Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: WMCoolmon on July 11, 2004, 03:54:18 pm

Title: Inferno Build
Post by: WMCoolmon on July 11, 2004, 03:54:18 pm
Same code as my last build, Inferno limits. It's not really tested, I just made sure they both opened. :D

http://fs2source.warpcore.org/exes/latest/C07102004b_inf.zip
Title: Inferno Build
Post by: phreak on July 11, 2004, 09:57:40 pm
heh.  i'll put a link to this in the inferno forum
Title: Inferno Build
Post by: SadisticSid on July 13, 2004, 03:17:36 pm
FRED crashes the moment you show the background here. :(

Also there's an odd rendering problem with Nico's Ezechiel, whereby a very thin triangle protruding from its underside fin is stretched to the centre of the screen from some angles. Here's a pic:

(http://img12.photobucket.com/albums/v36/SadisticSid/screen00.jpg)
Title: Inferno Build
Post by: WMCoolmon on July 13, 2004, 06:28:48 pm
Well, that's just a build of the current CVS...not sure why either is happening. The Ezechiel problem may be because of the new conversion stuff.
Title: Inferno Build
Post by: Rol on July 20, 2004, 06:55:10 am
for me you build works fine but a little bit more framerate drops than in bobboaus 7-4-04 build (which works also in some missions)
thanks for the extra work:)
Title: Inferno Build
Post by: Liberator on August 10, 2004, 02:17:46 pm
Um, the transparency thing is back.  The FS2 ships are transparent in game.
Title: Inferno Build
Post by: Itsara on August 10, 2004, 11:29:21 pm
I didn't really hear about the last build, but what does the build do to the Inferno campaign?
Title: Inferno Build
Post by: Moonsword on August 11, 2004, 12:18:39 pm
Nothing, AFAIK.  The 'Inferno builds' have bumbed limits on textures, etc., and are meant to support Release 2 and a few other campaigns that need these features.