Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Gary038 on July 12, 2004, 01:31:45 am

Title: Homesick campaign - SCP bug?
Post by: Gary038 on July 12, 2004, 01:31:45 am
in the first mission of the Homesick campaign the sublight jump cant be activated to continue the mission, not sure if its a bug in the SCP build or something Im missing in the first mission?
Title: Homesick campaign - SCP bug?
Post by: mrduckman on July 12, 2004, 01:35:16 am
Is there any message like 'Engine offline' or something like that?
What build are you using, and with what command lines?
Title: Homesick campaign - SCP bug?
Post by: Gary038 on July 12, 2004, 01:44:27 am
Im using the latest SCP build, I forget exactly what it says in the mission, Id have to play it again to see, but it was like, cant jump at this time
will have to play it again to see the exact phrase
Title: Homesick campaign - SCP bug?
Post by: Black Wolf on July 12, 2004, 02:10:19 am
Are you playing on Very Easy in 3.6?
Title: Homesick campaign - SCP bug?
Post by: Blaise Russel on July 12, 2004, 03:31:08 am
It's been a while, but I'm pretty sure you have to go to the jump node to end the first mission.
Title: Homesick campaign - SCP bug?
Post by: Bobboau on July 12, 2004, 03:53:50 am
there is a general bug, play on easy rather than very easy it should let you jump out
Title: Homesick campaign - SCP bug?
Post by: mrduckman on July 12, 2004, 11:36:38 am
or download a newer build.
Title: Homesick campaign - SCP bug?
Post by: Silent Warrior on July 15, 2004, 10:01:29 am
Look for a waypoint or departure-related thing in the escort-list. Approach it, and the mission should end. I THINK that's the mission you're referring to. Or maybe not. Well, keep your eyes open all the same.
If your build is relatively new (as of one or two weeks back), it should have the jump/Very Easy-fix.