. Time. Too much.
After reading it 5 times...I still don't understand it ;)
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I think it means "You have too much time on your hands."
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That would be very, very far from the truth :P
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Judging by that shot, it takes place during the Earth-Minbari war. That being so, where is that red beam coming from? IIRC, EA didn't have beam weapons at that point.
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Beam cannnons = good.
BIG beam cannons = better
seems a little too BoEish though. Or is it just a teaser pic more than anything else?
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That's just an old test mission...nothing canon. I just like the shot.
You can try it yourself:
Download (http://n.ethz.ch/student/ebuerli/download/tbp/fragfest_eb.fs2) (Save target as)
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I don't really like the impact effects of the beam. It almost looks like the beam in originating from there. Some find of fire effect would fit better.
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Actually that (DaBrain's if I remember correctly) effect is quite fitting for an energy weapon impact effect when you see it ingame. :) Works well for both energy pulses and slash beams.
By the way guys, try to remember to use lvlshot tags, please. :)
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...lvlshot is for the faint of butt ;)
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And for 56kers! Take pity on thee!
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Lvlshot just re-sizes the display of the pic on the page, it doesn't actually change the file size of the picture, it just maintains the formatting on the posts...
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Thumbnails>lvlshot
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Nice backgrounds
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/emw01.jpg)
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Mmmm, pretty. Now fix the glowmaps so they fade instead of cutting off.
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(http://members.cox.net/raurther/b5-station01.jpg)
Sorry, you won't see this babe in R3.0, but it will definitely be in R3.1. If everything goes smoothly, 3.1 will be released approximately one month after 3.0.
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Shouldn't those blue parts be a brighter blue (is bright the right word? -> mix a little bit white into it if it where painting colors)?
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The colours are fine. It's great to see what was originally my model finally get a lick of paint, and a pretty extensive makeover from Stithe. I can confidently say it has also become one of the more accurate (low poly) models of B5 available. This from someone who is really quite anal about such things.
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oh god that's beautiful.
you are hereby forgiven for any teasing i may have accused you of. :p
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Some screenshots taken by Roanoke. He didn't use the release candidate though, he was downloading it when he took the screenies. :) Most notably engine glows and backgrounds are not accurate.
http://premium.uploadit.org/magatsu1/screen00.jpg
http://premium.uploadit.org/magatsu1/screen01.jpg
http://premium.uploadit.org/magatsu1/screen03.jpg
http://premium.uploadit.org/magatsu1/screen04.jpg
http://premium.uploadit.org/magatsu1/screen12.jpg
http://premium.uploadit.org/magatsu1/screen16.jpg
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(http://premium.uploadit.org/magatsu1/screen01.jpg)
I like this one.:)
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Now that I think of it, those engine glows looks surprisingly good on TBP ships...
Currently TBP uses more traditional engine glows.
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thats render-quality, for sure.
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those are the NEW glows for TBP right? If so they look great...
However I am hoping to go back to regular textures for the omegas/novas. I simply hate cell shading (as it makes everything look cartoonish).
just my personal opinion, don't mean anything by it...
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Cell shading is not used. Omega's textures are exact same as they were in R2, maybe slightly improved, not sure. Anyway, the effect you're seeing is most likely due to shinemaps and enironmental lightning of fs2_open.
And no, those engine glows are from media vp's. TBP uses more traditional engine glows, although that may change because those look too good...
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those backgrounds totally kick arse. That pic was taken on a system running a G4mx for the record. A high end ATI card would be frickin' awesome.
All my piccys are pre-release BETA so, as Fury says, they may be changed.
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Yes, they look very good, but they look very different form what we saw on TV too.
I think the current ones fit in better.
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Trying out new hyperspace effect. And something is blowing up in the mist :)
(http://img132.exs.cx/img132/9403/7e-041204_1.th.jpg) (http://img132.exs.cx/my.php?loc=img132&image=7e-041204_1.jpg)
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Originally posted by Mr. Fury
Cell shading is not used. Omega's textures are exact same as they were in R2, maybe slightly improved, not sure. Anyway, the effect you're seeing is most likely due to shinemaps and enironmental lightning of fs2_open.
And no, those engine glows are from media vp's. TBP uses more traditional engine glows, although that may change because those look too good...
To me it looks a bit like the model is a tad oversmoothed - was it converted using PCS perchance?
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It's completely smoothed.....that's why the shading is a bit...uhm...strange. I recently sent IP an autofaceted version (with far superior shading), but the turrets are all screwed up. I wonder if he got the thing working correctly.
It would look like this:
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Omega01.jpg)
Ignore the over-shinyness, the shinemaps need to be corrected for the autofaceted model....but you get the idea.
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Yes Fishguts. It's far superior. Please get E1 to convert it! Alas I cannot. My marking came through and it's a frickin' nightmare.
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Nice!
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Originally posted by IPAndrews
Yes Fishguts. It's far superior. Please get E1 to convert it! Alas I cannot. My marking came through and it's a frickin' nightmare.
Hahaha! Get graftin' !
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Somehow I never really understand what the Brits are saying, when they fall back to their slang.....
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By den5.
(http://den5.pochta.ru/b5-1.JPG)
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I REALLY HOPE B5 is included.
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I already said in the other thread (http://www.hard-light.net/forums/index.php/topic,28041.msg574489.html#msg574489) that B5 will be in 3.1.
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Very nice, indeed.
A question regarding explosions, I was just watching the end part of 'Sleeping in Light' and wondered just how FS2 explosions are handled. Are they random? Or do you set points?
Cause it would be really cool to be able to see a SiL-esque mission... brings a tear to my eye...
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Mommy.
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Originally posted by Azrael15
A question regarding explosions, I was just watching the end part of 'Sleeping in Light' and wondered just how FS2 explosions are handled. Are they random? Or do you set points?
Both actually. The shockwaves a model produces are set by the location of the splitpane subsystems in the model. It takes all of about 10 seconds to move them
If you just want to add more explosions you can simply use the set-explosion SEXP to put an explosion where ever you like.
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BTW, are you guys still interested in getting some models glowpointed?
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Col. Fishguts have been working on that area so I leave that for him to comment.
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Originally posted by Col. Fishguts
Somehow I never really understand what the Brits are saying, when they fall back to their slang.....
Graftin' = working very hard.
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Originally posted by Mr. Fury
Col. Fishguts have been working on that area so I leave that for him to comment.
Have I ? :rolleyes: Havent' done anything with glowpoints yet.
Bobbau once made a glowpointed Hyperion, but since glowpoints are strictly on/off (no smooth transition), the results weren't that spectacular.
But maybe stuff like those nav lights in front of the Omega's hangar could look good with glowpoints.
So....uhm, nobody's holding you back from trying :)
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I think as we will get animated beam glows soon, animated glowpoints should be no problem anymore.
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Originally posted by Col. Fishguts
Have I ? :rolleyes: Havent' done anything with glowpoints yet.
Bobbau once made a glowpointed Hyperion, but since glowpoints are strictly on/off (no smooth transition), the results weren't that spectacular.
But maybe stuff like those nav lights in front of the Omega's hangar could look good with glowpoints.
So....uhm, nobody's holding you back from trying :)
Heh, I thought you said you were doing something with glowpoints but apparently I remember wrong. :)
In any case, Deepblue probably would be better off waiting for R3.0 since otherwise he would be working on outdated models.
Someone really should get jpg/tga texture compression working, E1 was working on it but he's become too busy apparently. And there are some bugs with pcx texture compression which seems to result graphical artifacts at times, I haven't encountered any though but at least GF6's seems to have problems with it.
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Originally posted by Deepblue
BTW, are you guys still interested in getting some models glowpointed?
Yes. For now I'd be interested in the glowpointed Omega you showed a while ago. Our newer pof version of Omega has for example light pylons near the hangar for them. Could you make it available somewhere so I could use your gfx and copy GLOW-chunk data to the new one? Credits would of course go to you.
Also if you have other models glowpointed let me know.
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Ok, I got model access.
And thanks for making the pylons. That really bugged me about the Omega.
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Originally posted by Col. Fishguts
It's completely smoothed.....that's why the shading is a bit...uhm...strange. I recently sent IP an autofaceted version (with far superior shading), but the turrets are all screwed up. I wonder if he got the thing working correctly.
It would look like this:
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Omega01.jpg)
Ignore the over-shinyness, the shinemaps need to be corrected for the autofaceted model....but you get the idea.
BTW, when I make the glowpoints for the omega I will also go ahead and correct the engine glow size (currently too small).
