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General FreeSpace => FreeSpace Discussion => Topic started by: Night Hammer on July 15, 2004, 02:20:28 pm

Title: Order of the Galetea
Post by: Night Hammer on July 15, 2004, 02:20:28 pm
In what level do do you get that medal?(Order of Galatea)
Title: Order of the Galetea
Post by: jdjtcagle on July 15, 2004, 02:23:12 pm
I remember getting it, I just don't know which one
Title: Order of the Galetea
Post by: Goober5000 on July 15, 2004, 02:36:06 pm
Proving Grounds - the most frustrating mission in all of Freespace. :doubt:

You have to get the Aquitaine out with >50% hull.
Title: Order of the Galetea
Post by: TopAce on July 15, 2004, 02:41:50 pm
And you must play on at least Medium. I think.
Title: Order of the Galetea
Post by: jdjtcagle on July 15, 2004, 02:42:02 pm
Hahaha... *points finger* that's right, sucks for you...

No wait, I'm not there yet on my game... :nervous:
Title: Order of the Galetea
Post by: ChronoReverse on July 15, 2004, 02:53:49 pm
/me still finds it amazing the number of people who haven't beaten the game on at least medium difficulty level
Title: Order of the Galetea
Post by: Night Hammer on July 15, 2004, 02:54:01 pm
Quote
Originally posted by Goober5000
Proving Grounds - the most frustrating mission in all of Freespace. :doubt:

You have to get the Aquitaine out with >50% hull.



  :eek: Impossible.
Title: Order of the Galetea
Post by: Thorn on July 15, 2004, 03:20:56 pm
Quote
Originally posted by TopAce
And you must play on at least Medium. I think.

Difficulty makes no difference.
Title: Order of the Galetea
Post by: jdjtcagle on July 15, 2004, 03:36:57 pm
Quote
Originally posted by Night Hammer



  :eek: Impossible.


Quite possible actually...

Stay within sensor range of the corvet and you will have victory... :D
Title: Order of the Galetea
Post by: TopAce on July 15, 2004, 04:18:10 pm
Quote
Originally posted by Thorn

Difficulty makes no difference.


Are you sure? :wtf:
Title: Order of the Galetea
Post by: kv1at3485 on July 15, 2004, 05:19:43 pm
If I recall, only FS1 has 'difficulty' requirements to earn medals.  In FS2, there is no required 'minimum' difficulty setting.  Then again, I never play below medium anyway.  Very easy and easy are only good for playtesting.  Playing the main FreeSpace 1,2 campaigns on Hard is not bad at all (like Heroic in Halo.)  Then again, there are those campaigns where I'm not brave enough to go to Hard.
Title: Order of the Galetea
Post by: TopAce on July 15, 2004, 05:28:47 pm
FS2 does have difficulty requirements in some cases.
Title: Order of the Galetea
Post by: ChronoReverse on July 15, 2004, 07:41:21 pm
Has anyone finished the campaign on insane?
Title: Order of the Galetea
Post by: QuantumDelta on July 15, 2004, 07:48:32 pm
Yes, ChronoReverse -- It's not hard.
Title: Order of the Galetea
Post by: kv1at3485 on July 15, 2004, 07:51:08 pm
Quote
Originally posted by QuantumDelta
Yes, ChronoReverse -- It's not hard.


^ Definately a gamer with faster reactions than I. :)
Title: Order of the Galetea
Post by: ChronoReverse on July 15, 2004, 08:23:45 pm
It's not even reactions, O_o I haven't finished it because the missions where you have to protect things, generally your wingmen die and you have to protect everything yourself == not making it in time.


Crazy...
Title: Order of the Galetea
Post by: QuantumDelta on July 15, 2004, 08:48:35 pm
Quote
Originally posted by ChronoReverse
It's not even reactions, O_o I haven't finished it because the missions where you have to protect things, generally your wingmen die and you have to protect everything yourself == not making it in time.


Crazy...


Learn to use the AI a little more interactively (I don't know if you do or don't).

The AI SUCK when ordered to;
"Form on My Wing" (=Suicide)
"Cover Me"
"Protect Target"
"Disable Target"
"Disarm Target"
"Destroy subsystem on target"
"Destroy Target"

By Suck I mean - they don't defend themselves as well as they would.

Easy ways around this, is to order them to your objective with protect target, then tell them to engage.
Set them up well in terms of weapons know what you're doing in the mission and have them in ships they work better in (AI work best in Eri for obvious reasons).

Other effective methods, is to let the AI Bomb.
This was something BD and I worked out works well online, in missions like Rebel's Bluff and the mission with the Sathy in.
ALL the AI in Ursas, loaded up with a pure bombing loadout, whilst me/him or us goes in the heaviest fighter available and just pwn fighters.
We come out with all caps dead + 100 odd kills, because the AI are specialised on a task it means you can ignore that task and do other stuff, but the AI can only do, simple, stupid taskes - like bombing, which takes no skill.
You, on the other hand are needed to do the high skill jobs, like interception and general combat superiority.
Title: Order of the Galetea
Post by: ChronoReverse on July 15, 2004, 09:29:59 pm
Which is strange, since that's pretty much the same strategy I used.  They still tend to die right after dropping the first load (if at all).

