Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: WMCoolmon on July 11, 2004, 03:54:18 pm
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Same code as my last build, Inferno limits. It's not really tested, I just made sure they both opened. :D
http://fs2source.warpcore.org/exes/latest/C07102004b_inf.zip
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heh. i'll put a link to this in the inferno forum
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FRED crashes the moment you show the background here. :(
Also there's an odd rendering problem with Nico's Ezechiel, whereby a very thin triangle protruding from its underside fin is stretched to the centre of the screen from some angles. Here's a pic:
(http://img12.photobucket.com/albums/v36/SadisticSid/screen00.jpg)
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Well, that's just a build of the current CVS...not sure why either is happening. The Ezechiel problem may be because of the new conversion stuff.
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for me you build works fine but a little bit more framerate drops than in bobboaus 7-4-04 build (which works also in some missions)
thanks for the extra work:)
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Um, the transparency thing is back. The FS2 ships are transparent in game.
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I didn't really hear about the last build, but what does the build do to the Inferno campaign?
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Nothing, AFAIK. The 'Inferno builds' have bumbed limits on textures, etc., and are meant to support Release 2 and a few other campaigns that need these features.