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(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/stc1.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/stc2.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/rotv1.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/rotv2.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/rotv3.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/rotv4.jpg)
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(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/rotv5.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/rotv6.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/rotv7.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/rotv8.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/rotv9.jpg)
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Bah, can't see the pics from school, have to wait till I get home. So what do they show?
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'splosions
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Nothing new. Similar stuff as in the old Valkyrie pics thread. Only updated. Slightly.
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Looks dark, what is it? A space station? If so, what kind of space station? Looks good though.
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Its a ground base.
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What are those beams supposed to be?
The color suggest either Drazi or the Vorlon Asteriod Base they attacked in "Into the Fire" (or however the episode where the Vorlons and Shadows leave the galaxy is named).
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Looks more like missile trails to me rather than beams, although that close up one looks quite poor.
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Only beams you see are in the second screenshot.
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And those orange beams are exactly the ones I meant.
For some, to me unknown, reason, the vorlon outpost fired orange beams instead of the usual green ones, the vorlon ships use.
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The station is being under fire in that screenshot, those beams are standard EA beams if I am not mistaken. IP can confirm this.
A race does not necessarily need to stick with one type of weapon, you know. :)
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That "Vorlon observation post" they destroyed in into the fire didn't look at all Vorlon to me. So it doesn't surprise me it was using the wrong weapons. It was clearly a rush job.
The 2nd screenshot is two EA cruisers hammering the base with x-ray lasers. I think they look quite nice myself. In the 9th screenshot that's a trail as I hammer a ground base turret with a bulldog missile.
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And as a note. Missile trails were not replaced since R2, only touched up a bit. I don't think we'll get new missiles trails for 3.0, maybe 3.1 though.
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Xray lasers are redorange, not orange orange, they could still use a touchup.
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I watched "Severed Dreams" today, and there was not a bit of orange in the x-ray lasers of the omegas.
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Aah but if you watch "point of no return" and the last ep of season 4 with the god sats, the Omegas beams are orange in those eps, wonder why they changed them, i liked the red
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Autofacet baby !
Compare this to the raider carrier in R2.
No shinemaps applied (yet)...coming soon.
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/RaiderCarrier02.jpg)
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OH GOD!!!!!
So beautiful....
I want my FS2 with TBP right now... NOW!!! You hear me??
Uh.. Sorry... I just can't wait... Losing my mind here... ;)
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The red rocks, and it shouldn't have a white core.
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Yes I liked the red too. Then again, the orange rocks also! (let's try and be positive about this :) )
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errrm.....what ?
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What what?
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This what :
Originally posted by Deepblue
The red rocks, and it shouldn't have a white core.
An IP isn't making anysense neither.... ;)
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They are talking about colour of EA beams.
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Ahhh...they're still discussing about that..
Well, i was just collecting some DVD caps, and can say this:
- In "Severed Dreams" the X-ray beams are pure red
- In "No Surrender No Retreat" they are orange and pretty faint
So, they changed it....like the fighterbay light (from red to orange also), or the weapons effects, or the what you see in the engine from behind.....live with it.
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Red is sooo much better looking though.
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The fighterbay red is soooooooo much more menacing, makes a bad-ass ship (Omega class) so much cooler.
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:wtf: @ the direction this thread is heading in
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:eek: :rolleyes: :confused: at Roanoake's response ;7
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:wtf: @ IPAndrews response lol
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Thank god for smileys :lol:
Text becomes obsolete soon :lol:
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Ok, so I suck at taking screenshots. But I think these are pretty nice :) Taken while testing some of the new stuff.
(http://img97.exs.cx/img97/3277/20120431ah.th.jpg) (http://img97.exs.cx/my.php?loc=img97&image=20120431ah.jpg)
(http://img97.exs.cx/img97/6523/20120427fs.th.jpg) (http://img97.exs.cx/my.php?loc=img97&image=20120427fs.jpg)
(http://img54.exs.cx/img54/5094/20120415jh.th.jpg) (http://img54.exs.cx/my.php?loc=img54&image=20120415jh.jpg)
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Originally posted by Primus
Text becomes obsolete soon :lol:
:nod:
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Originally posted by Lt.Cannonfodder
(http://img97.exs.cx/img97/3277/20120431ah.th.jpg) (http://img97.exs.cx/my.php?loc=img97&image=20120431ah.jpg)
Huge asteroid fields are great aren't they.
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(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/avioki.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/furyconvention.jpg)
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Is that...a Warlock?
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Nope. A Brakiri cruiser and an Omega in the centre of the second picture.
That Cruiser looks excellent by the way.
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Originally posted by ngtm1r
Is that...a Warlock?
EDit i didn't see that Roanoke posted
Nice screens btw
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The Brakiri Avioki cruiser looks great :yes:
And are you going to make the Tashkat (Toshkat? whatever..) Brakiri cruiser? Or is it non-canon?
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Avioki is the only canon Brakiri ship.
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The first screen is great. All that dramatic lighting just naturally unfolded right in front of me and I was straight to the screen capture key.
I only took the second screen because all my wingmen decided to hold a town meeting right in front of me for no particular reason. It was quite amusing.
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I can't wait to play this!!!!!
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Eternal One is working on the autofaceted Omega.
Compare the old R2 Omega:
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Omega_old1.jpg)
to his new version:
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Omega01.jpg)
Same mission, same position of the sun.
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Originally posted by IPAndrews
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/furyconvention.jpg)
That looks ****in amazing.
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I am positive that once you play that same mission yourself, it will look a lot better.
In fact, I will soo go through the trouble to replace all low-res backgrounds in Raider Wars missions to high-res backgrounds.
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Actually I played the mission on a different machine and the pixelation on the planet went away. Seems to be specific to that particular machine.
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jpgtga and/or pcx32 flags?
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I'll have a look when I see that machine next.
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Originally posted by IPAndrews
Actually I played the mission on a different machine and the pixelation on the planet went away. Seems to be specific to that particular machine.
I've never noticed any pixelation or what not.
Originally posted by Col. Fishguts
Eternal One is working on the autofaceted Omega.
*snip*
*snip*
what's all the fuss about auto-facet ? has no tried it before ? I find that hard to believe (one or two clicks in TS is all it takes).
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Originally posted by Roanoke
I've never noticed any pixelation or what not.
what's all the fuss about auto-facet ? has no tried it before ? I find that hard to believe (one or two clicks in TS is all it takes).
If you fix it into smoothgroups, or even just change the smoothing angle, it looks a LOT better.
Max is far more powerful than TS for doing this, though (AFAIK).
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Yes, it is which is why I cry when I lose all smooth groups converting to .3ds.
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I'm just surprised it hasn't been tired before.
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I dunno. Possibly because PCS and Ts don't seem to use smoothgroup data... IIRC for Ts you need to break the model up to get proper smoothgrouping.
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Yup...TS only supports autofacet. And since no one seems to be able to get Styxxs Max exporter working correctly, we're stuck with TS.
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Originally posted by Col. Fishguts
Yup...TS only supports autofacet. And since no one seems to be able to get Styxxs Max exporter working correctly, we're stuck with TS.
?
What max version? If it's v4, I've been converting stuff fine, the only errors coming from having the wrong name strings (albiet I've not been adding dockpoints or user properties).
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V. 5, and I'm not the only one with my problem.
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Show me the scene rollout (I forget the name, shows hierarchy) or similar; I've never had a problem converting with it so far that hasn't been down to my own mistake (misnamed or unlinked objects).
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It never gets the chance to load. I get an error message while Max is loading plugins on startup.
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Can you load it manually atall?
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(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Warlock03.jpg)
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Warlock06.jpg)
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Warlock08.jpg)
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Centauri01.jpg)
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Primus03.jpg)
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Sentri01.jpg)
See all of them here. (http://n.ethz.ch/student/ebuerli/download/tbp/screenshots)
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Ugh, the old and ugly Centauri Prime. Use the new version, Mr. Fury!
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Those screenshots are older than the new Centauri Prime.
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sorry, my bad :) Some screenies are several weeks old.
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Words cannot express wot i'm seeing, i'm reminded of what i felt when i saw the battle in Return of the King WOW!!!!!!!! cnt believe thats the FS2 engine, you guys are truly doing an amazing job! ;) ;) ;) ;) ;) ;)
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Damn you!, youy guys like torture other peoples who wait R.3?
anyway :yes:
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Originally posted by Mr. Fury
*snip*
Smoothgroups are your friend...
