Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Fury on July 16, 2004, 06:18:58 am
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Shockwaves used in Over the Top?
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Either Darkage or DragonClaw.
It wasn't Nico even though everyone seems to think so :)
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Does anyone know for sure? :)
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It was Darkage, the version I provide has a txt with it which makes it pretty clear, I believe?
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Didn't have that myself, I got the anis through several detours. :D
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K :) Was just to be sure, wouldn't like being labeled art thief.
Well, it's available from my sig, along with the OTT explosions ( I made those :p )
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You made those explosions ? They are really good. Using 2 different
explosion-colours made the cap-ships-explosions looking better than
ever.
There is only 1 thing that bothers me a little. the white one is very
low resolution, and when used for a fighter way smaller than
the fighter itself.
(I mean the left one of this) :
(http://www.swooh.com/premium/venom/FS2files/ottexplosionstb.jpg)
It looks a little strange, when a 20m fighter explode with a 5m
explosion. Also you can see the pixels in it. Would it be possible,
that you fix that ? But only if it is not much work
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I hae a 512*512 version somewhere, I believe. Didn't put them in the pack, I think, coz they're a huge performance drain. But that's odd, I don't remember the problems you mention
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I made the same shockwave too, for my own personal use. And a modified version... etc.
The shockwave is just the tutorial used in a similar site to this:
http://jedi.weitech.com.au/tutorials/shockwave/surfacing.html
You can make your own at 50000x50000 if you want :p
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Originally posted by Nico
I hae a 512*512 version somewhere, I believe. Didn't put them in the pack, I think, coz they're a huge performance drain. But that's odd, I don't remember the problems you mention
If you stumple across it on your HD, I would appreciate it if you could
send it too me.
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In the meanwhile, maybe check the filenames to see if lods aren't switched, I could very well have done something that stupid :p
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No, you weren't that stupid, but still: LOD0 of the white explosion is named expnew2.ani instead of exp06, no wonder it doesn't show up ingame.:p
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Well, pb fixed then?