And any mission centered around defending targets was an exercise in frustration since I'm ALWAYS the lone survivor trying to defend everything and getting killed when a few of those dozens and dozens of missiles goes up my tailpipe.
Title: Order of the Galetea
Post by: QuantumDelta on July 15, 2004, 09:31:38 pm
....No aspect or fire and forget missile should ever...hit a player... :/

Just turn on a 90 degree angle from the missile and hold up or down and hit your burners when it comes close.
Don't even need burners if you do some stuff..
don't need CMs for any of it...
Title: Order of the Galetea
Post by: ChronoReverse on July 15, 2004, 09:37:00 pm
If I was only trying to dodge the missiles none of them would hit me.  

But if I'm trying to bust my ass over to the poor little transport being targeted by a wing of mara's, please excuse me if I don't dodge quite as well.
Title: Order of the Galetea
Post by: QuantumDelta on July 15, 2004, 09:38:35 pm
Spiral it then :p

Good ol' corkscrew - even the FS1 Strat guide had that in it heh..

Most of the time if I'm playing that kinda mission I just jump in a perse ...sorts it every time...
Lighty'll vouch for the perse :p
Title: Order of the Galetea
Post by: TopAce on July 16, 2004, 06:51:11 am
I neither play on Hard nor on Insane purely because the player gets too much disadvantage compared to the Ai. And on Hard or insane, the Ai pilots are really unable to miss.
Title: Order of the Galetea
Post by: Setekh on July 16, 2004, 07:56:00 am
The biggest pain is that the enemy AI is too accurate, and the friendly AI gets slaughtered. Those two facts together mean that you have to dodge enemy fire a hell of a lot better than on any of the other difficulty levels. But it makes you a lot sharper, I find. ;)
Title: Order of the Galetea
Post by: QuantumDelta on July 16, 2004, 09:17:58 am
Quite true Setekh - you should see some of our training missions..

We would load the mission up with fighters, as many fighters as possible, before fred2 crashed, then make wings of those fighters and set maybe 5...10 of them to jump in during the course of the battle.

Then, all those 'as close to fred2's maximum as possible' fighters are ingame, vs us, 2 or 4 players, even 1 at times, on insane, and they have the best loadouts for AI...

Helluh training missions :D

I have a habit of making "hellinspace" missions :p
Title: Order of the Galetea
Post by: magatsu1 on July 16, 2004, 11:20:16 am
that's kinda weird 'cos I've never had any cofidence in friendly bombers. During escort missions I usually order fighter wings to ships, switching 'em round as wings or the escort takes damage.

But I van never be arsed playing above medium anyway. Just does my head in..
Title: Order of the Galetea
Post by: QuantumDelta on July 16, 2004, 11:22:13 am
Magatsu - unfortunately, FS/FS2 AI is strange, unless you give the ships the right weapons and of course choose the right ships...they don't play well ....at all o_O

I almost, never, ever use the default load for those reasons...
Title: Order of the Galetea
Post by: magatsu1 on July 16, 2004, 11:48:35 am
anyone noticed during Flaming Sword how your wing men get nailed almost from the off, even with heavy fighters. I always thought that was a little odd.
Title: Order of the Galetea
Post by: Goober5000 on July 16, 2004, 05:41:41 pm
Yeah... I looked at the mission, though, and the AI is actually ordered NOT to engage. :wtf:
Title: Order of the Galetea
Post by: TopAce on July 17, 2004, 05:24:23 am
Quote
Originally posted by magatsu1
anyone noticed during Flaming Sword how your wing men get nailed almost from the off, even with heavy fighters. I always thought that was a little odd.


After reading this post at least five times I dare ask: Do you mean they die so quickly?
Title: Order of the Galetea
Post by: magatsu1 on July 17, 2004, 01:42:29 pm
yep.
Title: Order of the Galetea
Post by: TopAce on July 17, 2004, 02:02:05 pm
What do you expect? In a Tauret? The AI is not so good in heavy attack fighters to say the least. Take the Basilisk for example, it is a fine craft(according to its table data properties) and the Ai simply cannot take advantage of it. You know how much time is needed to take down three Basilisk. :p
It may be right that they should stay alive for a bit longer.
Title: Order of the Galetea
Post by: Cyker on July 17, 2004, 02:18:23 pm
The AI is the one thing that I don't like about Freespace: Frankly it is complete and utter donkey poop.

They crash into things, usually each other, they often fire the worst possible weapon at a target (I give one a Kayser and a Maxim and it uses the Maxim against a Shivan fighter but the Kayser against the capship?!), they never seem to equalise their shields when they get hammered, fly in a straight line while they get hammered and generally act really dumb.
It's like everyone is a target drone!

The only reason they survive is because they cheat like smeg (Launching 2 salvos of Helios at point-blank range?!), not to mention the 100% accurate aim on harder levels.

Okay, I'm being overly harsh :)  (Blame it on them dang Shivans :P)
It's not *that* bad, it's just not very good.

I wish I knew how LEC coded their AI in the X-Wing/TIE Fighter series - If we could hack that kinda of AI into SCP it would make it like a whole new game!! :)
Title: Order of the Galetea
Post by: TopAce on July 17, 2004, 02:20:17 pm
Don't expect the coders to touch the Ai. I asked them twice. They said it was so hard.
Title: Order of the Galetea
Post by: Cyker on July 17, 2004, 02:24:34 pm
I know I know :(

I had a look at it and I was just like "WTF?!"

AI is a very specialised area of programming - If we were gonna do anything we'd have to gut all of the code out and start completely afresh, and that'd take ages - Probably longer than time they've spent working on it so far!

But one can dream :)

... Know Uni students looking to do a PhD in Artificial Intelligence programming? ;)