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And since we're really close to R3 some more, because after the release no one will look at this thread anymore :)
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Freighter01.jpg)
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/EA_Fleet06.jpg)
And a nice before/after autofaceting shot (http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Battlewagon_comparison2.jpg)
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You know what, I think TBP looks much better without shine-mapping because you didn't see that kind of thing in the show...
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That's what I thought first, but when you look closely at the CGI models (especially in season 3&4), they actually used specmapping. But the models in the show were very high-poly, that's why it looke a bit different than in the FS2 engine with it's vertex based shading model.
But you can always uncheck the shinemap box in the launcher :)
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I mean, they did use shine, but it was very subdued.
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Keep in mind that the shine effect can be tweaked via command line and that ambient light has a great impact on the overall style too. Personally I like almost no ambient light with hard contrast, but you can adjust the settings to make it look more like the show.
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great work... i have one question: "The whitestar is pilotable?" becose on one screen where i suppose the whitestars attacking hyperion. There is the screen of whitestart on place where is the screen of your fighter ;)...
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WS is pilotable.
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(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Earth_skybox01.jpg)
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Earth_skybox03.jpg)
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You just want to spoil all the surprises, don't you? :p
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What surprises? :p
There were some Earth skybox screenies way back in this thread. :p
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Yeah, but this is all new and improved.
Oh well, the shots are great. Should make some people drool ;7
[EDIT] Damn time warp!
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(http://img26.exs.cx/img26/6140/screen062oz.jpg)
Screenshot by DaBrain. :D
Post your favorite TBP screenies. :)
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Ok. ;)
(http://img128.exs.cx/img128/1105/screen103jm.jpg)
(http://img128.exs.cx/img128/6719/screen400bj.jpg)
(Don't mind the env mapping :) )
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That environment mapping is kinda pretty, but a bit distracting I guess. I know in BF1942, in the Forgotten Hope mod, I was wowed when I bumped my gfx settings all the way up (I found that it would run just as well at high, and if it lagged at high, it was going to lag at low anyway) and saw the mapping on all the shiny chrome-like planes. But then, sometimes when you go into a bomber turret, the windows are a little dirty, so it's too distracting.
Anyway, here are some of my screenshots; I hope nobody minds. They're not nearly as good as the devs' of course, but I figure we should all post a few now and then.
(http://astro.temple.edu/~ewoo/images/TBP%20r3%20Minbari%20Fleet%2001.jpg)
(http://astro.temple.edu/~ewoo/images/TBP%20r3%20Minbari%20Fleet%2002.jpg)
(http://astro.temple.edu/~ewoo/images/TBP%20r3%20Minbari%20Fleet%2003.jpg)
For these first three, I just threw together a quick skirmish with 11 Sharlins vs. about two dozen mixed early EA ships. I'm still not good with telling ships where to go, so I made some rudimentary waypoints for the Minbari ships to follow after they jumped out of hyperspace, but they all single-mindedly went to the waypoints (which I made behind the EA lines), destroying whichever ships happened to be in beam range, but ignoring any others.
(http://astro.temple.edu/~ewoo/images/TBP%20r3%20White%20Star%2001.jpg)
Just wanted to try out flying the White Star. It's a bit strange having the turreted beam fire independently like that. Since the Nials have the beams (albeit with misaligned sounds, as somebody addressed elsewhere), will you be looking into making another version of the White Star with a player controllable beam?
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This is what I posted in the SCP forum - it's about Bobbeau's new experiment weapon models build - so it has its bugs, but it is pretty cool.
(http://photos2.flickr.com/3575642_aa99b1c10d_o.jpg)
(http://photos2.flickr.com/3575643_2a3d4413e7_o.jpg)
Ambient 55 is pretty good for Raider wars, methinks. About the environment mapping, well, I wouldn't use the alpha option with TBP - it looks a bit wierd without alpha channels - i think TBP has no alpha channels, just shinemaps.
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Oh...my...God...EXTERNAL WEAPONS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111oneoneoneoneone
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Yeah, I was trying out the environment mapping in a quick map I threw together. I had Epsilon 3 in the skybox, and so when I was flying around a Sharlin, it was as though there was an individual Epsilon 3 being reflected back at me from every surface of the thing. When I flew near some more boxy ships (you know, the EA flying boxes ;)) it was as though all of them had giant mirrors mounted all over.
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The maps do not have an alpha channel (yet?).
It'll take quite some time to add an alpha channel to all maps.
Just don't use '-env'.
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So what exactly is an alpha channel anyway? Is it something people would have to manually create for every map, or just needs to be added with each backdrop, such that it will be there if you add it into a mission?
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An alpha channel is an additional layer for the shinemap, which can define the intensity of the -env effect seperately. I you deselect the "use alpha" flag, the shinemap is used for the env mapping, which can look good on some ships and horrible on others.
It has nothing to do with the nebula backgrounds.
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Originally posted by DaBrain
The maps do not have an alpha channel (yet?).
It'll take quite some time to add an alpha channel to all maps.
Just don't use '-env'.
:doubt:
just don't use -alpha_env
the regular -env should be fine.
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If only specmapping worked. D3D8 does not show shinemaps with Radeon cards and OpenGL just crashes. But it's still light-years better than the canceled "Into the Fire" game.
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*bump*
Say hello to my new desktop wallpaper:
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Hyperions.png)
The Dublin and Yorktown in all their glowpointed-autofaceted-goodness
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Just wait 'til you see the Omega. :nod:
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From this screen i see that Hyperion need more, much more polys:rolleyes:
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Originally posted by c914
From this screen i see that Hyperion need more, much more polys:rolleyes:
That's in progress....
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Originally posted by c914
From this screen i see that Hyperion need more, much more polys:rolleyes:
Well, the model was one of the first ever completed for TBP. Hyperion has its roots in TBP R1 era.
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Surelly this was asked and answered way before but there goes another of my stupid questions:
why the Novas, Hyperions, and other ships turrets are allways pointing 90º up/down instead of pointing at front/back?
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Cause the game won't let you point them any other way.
This should be fixed once Bob's animation code is finished though.
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The gunners are all catanoic and can only stare directly up or down. Sorry.
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A shot from multiplayer gaming. Nithing special, but I love that background :cool:
(http://www.freespace.pl/hosted/psychoo/screenik_z_duelka.jpg)
Edit:
Another two mp shots:
(http://www.freespace.pl/hosted/303/tbp/screens/PSI_Aurora.JPG)
(http://www.freespace.pl/hosted/psychoo/Coop_mission.jpg)
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:bump:
Who can spot something new in this shot?
(http://img148.echo.cx/img148/6918/16040532qo.th.jpg) (http://img148.echo.cx/my.php?image=16040532qo.jpg)
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Lens flare! :D
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err.....
shadows?
:nervous:
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Originally posted by Unknown Target
Lens flare! :D
Yep. And guess what the other "new" thing is? (Hint: look at the background)
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Originally posted by Lt.Cannonfodder
Yep. And guess what the other "new" thing is? (Hint: look at the background)
New nebulae?
Edit: wait a second....are there more asteroids than their should be?
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New star field:D
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Originally posted by c914
New star field:D
Phew, at least someone noticed the feature I worked on all day :D
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That is beautiful. A skybox?
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Originally posted by Ypoknons
That is beautiful. A skybox?
A skysphere actually. Works the same way though :)
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Yay for correct gun barrel starting positions (= Yay for Bob's animation code)
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Nova07.jpg)
and Yay for Cannonfodders skysphere !
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Yes they do look less obscene like that.
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Originally posted by Lt.Cannonfodder
(http://img148.echo.cx/img148/6918/16040532qo.th.jpg) (http://img148.echo.cx/my.php?image=16040532qo.jpg)
Cooooo... that looks a lot like the intro movie for Descent 2 as the Pyro flies through the Mars asteroid field to Outer Rim Station MIL132.
Sweet!
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Originally posted by Col. Fishguts
Yay for correct gun barrel starting positions (= Yay for Bob's animation code)
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Nova07.jpg)
and Yay for Cannonfodders skysphere !
Now if only the SCP team could get side-mounted rotating multi-part turrets working eh?
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I say that is a render. Prove to me it's in-game and I still won't believe you.
;)
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Wait till we have finished high-poly Nova mesh.
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I thought TBP was a low poly project ? ;)
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Great!! At last the NOVAs will stop appearing an old Galleon or a crane ship..
Are the Hyperion also being "poslished"?
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Nobody is working on Hyperion at the moment. I believe textures might get a overhaul in the near future, maybe. It's got glowpoints now though, as does Midwinter.
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(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/frontlit.jpg)
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mmmm, Babylon night..
great work.
