Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Raptor on July 11, 2004, 05:12:58 pm

Title: HTL Aeolus
Post by: Raptor on July 11, 2004, 05:12:58 pm
Well, the LOD0 mesh is finally done!  I've UVed it too, in just one texture.

Now, who is going to texture it?  I couldn't do it justice.

.ZIP file, contains:
non-UVed .cob file (forgot to make whole object single colour)
UVed .cob object
The 1024x1024 map that the object refers to
A 2048x2048 version of the above
http://angelfire.com/space2/raptorsnest/HTLAeolusAlpha.zip (Right-click, Save Target As...)

As an aside, I'm not sure about my UVing... maybe someone would be willing to make their own UV map?
Title: HTL Aeolus
Post by: jdjtcagle on July 11, 2004, 05:15:21 pm
What about lightspeeds Aeolus textures?
Title: HTL Aeolus
Post by: WMCoolmon on July 11, 2004, 05:27:09 pm
Screenies?
Title: HTL Aeolus
Post by: Liberator on July 11, 2004, 05:31:27 pm
Bloody Angelfire!:mad:  You may have to C&P link.


*EDIT*
You forgot to mirror and join. :eek: :(
Title: HTL Aeolus
Post by: Raptor on July 12, 2004, 03:25:33 am
Quote
Originally posted by Liberator
Bloody Angelfire!:mad:  You may have to C&P link.


*EDIT*
You forgot to mirror and join. :eek: :(


That's my style.  Make one half, get it textured, or at least UVmapped, THEN mirrior.

Screenie of  final mesh, non-UVmapped (copy shorcut, paste)

http://angelfire.com/space2/raptorsnest/Aeolus-stage14-1.jpg

Lightspeeds textures are for the V model, this is a brand new one, started before he did those.
Title: HTL Aeolus
Post by: WMCoolmon on July 12, 2004, 05:08:47 am
Ooh, that looks nice. :nod:
Title: HTL Aeolus
Post by: Lightspeed on July 12, 2004, 08:11:55 am
You can use my maps as a base for the UVmapping though :)
Title: HTL Aeolus
Post by: Raptor on July 12, 2004, 08:43:31 am
Quote
Originally posted by Lightspeed
You can use my maps as a base for the UVmapping though :)


True;)
Title: HTL Aeolus
Post by: Janos on July 12, 2004, 11:20:39 am
Quote
Originally posted by Raptor


That's my style.  Make one half, get it textured, or at least UVmapped, THEN mirrior.

Screenie of  final mesh, non-UVmapped (copy shorcut, paste)

http://angelfire.com/space2/raptorsnest/Aeolus-stage14-1.jpg

Lightspeeds textures are for the V model, this is a brand new one, started before he did those.


ERROR! :D :D

No, really, use imageshack.us or something.
Title: HTL Aeolus
Post by: jdjtcagle on July 12, 2004, 08:08:14 pm
Sooooooo....
what's the news?
Are you using Lightspeeds map?
When will it be close to being released? <-- no wait don't answer that. :p
Title: HTL Aeolus
Post by: Raptor on July 14, 2004, 09:25:04 am
Here's the image above, re-posted.
(http://img47.exs.cx/img47/4122/Aeolus-stage14-1.jpg)

Thanks to VA for the link;)