It will be two models depending on mission time or dinamic light works so good with it..
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For the day look the disable glowpoint bank sexp can be used to turn off some of the lights.
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What's the ambient factor for that screenshot? Is that one of Bob's old Shadow builds?
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No it's not a shadow build. It's vanilla 3.6. Ambiet was set at 60. The shadow is just careful sun placement.
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Looks awesome,me has to get some of that. :D
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All I want is for my 'Fury to come out of the core launch bay spinning...
...that's impossible, isn't it?
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It might come out of the main docking bay spinning but the cobra bays don't work. Engine limitation (no fighterbays on rotating sections).
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Boom?
(http://img213.echo.cx/img213/2609/screen10813hj.jpg)
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Nice render. Not really a screenshot though.
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Originally posted by IPAndrews
Nice render. Not really a screenshot though.
It might be - it has a few non jpg artefacts hat the game engine produces at ranges like this, but renders should have ways around. The blurred, somewhat dodgy looking stars also look FSish. But the explosion and the lens flare sort of thing going on behind the ship don't look quite right... tough to call, though I'm leaning towards it actually being a proper screenie.
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It is a screenshot. Take a look on the top. You may notice "back view" there. ;)
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Eh so it seems like we're all losing our sense of what's a screen shot and what's a render.
Looked a lot like a rainbow ice cream mix to me though... The colors are wierd. :) And it's pretty freaky that something can to do something that nasty to a whiskered Omega.
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The same scene a few seconds later.
(http://img279.echo.cx/img279/3429/screen10821bj.jpg)
Uhm, and excuse me, it's not 'back view', but 'rear view'. ;)
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:jaw: One awesome shot!
...Nothing here...?? What did you hide? :p
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I would guess something Vorlon... What has a freaking huge blue beam??? Shadows liek those speckeled ones nomatter what base color...
EA commander -
"So what's out there?"
EA Crew Member-
"I can't tell you Captain, all we are reading is a freaking huge sign saying NOTHING HERE!"
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:lol:
Or maybe Drakh. :p Didn't they have blue beams too?
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Delicious :D
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Originally posted by Primus
...Nothing here...?? What did you hide? :p
Uhm ... nothing. :nervous:
BTW the blue beam was shot by the Omega. :)
(At me :doubt: )
@Getter Robo G :lol:
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Maybe since it's a shadow Omega being destroyed... vorlons.
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Just don't expect something like story there.
It' just a small setup of ships, to test some new effects.
Just a TBP-type 'beam-free-for-all' mission. ;7
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None of the new Vorlon ships fire blue beams. So even I'm fascinated as to what he is hiding.
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My bet is a Shadow battlecrab. All Shadow ships and textures are included in 3.2 Beta, though there are no table entries or weapons for said ships. Note, I didn't see Shadow Planetkillers, so not ALL ships are there... just the main ones.
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The Planetkiller is rather large for FS...
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It's not only ship that is hidden. There is also a new effect... ;7
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(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/drakhcruiser1.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/drakhcruiser2.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/narnstation1.jpg)
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Cool! Vorlon's VS. Drakh, + Narn space station seen in S2 "The Coming Of Shadows". Are you also gonna make the narn space station seen in S1 "Chrysalis" as well, or just make a docking ring and multi-dock some Th'Nors to it?
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mmm..cracking Drakhs...
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Originally posted by Trivial Psychic
S1 "Chrysalis" as well, or just make a docking ring and multi-dock some Th'Nors to it?
Yes Den5 just submitted that. Looks a little bit like the league base, only different. So you see, we're not dead. Far from it. Plus now we have some excellent casual contributors helping us too.
This is a great time to tell your talented modding friends to come and join the party :).
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Both these new models courtesy of Den5
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/jastat1.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/jastat2.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/sekhmet1.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/sekhmet2.jpg)
And this one courtesy of I_E_Maverick.
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/victory1.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/victory2.jpg)
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Also from I_E_Maverick.
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/veplanetkiller1.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/veplanetkiller2.jpg)
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Ouch. Insanely pretty effects.
Let's all hold hands now ...
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Originally posted by Ypoknons
Let's all hold hands now ...
:eek2: :nervous:
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A Victory!
Also known as "owned"...
The Sekhmet and its effects ain't bad either.
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Is that Narn base of Den5's actually a merged model, or are they multi-docked together?
Also, has anyone ever noticed that the Vorlon Planetkiller looks like a Mullusk Clam?
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not a fan of that VPK, way to few polygons.
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Originally posted by Bobboau
not a fan of that VPK, way to few polygons.
You know, just yesterday I said to IP I was sure you would say that ;)
And for the record, I agree with you. Polycounts should be higher, especially so with huge capships.
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Yeah he did.
We'll be using that as LOD1.
Or 2.
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Truly amazing models... :eek2:
And so many WIP (drooling)...
;7 :yes:
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Is that jumppoint new ? I'm looking forward to it !
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(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/vpk1.jpg)
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Oh my god! A Planet Killer! And a flyable Vorlon fighter?!
Awesome.
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I'm assuming that you can't make the energy ripple along the edge of the VPK as its about to fire. That sounds like something that would require further coding.
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Great maker....
Looks way past sweet, those blue sections are going to animated, right ?
That behemoth sure is big in the show, and I assume it is just as huge ingame.
Anyways, Impressive....most Impressive.
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At about 45kms its ****'in huge :lol: unless its been down sized since then.
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It's full size. The blue section already animates. It needs a little work but I'm confident that I_E_Maverick and FIshguts can crack it between them.
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wow! great work guys very good!
I realy need to install FS2 again:)
havent played for to long:)
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The Midwinter rules!
(http://img7.echo.cx/img7/4728/screen16706bf.jpg)
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Very cool, that Midwinter is, yes.
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(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/tloth1.jpg)
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That's second on my wait-list. Right after Cotton... :nod:
BTW. What kind of weapons will the central part have? I assume some anti fighter guns... Any big guns in addition to the ones in the Th'Nor parts?
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It has 4 double barrel cannons. I haven't decided what they are yet. I do not want to overpower this thing though. It's an old ship yet it has a lot of guns. An interesting combination.
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Always wondered what is the carrying capacity of the T'Loth excatly ?
Seeing it has two hangar bays and plenty of space on its vertical "wings", T'Loth must be the closest thing Narns have for the Carrier.
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http://b5tech.com/narn/narnships/narncapships/tloth.html says 8, very little compared to the G'Quan's 12 and not much more than the Th'Nor's 6.
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IPAndrews, the T'Loth was the vessel that destroyed the Raghesh outpost right? Give them a limited firing arc (dunno if that's possible) rapid fire and a resonable strength. Basically, it can rip apart slow moving or immobile targets but have trouble hitting the faster ones.
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Only eight....well, I kinda expexted just a few more. But all things considered, T'Loth is an old ship and simply cant hold much stuff inside.
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I reckon the tloth should have 4 forward mounted light beam weapons and a couple of anti fighter turrets and thats about it.
(http://www.eon3d.com/Archives/NTL_Beauty.jpg)
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Thanks for the comments guys, much appreciated. Nice to see you all more or less agreeing on something. I don't think I'll be putting beam weapons on it though. Beam weapons imply a level of technology and damage potential which I do not think is appropriate for such an old Narn ship. I'll probably make those 4 big guns the same as they are on the Th'nor. Which (I haven't checked) is probably some kind of medium/heavy plasma.
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Can I just say that you guys are doing an outstanding job on this. Each new screenshot just makes the mod seem more and more special and refined. You guys are to FS2 what the Desert Combat mod is to Battlefield1942.
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Originally posted by IPAndrews
I'll probably make those 4 big guns the same as they are on the Th'nor. Which (I haven't checked) is probably some kind of medium/heavy plasma.
Yep, the Th'nor has some heavy plasma blobs on its main guns. But I suggest you make their relative hitpoint-% of the total HP a bit larger. Since the Th'Nor loses its main guns very quickly when engaging an enemy head-on.
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Remember, if you want beams. Just FRED em.
...kind of like my EA Freighters of SHADOW SLICER DOOM!!! I have no idea what I was thinking when I made those up. Scary ships they were.
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Here a shot from Raider Wars campaign.
(http://home.austarnet.com.au/sigma958/scylla.jpg)
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Wow. :yes:
FSO still kicks arse :D
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Very beautiful screenie, somehow it reminds me of "In the beginning & Lexington". I see there's been some updates done to the Hyperion/Midwinter model, that is if my poor eyes don't deceive me again.
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Originally posted by starfox
I see there's been some updates done to the Hyperion/Midwinter model, that is if my poor eyes don't deceive me again.
It was recompiled with autofaceting, glowpoints and debris added, and the shinemaps were tweaked a bit.
But the model itself is the same as in R1 ....shows how far the engine has come.
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(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/Vorlons02.jpg)
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They look pretty good.
Vorlons rock
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Spot the difference;
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/newroids1.jpg)
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Nice looking rocks you got there... :cool:
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Nice asteroid field...
More natural(=round) than the previous one!
:yes: ;)
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Add to that, the use of a "Shadow Build"?
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Nah, just standard light source shading.
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Hey guys. How about some screenshots from Raider Wars 2.0 running on the nice new 3.2 TBP core for publicity purposes?
I tried taking some - but I'm rubbish.
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Some TBP 3.2 awesomeness:
(http://img190.echo.cx/img190/5729/screen16055iu.jpg)
(http://img12.imageshack.us/img12/6540/screen16747bu.jpg)
(http://img12.imageshack.us/img12/5387/screen17392pq.jpg)
(http://img12.imageshack.us/img12/1861/screen17120da.jpg)
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(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/rw01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/rw02.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/rw03.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/rw04.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/rw05.jpg)
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Guys we could really do with some fantastic new screen shots showing off the gameplay of The Babylon Project for a secret project that I cannot tell you about (without having to kill you). We are interested in in-cockpit shots, external chase view shots, battle shots with big explosions, and beauty shots of our ships. If anyone wants to shar a nice screenie now would be the time.
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IP, I may be able to whip some up. I hope you like the EA...
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Feeling intimidated yet?
(http://img.photobucket.com/albums/v307/ngtm1r/fs2_open_r2005-07-1618-18-44-23.gif)
Random EA vs. Shadows stuff
(http://img.photobucket.com/albums/v307/ngtm1r/fs2_open_r2005-07-1618-07-13-15.gif)
(http://img.photobucket.com/albums/v307/ngtm1r/fs2_open_r2005-07-1618-40-43-04.jpg)
(http://img.photobucket.com/albums/v307/ngtm1r/fs2_open_r2005-07-1618-40-46-73.jpg)
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Here's one. Two Omegas launching thunderbolts.
(http://img.photobucket.com/albums/v509/JimDixon/LaunchFighters.jpg)
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Those last few screens at a bit light on background nebulae. I'm not sure the low poly turret looks great up close either. Nice try though :)
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But where is the stafield? Argh, why did I do it if no one uses it!
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I'll add more nebulae then. Maybe see if I can get a better view of the T-Bolts...
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I saw this effect i RW 2.0 and would like to use it when making my own missions...:)
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Originally posted by aipz
I saw this effect i RW 2.0 and would like to use it when making my own missions...:)
In the Background Editor, write 'starfield.pof' into Skybox Model Filename.
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Sorry, CF... forgot to put your skybox in there, but I think it still looks pretty nice. :)
(http://img160.imageshack.us/img160/3249/screen206il.jpg)
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I always use your starfield CF ;)
Nova going BOOOM
(http://home.austarnet.com.au/sigma958/nova_down.jpg)
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Now that's what I'm talking about :D
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Ah, you seek explosions. I shall give you explosions.
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Not just explosions. That for example shows off the explosion FX nicely but you can see the Nova model quite well and the Sharlins in the background look great flying in a typically Minbari formation. That's more than just a braindead explosion shot. That's a smartly done explosion shot :).
That said I'm also interested in seeing shots with no explosions. , in cock-pit shots, and chase-camera shots. The more of a mix of the better.
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I strongly urge you people to post a few more of your best shots here. We've got a small side project going on were they could be used. And no, I won't tell you what it is ;)
Here's your chance to to contribute something for TBP without any modding skills. All you need is the print sceen :)
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Sector 76 Footage
These pictures were recovered from a 'Frazi' class fightercraft in Sector 76. What they show are the last moments of Outpost 76. We were only capable of recoving four pictures from it's guncamera, too many images were blurred, or not having a good scene of what is happening.
(http://img.photobucket.com/albums/v509/JimDixon/guncapture3.jpg)
The unknown vessels drop out of hyperspace, not using the jumpgate, and open fire, that shot is believed to be directed at the NR G'Kon, A G'Quan class Heavy Cruiser. The energy beam weapon they use is extremely powerful, cutting through hull plating as if it were paper.
(http://img.photobucket.com/albums/v509/JimDixon/guncapture4.jpg)
Two of them fire at the outpost.
(http://img.photobucket.com/albums/v509/JimDixon/guncapture2.jpg)
The pilot managed to get close to two of the craft.
(http://img.photobucket.com/albums/v509/JimDixon/guncapture1.jpg)
But, was destroyed moments after this picture.
What these shots paint is a terrifying menace to the Narn Regime. We must find out what they are. We lost an outpost, over a squadron of Frazi fighters and a Heavy Cruiser, destroying only a few of their 'fighters' in return. We need to know if they are of Centauri origin or not.
-Warleader Ta'karl.
EDIT: Bah, and two of them don't show up. I don't think I can get to photobucket... it's taking forever to load. I'll get them up soon, they're basically two battlecrabs whacking the hell out of two vessels. The best pics of those 4, IMO.
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The first shot is very good :yes:
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Those are pretty good Fencer. You captured the feel of the show well there.
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Got the first two shots working, had to reupload the pictures... Shadow Slicers are horrible, horrible weapons! ::eek2:
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Good looking shots :yes:
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A nice shot I took while doing early playtesting for my FA mission.
(http://img27.imageshack.us/img27/8329/05072015gn.th.jpg) (http://img27.imageshack.us/my.php?image=05072015gn.jpg)
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Looks great CF! :D
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Mean little bugge by itself,utterly deadly in swarms.:thepimp:
(http://home.austarnet.com.au/sigma958/vfighter.jpg)
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Give me one such a "mean little bugger" and I'll rip apart an Omega with it on my own.
A little advice on this place: but don't try that against a Drakh cruiser. Those Anti-Fighter beams only need 3 hits to kill a Vorlon fighter.
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Originally posted by Lt.Cannonfodder
A nice shot I took while doing early playtesting for my FA mission.
(http://img27.imageshack.us/img27/8329/05072015gn.th.jpg) (http://img27.imageshack.us/my.php?image=05072015gn.jpg)
That is one of the best TBP shots I've seen ever.
Very nice. :yes:
But you should really use antialiasing. ;7
@Sigma957
I like your shot. The effects look better than I thought, but the beam has seams.... noooo. :ick: I'll fix that for the next build.
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Originally posted by DaBrain
That is one of the best TBP shots I've seen ever.
Very nice. :yes:
But you should really use antialiasing. ;7
Thanks. I think I had 2x aa on when I took that shot, but I can't be sure.
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Make that in 1280x1024, turn on 4xAA and remove the HUD ...... and it would be a kicka$$ wallpaper :nod:
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Azrael15, I'm so going to use your screenshots in our homepage, unless you object?
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Well, I got fed up with HLP's image uploading not working so that I could add new screenshots. (Not HLP's fault however... admins here are cool) So I went and made our own html image gallery.
http://www.3dactionplanet.com/hlp/hosted/babylon/gallery1.shtml
I hope you like it. :)
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Go ahead, Fury. That's why I took them, after all. :p
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My current wallaper.
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/R32/Altair02.jpg)
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This vorchan isn't going to last long ;)
(http://home.austarnet.com.au/sigma958/warlock.jpg)
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The new gallary does us proud I think.
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Originally posted by Col. Fishguts
My current wallaper.
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/R32/Altair02.jpg)
the thing that bothers me on this pic extremly is that the planet isnt round at all. it looks more like a potatoe than a planet ;)
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The bigger you make a planet, the more it is distorted. Unfortunate side effect of the game engine.
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Originally posted by I_E_Maverick
the thing that bothers me on this pic extremly is that the planet isnt round at all. it looks more like a potatoe than a planet ;)
It can be partially fixed by using the divide bitmap (or something like that) in the background editor.
Also, because of where the sun is shining, shouldn't it be about 50 degrees off to the left and outside of the image?
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Maybe there's two suns in the mission? :confused:
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Originally posted by Slasher
Maybe there's two suns in the mission? :confused:
There aren't. I noticed the problem first time I betatested RW, but somehow it was later overlooked.
Oh, and be sure to check out the new screenshot gallery here (http://www.3dactionplanet.com/hlp/hosted/babylon/gallery1.shtml). Fury did good job with it, considering that our old one was totally horrible :ick:
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(http://img346.imageshack.us/img346/7900/screen094tg.jpg)
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Wow :cool:
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THAT is cool, rynadrk. Looks like something outta Shadow Dancing!
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very cool screen, that should definatly gp to the gallery!
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Originally posted by Lt.Cannonfodder
There aren't. I noticed the problem first time I betatested RW, but somehow it was later overlooked.
Must be a giant hidden echelon mirror I guess. :D
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People, please use [ lvlshot ] tags instead of [ img ] tags. Will keep board layout at bay. Thank you. :)
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a good idea is to upload images to the free image host http://imageshack.us
After uploading they provide proper thumbnail links for use in forums.
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(http://img304.imageshack.us/img304/8020/screen011hq.jpg)
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(http://homepages.nildram.co.uk/~cptwhite/TBP1.jpg)
(http://homepages.nildram.co.uk/~cptwhite/TBP2.jpg)
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Reminds me of "In the Beginning" :)
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A very dark shot of something I'm working on.
(http://n.ethz.ch/student/ebuerli/download/tbp/screenshots/R32/ncc01.jpg)
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For some odd reason I love that angle. :)
It's only missing a better background and something small, like a fighter passing by close. :D
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(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/marsattacked1.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/marsattacked2.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/marsattacked3.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/marsattacked4.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/marsattacked5.jpg)
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/marsattacked6.jpg)
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Most astounding...
:eek2:
Is the planet a 3d model?
Or a special bitmap with debris add-on?
Is it targetable by other craft than VPK
or is it up to mission designers to set it up correctly?
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Mars is a 6000km wide model.
The mission was a pain in the ass to set up. I had to place Mars 5000km away from the planet killer in order for it to look right scale wise. The VPK then refused to fire at the planet even though it was facing it and had a beam weapon with a range of 10000km. Turns out the VPK wouldn't actually fire at anythign more than 50km away from it. So I stuck a target 50km in front of it's gun which it fires through. I believe the beam hits the planet but I wouldn't bet money on it. Unless it was someone else's money. The planet had to be set with the kamikazi flag to make it explode nicely. Otherwise it took so long to explode that I got bored and quit the mission.
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Originally posted by IPAndrews
The planet had to be set with the kamikazi flag to make it explode nicely. Otherwise it took so long to explode that I got bored and quit the mission.
I bet (someone else's money) that it would have been more realistic though. :)
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You used the fire-beam SEXP?
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That didn't persuade the VPK to fire at the planet 5000km away from it. It just ignored the SEXP. On the other hand when I stuck the target 50km away in front of it, it fired at the target without prompting.
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The planet was 50k km away, it is also 6k wide model. That's only tiny distance from the 60km distance limit.
You sure the planet was less than 60km away from the center of the mission (player starting point)?.
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Yes you are right. I didn't test this at all. in fact I made all my numbers up.
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Victory.
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/victory4.jpg)
And it's fearsome anti-fighter defences.
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/victory5.jpg)
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...
I think I'm in love...
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wow!!!
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What's up with the textures? They dont look too good...
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My crappy shinemaps happened to the textures. Mavericks shinemaps are much nicer.
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A bit boxy, but i have not right to make such complaigns
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Hrmm the textures on the nose part seem pretty low-res.
Higher res textures! ;)
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after doing some revisions on turrets to make them work correct i did these ingame tests. i looks a lot better in ym eyes :)
(http://www.strategyplanet.com/starmada/fgx/Mav/Forum-Bilder/screen00.jpg)
(http://www.strategyplanet.com/starmada/fgx/Mav/Forum-Bilder/screen01.jpg)
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Wow, that looks phenomenal.
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amazing :eek:
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i will do some shots later for more pics, especially with the gatling canons. that looks like in the show, IPAndrews did a great job on the weapons.
though i think we have to think of revising some of the weapons, i played both of IPs missions, and the victory took out 3 shadow battlecrabs, 4 scouts and several shadow fighters on its own :)
i am finishing now xill and xorr, pics will follow :)
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Originally posted by I_E_Maverick
though i think we have to think of revising some of the weapons, i played both of IPs missions, and the victory took out 3 shadow battlecrabs, 4 scouts and several shadow fighters on its own :)
Sounds just like IP. ;)
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ok, 2 more shots, one to show the gatling guns in action and one for the new vree ships ingame.
(http://www.strategyplanet.com/starmada/fgx/Mav/Forum-Bilder/screen02.jpg)
(http://www.strategyplanet.com/starmada/fgx/Mav/Forum-Bilder/screen03.jpg)
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Originally posted by I_E_Maverick
i will do some shots later for more pics, especially with the gatling canons. that looks like in the show, IPAndrews did a great job on the weapons.
though i think we have to think of revising some of the weapons, i played both of IPs missions, and the victory took out 3 shadow battlecrabs, 4 scouts and several shadow fighters on its own :)
i am finishing now xill and xorr, pics will follow :)
when will you release this missions?;7
i want to see the Excalibur in action^^
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I love you Mav (non-romantical/sexual way.) :D :p
Don't you stop making these awesome models! ;)
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Originally posted by Manji
when will you release this missions?;7
i want to see the Excalibur in action^^
well, i dont think that the missions will be released, they were just for testing :)
and excalibur in action? isnt this enough?
@primus: thanks, i love you too ;)
and i will try to do more models, i brought bintak and maintance bot ingame, they seem to be ok, but i will wait for IPAndrews to check them. after all these models ingame i think i will continue working on the explorer, as i need for my minbari war campaign, and the drakh mothership, which was corrupted, so i have to model the whole back again :(
after that i take suggestions, any ships you wanna see in tbp?
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Nice, we have a connection. ;)
There's no ships left to model. You've done them all. :D
And there's no special ship that I'd like to see in TBP. And you're already working on the explorer. :) Though, Cotton class Tender would be nice. :p But I bet others have better suggestions.
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I think TPB could use more civilian or just plain old unarmed ships. It's tough to always be fighting and not just escorting some supplies.
Plus, some of the non-combat stuff makes for really nice mission dressing; creates a little atmosphere in your ammo depot that only the EA can do right now because they have most all the non-combat classes right now.
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Those screens remind me to tweak the color of the gatling gun bolts. They should be slightly more purple.
Anyway, very cool shots :)
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Originally posted by Primus
Though, Cotton class Tender would be nice.
Hear hear! :yes:
Originally posted by rynadrk
I think TPB could use more civilian or just plain old unarmed ships. It's tough to always be fighting and not just escorting some supplies.
Plus, some of the non-combat stuff makes for really nice mission dressing; creates a little atmosphere in your ammo depot that only the EA can do right now because they have most all the non-combat classes right now.
Hooray! :nod:
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How about the Lumati ship?
You knwo the funny guy with that let his little servant speek for him who was so fond of down below.
That ships looked cool and was most probably a civilan transport too.
And what about the Technomage and Soulhunter ships?
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Originally posted by -Norbert-
How about the Lumati ship?
You knwo the funny guy with that let his little servant speek for him who was so fond of down below.
That ships looked cool and was most probably a civilan transport too.
And what about the Technomage and Soulhunter ships?
i thought about these myself, good ideas, though i tend more to do some civilian ships first as i see more needs for them.
i think they are more wanted for missions cause you could escort those vessels and they are neccessary in every war for supply, so in every campaign there is need for those ships. always those 2 or three freighters is boring.
i heard a lot of people wanting this cotton class tender, can anyone give some refs on that? i dont know exactly if i know this ship at all.
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Civilian ships. :yes: Also some minor race ships. :yes:
I can do a search for reference of the Tender, if you want. (Added to Ref Material Thread) :)
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i just looked the ref material thread, i didnt found anything there. could you post a link please?
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See third post in the ref material thread, which was posted by Primus. There is a sub-topic EA Cotton Tender and five links below it. :)
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sorry, i just looked at the last post.
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Well, the Lumati ships is most likely a transport.
The only other non-EA civilian ships I can currently think of would be the Centauri and Narn transports and the Lintara. And you could count the Avionik to civilian ships too, since it's more like an armed transport/freither than a combatship.
I fear for civilian ships, you have to go to non-cannon sources. But I hope someone can correct me.
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Originally posted by I_E_Maverick
though i think we have to think of revising some of the weapons, i played both of IPs missions, and the victory took out 3 shadow battlecrabs, 4 scouts and several shadow fighters on its own
Originally posted by Mr. Fury
Sounds just like IP. ;)
The IP I remembe5r from RW would have Alpha 1 upagainst all that lot. On his/her own. :p
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Some older Starfury's are quite interesting...
Flying Fox/Aries Starfury Family
(http://www.wolfsshipyard.mystarship.com/Drawings/Earth/Fox.gif)
(http://www.wolfsshipyard.mystarship.com/Drawings/Earth/Aries.gif)
Tiger Starfury (the EA Mainstay in the Dilgar War) - the predecessor of Aurora/Badger Family
(http://www.wolfsshipyard.mystarship.com/Drawings/Earth/Tiger.gif)
;)
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They look too much like Nial wannabes.
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The beginning is always the most difficult...:D
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Originally posted by Mr. Fury
They look too much like Nial wannabes.
i agree! i am sure there are better designs out there!
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Why not stick with the basic Aurora design?
I know this might seem odd, but think about the way todays fighter jet design is - its not revolutionary, its evolutionary, the latest US F22 Raptor is essentially (looks wise) a squared off F15. Why not take the same aproach with the starfury - simply make it a bit more busy and a little more fragile looking, whilst keeping the same basic design charactoristics.
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Originally posted by I_E_Maverick
i will do some shots later for more pics, especially with the gatling canons. that looks like in the show, IPAndrews did a great job on the weapons.
though i think we have to think of revising some of the weapons, i played both of IPs missions, and the victory took out 3 shadow battlecrabs, 4 scouts and several shadow fighters on its own :)
i am finishing now xill and xorr, pics will follow :)
I'm curious as to who would win between a Victory and a Sharlin...
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A Victory even without using it's main cannon. The design is a joint operation of both Minbari and EA. Victory boasts the best of both races technology and also some vorlon techology. Unfortunately EA did hide the fact that they also have shadow technology under their sleeves that went to another ship...
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Originally posted by I_E_Maverick
i agree! i am sure there are better designs out there!
DamoclesX did some fantastic ships and textures for his starshatter mod. I'm not sure if he based the designs to some cannon or semi-cannon sources, though.
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I know those old starfurys look a bit odd...
but the implementation of Tiger Starfury is important as the ship was the main EA fighter during the dilgar war and it's design is semi-canon (from rpg game)...
DamoclesX did some fantastic ships and textures for his starshatter mod. I'm not sure if he based the designs to some cannon or semi-cannon sources, though.
Actually if you look at the pictures from Starshatter it looks similar to Aurora, except the fact it has 2 main engines located on the hull and only small thrusters on "X" wings... :)
Info about Tiger Starfury (http://efni.org/Tiger.htm)
You may consider the older XXII century designs as non-existent if you don't like them...:D
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I'm not so sure about Tiger Starfury and it being the main fighter of EA during the Dilgar War. The bottom line is that it's not canon.
If you think back to the time right before the Earth-Minbari War started, it was not so long after he Dilgar War ended. Nova dreadnought was supposedly a new ship then, but Hyperion was their main capital ship in the Dilgar War. Again, supposedly as this is only speculation based on the loose facts I've noticed in the show and especially in ItB movie. To think sensibly, I really don't see how EA replaced all of their fighters with Aurora starfuries and downright scrapped all older starfuries just like that. Even if they did, it's not like it would have happened over night. We didn't see any of those older fighters in the Battle of Line or anywhere else. I'm quite sure EA did use the same Starfury design in the Dilgar War as they used in the Minbari War. They may have made small improvements after the Dilgar War but I very much doubt the design was changed so radically in such short time. Otherwise we would have seen those older fighters during the Minbari War, as we did see Olympus corvette which also seems like a very old design compared to Hyperion.
And even though Omega destroyers all but replaced both Hyperion and Nova, EA did not scrap those ships and we saw them in many occasions during the show and movies. Same goes with Aurora when Thunderbolt replaced it.
So to summarise. There is no proof whatsoever that any other design than current aurora starfury existed during the Dilgar War. I'm sure they did use an older version of it though. Less armor, less effective sensors, less effective thrusters, less effective weapons. But the basic design was all the same.
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Sorry, my mistake - it was used on Hyperions and other less important craft...
:nervous:
It's obvious that it was less advanced than Aurora... :)
But it would be similar in performance in some areas like weapons or manouverability (=Badger I think)
It is only a suggestion to implement this model someday along the way...:lol:
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Originally posted by Mr. Fury
Same goes with Aurora when Thunderbolt replaced it.
Tbolt didn't replace Aurora.
Aurora offers better FOV for the pilot and the chassis is smaller and less bulky tha Tbolt. Only things that are better in Tbolt are speed and rate of fire, and that it can go in athmostphere.
In fact I really belive that when Aurora grows a little more older it would be replaced with a new fighter build in to the same chassis, but using new tech (new comp systems, ECM, ECCM, whatever). Because the Aurora really is an ideal desing for a starfighter. Tbolt just looks different because they wanted it to fly in athmosphare.
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Sorry but Tbolt indeed did seem to eventually replace Aurora. Or were I the only one who noticed that nearly all if not all Omega destroyers in Season 3 and onwards had only Thunderbolts in them, not a single Aurora was seen launched from Omegas.
Even Sheridan praised how well the fighter handled. Even if FOV of the pilot was indeed smaller than in aurora, it had better equipment to compensate for it. In real battle situations, the cockpit may even become completely look-through with HUD being the pilot's helmet, such technology is already being developed to modern fighters.
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Originally posted by Mr. Fury
Sorry but Tbolt indeed did seem to eventually replace Aurora. Or were I the only one who noticed that nearly all if not all Omega destroyers in Season 3 and onwards had only Thunderbolts in them, not a single Aurora was seen launched from Omegas.
Perhaps that at the time it was newer design and used never tech. Avionics and such systems.
Originally posted by Mr. Fury
Even Sheridan praised how well the fighter handled. Even if FOV of the pilot was indeed smaller than in aurora, it had better equipment to compensate for it. In real battle situations, the cockpit may even become completely look-through with HUD being the pilot's helmet, such technology is already being developed to modern fighters.
Yes he did. That may be explained by the fact that it's newer design than Aurora. Obiously they would have improved the systems from Aurora, learned from mistakes and optimized the thurst systems to be better suitet for the bigger and heavier Tbolt. But Tbolt appears to be a multipurpose fighter. It's two seater and athmosphere capable. And perhaps more useful in Omegas. But that makes it more expensive than Aurora.
But as a pure space fighter the Aurora is at least as effective as Tbolt. It's smaller and the pilot is in a standig position right in the center, thus greatly reducing the effects of high-G manouvers. The chassis is far more superior to Tbolt. With new weapons, upgraded manouvering systems and avionics, it might well overcome the Tbolt. Might not be capable of as many tasks as Tbolt, but would be cheaper.
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Originally posted by Mr. Fury
If you think back to the time right before the Earth-Minbari War started, it was not so long after he Dilgar War ended.
Okay. Let's take a number here. At least five years sound good? Now, I've seen sources that say something like twenty years, but I'll be generous.
Originally posted by Mr. Fury
To think sensibly, I really don't see how EA replaced all of their fighters with Aurora starfuries and downright scrapped all older starfuries just like that.
Given a minimum timeframe of five years, possibly more, you propose that the EA could not have completely replaced their Starfury force.
Now, comparison: EA managed fleetwide, or something very close to it, replacement of the Aurora on all ships capable of carrying the Thunderbolt in a timespan of something like two years.
Originally posted by Mr. Fury
I'm quite sure EA did use the same Starfury design in the Dilgar War as they used in the Minbari War. They may have made small improvements after the Dilgar War but I very much doubt the design was changed so radically in such short time.
Again the Thunderbolt comes back to haunt this argument. Something else does too: the Auroras used in the E-M War were Mark Is.
Originally posted by Mr. Fury
Otherwise we would have seen those older fighters during the Minbari War, as we did see Olympus corvette which also seems like a very old design compared to Hyperion. And even though Omega destroyers all but replaced both Hyperion and Nova, EA did not scrap those ships and we saw them in many occasions during the show and movies. Same goes with Aurora when Thunderbolt replaced it.
Faulty analogy; capital craft are inherently a more viable choice for continual upgrades, partly because of the great expense of replacing them, and partly because of their greater size and hence greater room for systems growth.
Originally posted by Mr. Fury
Same goes with Aurora when Thunderbolt replaced it.
The Aurora was retained because some EA ships were incapable of operating the Thunderbolt. Not because they wanted to keep it; I'm sure they didn't.
Originally posted by Mr. Fury
So to summarise. There is no proof whatsoever that any other design than current aurora starfury existed during the Dilgar War. I'm sure they did use an older version of it though. Less armor, less effective sensors, less effective thrusters, less effective weapons. But the basic design was all the same.
EA Aurora Mark I. Enough said.
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I just had to comment that in Season1 of B5, in Deathwalker I think, Sinclar talks about the Dilgar war and how his father was a veteren from that war. The time frame if I remeber right was 40 years prior, unlike the EA-Mimbari war just 10 years prior. A matter of fact no one could even recognize a Dilger until they looked at the history files.
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So to summarise. There is no proof whatsoever that any other design than current aurora starfury existed during the Dilgar War. I'm sure they did use an older version of it though. Less armor, less effective sensors, less effective thrusters, less effective weapons. But the basic design was all the same.
The true glory days of the Tiger, the ones in which it proved to deserve its name, came at the end of its career, when it was yet flanked and progressively being replaced by the Nova Starfury: the Nova furies were standard issue of the Nova Dreadnoughts and of the fleet carriers, but almost all the Starfury wings embarked on the Hyperion cruisers, (Note: the hangar of the Hyperions held six Nova/Aurora starfuries, but originally it embarked eight of the smaller Tiger, with a tactically more rational structure of an half wing), many regular fighter squadrons tasked of intersystem and planetary defence and almost all the squadrons of the National Guard were still based upon the small, nimble Tigerfury: the year was the 2231, the proof was the Dilgar War.
While not as powerful and advanced as the Nova (that was a design 30 years younger), the Tiger was indeed very competitive against the Thorun used by the Dilgars. The Thorun had a superior linear acceleration, more advanced engines, much better sensors and more endurance and range, but the Tiger had its advantages: it was much more nimble, capable of manoeuvres not conceivable with the Thorun, it was vastly sturdier, and its weapon system, based upon a couple of powerful plasma bolters, a 27mm railgun and up to 8 missiles was devastating, and perfectly tuned.
In fact, the Nova Starfury conquered the space dominance against the Dilgars, but the Tigerfury was much more than a second line instrument: it fought and was able to put to the ropes the Dilgar forces from the first to the last day of the war, and achieved more than 30% of the fighter-to fighter victories of that conflict. This was the last, glorious dance of the Tiger.
After the war, and during the reorganization (and reduction) of the Earthforce of the 2230's, the Tigers were decommissioned, essentially because of the expensive maintenance (related even to the ageing of the crafts, but a Tiger, due to the complex design, requests more than twice the maintenance time for hour flown respect to a Nova) and because a relevant part of their combat capabilities were based upon their missile system, logistically heavy and expensive in terms of ordnance and training. Overall, the Nova was a superior design (except for the lack of missile capability, that at that time was deemed as not necessary), but the Tigerfury left a good memory of itself as an effective and well built craft, capable to bring back its pilot even in case of heavy damage, and a deadly fighter. Still today, some aged veterans of the Dilgar War says proudly "I was a Tiger of the Starfuries"...
Info and pics of Tiger Starfury (http://efni.org/Tiger.htm)
Please tell whether you would like to see it someday in TBP:confused:
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None of that is canon you know.
While I wouldn't mind seeing the ship it's up to the team really.
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So to summarise. There is no proof whatsoever that any other design than current aurora starfury existed during the Dilgar War.
About the timespan...
~2200 - 2230s Tiger in service
beginning of 2230s-first Aurora's
2250s Thunderbolts
So I don't see any inconsequence as the Aurora was based on Tiger, except it had a better manouverability, speed and avionics etc. etc.
Simple, plain evolution... :nod:
On several web pages is clearly stated that Tiger design is from a now defunct Babylon 5 RPG game...
So we may assume it's half canon...:)
Of course it depends wholy on the TBP team ever to implement this craft, but the arguments don't say that this craft never existed!
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the b5 RPG and the Computer game are both cannon, there for the Nova'fury went into servace in the begining of the dilgar war the Aurora was developed just before the mimbari war going into servace at about 2244. Now the T-bolt is an excellent fighter but its strength is built around its weapon. If the Aurora could be equipt with the T-bolt's cannon the Aurora would still be dominant. Its smaller and more nimble and just as fast.
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Originally posted by I_E_Maverick
I think we have to think of revising some of the weapons, i played both of IPs missions, and the victory took out 3 shadow battlecrabs, 4 scouts and several shadow fighters on its own :)
Be warned, they were only small Battlecrabs that Victory beat in that mission. They aren't as tough as the bigger ones and in the latest tables their weapons are really rather weedy. Also all of the Battlecrabs were iintentionally positioned to approach from directions which made the Victory most lethal.
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Is there any way to make subsystems untargetable because if you can that would make the Battle Crabs more balanced
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Yes I can put the bounding boxes for the subsystems inside the ship, which I plan to do when I add subsystems to the battlecrabs. You'll only be able to damage them with a telepath who is capable of using the sabotage-subsystem sexp.
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Consider this also an option to keep Vorlon ships effective through their lifetime.
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While the Tiger class fury aipz posted might not be canon (though B5: IFH refers to it, meaning it must be a very popular fan idea) it would be fun to have in game.
I'd love to do a Dilgar War campaign, and the design looks very nice :)
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JMS endorced the video game and still does i think, and i think he was at least an advisor to the RPG. So i would say thos two sources are cannon. I'm not sure for the tactical game because the ships were designed but a different person than who did the design for the series.
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Originally posted by the_leander
Why not stick with the basic Aurora design?
I know this might seem odd, but think about the way todays fighter jet design is - its not revolutionary, its evolutionary, the latest US F22 Raptor is essentially (looks wise) a squared off F15. Why not take the same aproach with the starfury - simply make it a bit more busy and a little more fragile looking, whilst keeping the same basic design charactoristics.
Due to aerodynamics, fighters must look a certain way. Starships do not have this restriction. Besides, the F-22 looks more like the F-18 than the F-15.
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Mmmmmm, F-22 looks more to a F-15 than a F-18 with all dont know why, yes i know i know Hornet and Raptor have both angled ruders placed just between the wings and the rear tail stabilizators but for some reason its for me closer to the F-15, maybe is the size and the role , anyway is no match for our EF-2000 Typhoon ;7
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A picture of the bluestar ingame.
(http://home.austarnet.com.au/sigma958/bluestar.jpg)
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yay! looks great! thanks for bringing that ingame!
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Thought you might be happy with that :D
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What's that thing to the left of it? Looks Vorlon...
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That would be the planet killer:drevil:
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That would be a cool mission!
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with regards to the whole tiger star fury debate, I am an aircraft engineer in the real world and believe me there is a whole lot more than just aerodynamics that make aircraft look similar. You have the whole avionics suite,conditioning (that would be life support on a star fury!),hydraulics etc its far easier and cheaper to modify a current design and believe me the military would always look to pinch pennys, I would say the aurora would be based on the tiger as the thud is probably based on aurora systems
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UGh! Looks good, but who ok'ed the 'Smurfstar' (kidding)
Liandra all the way baby.
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Narn Bintak ingame.
(http://www.3dactionplanet.com/hlp/hosted/babylon/img/screenshots/bintak.jpg)
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Now that is a ship of pure beauty! Truly Awsome! The Bintak has to be my second favourite ship!
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wow, looks very cool, thanks for bringing that ingame! do the turrets work correctly? Trivial Psychic said that side mounted turrets wont work in tbp.
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I have some thoughts for if they don't work, but they'll require some slight geometry changes.
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More than a screnshot but less than a true trailer. FS2- The music video...
I'd like to ask permission to use some of TBP for a 30 sec segment. Other mods will have a similar time chunk. IF this turns out ok, then I plan on making more and then will have a good grasp on how to make the Intro cutscene for ROBOTECH.
This first attempt is not for any particular project, it's just for fun, but since I want to post the result later I'm asking for an ok first.
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I cant see a problem in that now its up to the others members to decide.:)
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i have no problem with it too!
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(http://www.kultloesungen.de/Net/1.jpg)
(http://www.kultloesungen.de/Net/2.jpg)
(http://www.kultloesungen.de/Net/3.jpg)
(http://www.kultloesungen.de/Net/4.jpg)
(http://www.kultloesungen.de/Net/5.jpg)
(http://www.kultloesungen.de/Net/6.jpg)
(http://www.kultloesungen.de/Net/7.jpg)
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Nice screenies Raven :yes:
Clicky on screeny for bigger picture.
(http://babylon.hard-light.net/gallery/shad_beam_sml.jpg) (http://babylon.hard-light.net/gallery/shad_beam.jpg)