Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: BlackDove on July 16, 2004, 05:05:49 pm

Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: BlackDove on July 16, 2004, 05:05:49 pm
Right.

I installed FreeSpace2
I patched to 1.2
I patched to 3.6
I registered successfuly
I put in the multi file
I loaded the game
I went to play
I got the warning message
I got the "hacked tables and data - stats will not store" message[/u]
I timed out the first time, but not the second time

What am I doing wrong?

Here are two screenshots of my folder(s), I'll be happy to give other screenshots, if needed.

(http://smalltimerivalry.com/sschost/scriptblackdove/Image1.jpg)
(http://smalltimerivalry.com/sschost/scriptblackdove/Image2.jpg)
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: Tepa on July 16, 2004, 05:17:08 pm
eh u hacker ;P;P;P
try moving out that mv_speffects.vp
or get fs2 normal tables in the tablets folder does that works ??
dunno
---------
damn typos ;7
any 1 tested using orginal fs2 tables to overwrite that nasty "hacked" message
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: WMCoolmon on July 16, 2004, 05:29:22 pm
Thank you for the screenshots, if everyone did this it would be much easier to fix the error. (*hint hint* ;))

Anyway, unless you've got something hiding in your data/tables folder you should be able to move mv_speffects.vp to another folder and run Fs2NetD. :)
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: BlackDove on July 16, 2004, 05:37:29 pm
Moved the special effects thing out and it works now.

Thanks alot =)
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: Bobboau on July 16, 2004, 07:05:37 pm
we realy should
a) change that mesage "sorry, but you have invalid table installed, please make sur you do not have any non-multi-player validated table in you freespace/data directories", as opposed to "YOU ARE A HACKER!!!", wich is what that mesage boild down to for most people given ho 'hacked' is such a buzz word these days.
b) fix that VP file
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: Inquisitor on July 16, 2004, 07:57:43 pm
Bob: sounds like you just volunteered :)
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: Bobboau on July 16, 2004, 08:00:04 pm
... crap...
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: Goober5000 on July 16, 2004, 08:14:57 pm
I believe the issue is the fact that Lightspeed edited the Maxim to be a ballistic primary.  So Lightspeed should release a new non-tabled set of effects or WMCoolmon should just delete the revised weapons.tbl from the vp file.

You know, ballistic primaries shouldn't even work in multi anyway... I never added support for them. :wtf:
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: QuantumDelta on July 16, 2004, 08:19:55 pm
I wonder if the reason he made maxim ballistic primary is because you could never see it / morning star - when they were fired by AI in FS2 Multi...
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: Goober5000 on July 16, 2004, 08:23:08 pm
He made it because the tech description says it fires "uranium slugs", even though it's an energy weapon like all the others.
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: QuantumDelta on July 16, 2004, 08:24:18 pm
ahh fair enough... just wondered if the change had effected it.. I haven't looked at it in detail yet, there are a lot of bugs in FS2 retail that could do with being fixed...might need to draw up a list...but BD would probably be better at that one heh
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: ChronoReverse on July 16, 2004, 08:34:19 pm
Of course, LS's new version of effects has already removed the ballistics tag.  At least his new Multi-certified ones.
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: WMCoolmon on July 16, 2004, 09:22:28 pm
:sigh:

Goober. Bobb. I direct you here (http://www.hard-light.net/forums/index.php/topic,25074.0.html).

The VP does not need fixing because it was explicitly called "speffects" because it broke multiplayer - "single player effects". A warning of such was added to the fsdoc. Now, I haven't tested out the installer, but if it doesn't say that - that needs to be fixed, NOT the VP.

And as the above thread shows, LS has released a new version of his tables. Actually, it means I need to fix THAT vp because it has unused images in it now. (Ehm...complimentary bonus? :p)
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: BlackDove on July 16, 2004, 10:26:54 pm
Well after playing this release, it's obvious that you people have a ways to go with the bug fixing, but if you can, it would be really great if you could fix this simple error. I'm quite sure that would be easy for you.

As far as the release actual game bugs, well, that's a long and a very different story, since there are so many that defy logic.
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: ChronoReverse on July 17, 2004, 01:42:50 am
This doesn't happen to be an error.  You shouldn't be allowed to used modified tables for multi since it'll break balance.

However, I do think that the way it's handled should be changed to be a bit more friendly to people who just want to play.
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: Jetmech Jr. on July 17, 2004, 01:55:29 am
Buh? I dont get many bugs when playing FSOpen, so your post confuses me, BD.
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: ChronoReverse on July 17, 2004, 02:03:41 am
*cough*  FSO does have quite a few bugs to squash.  But it's certainly playable.
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: Tepa on July 17, 2004, 04:29:26 am
that "slowload" mission and clients get DCed from server bug is annoying tho really dunno is that comp,lag or fso related maybe all.
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: BlackDove on July 17, 2004, 10:10:58 am
Quote
Originally posted by ChronoReverse
This doesn't happen to be an error.  You shouldn't be allowed to used modified tables for multi since it'll break balance.

However, I do think that the way it's handled should be changed to be a bit more friendly to people who just want to play.


Yeah, that's all well and good on the modified tables part, but the fact still remains that it is impossible to play FSO multiplayer without knowing what exactly to move out of the main folder, right?

Quote
Originally posted by Jetmech Jr.
Buh? I dont get many bugs when playing FSOpen, so your post confuses me, BD.


It's not the bugs of FSO - it's the bugs of FS2 1.2 retail. Like the reticle being one of them, it's off from where the guns really point to (although I didn't check if you fixed that). There are also some weapon bugs, and exploits that were overlooked, for example, the ability to load a Perseus with Helios (or any gun/missle to any ship), or the AI going Invul when a player drops from the game (sadly I don't remember the exact conditions to when it turns invulnerable).

I recall also there being false indicators to when someone is turning, it actually shows a speed which is impossible to reach game wise, and I remember being called a hacker for that, until we actually sat down and tested it, and lo and behold, the game is a dumbass.

Also, I don't know if FSO allows it, but in FSRetail you could get yourself a mod from here (yeah I think it was actually HLP I downloaded it from), and it was meant for SingePlayer - yet when I tested it, it worked just fine in multiplayer - it was a HercMk2 with 8 guns. Didn't set off any alarms with the "tables/data" which leads me to believe that of course, aimbots were a dime a dosen for many people probably (although that didn't help anyone, because people who used them couldn't turn good)

Anyway, stuff like that. There's definatly more, I just can't remember them all, it's been a year and a half since I last played. Two since I played "for real" and actually cared about the game.

As far as cheating goes, I was actually wondering if you could bundle a Nazi program (shouldn't be a sweat for you guys to make), which is mandatory to run together at the same time with FSO, checking on the "extra" files all the time that people might use to cheat with, and just simply refuse to start the game, or play the game if it detects even a PDF file in one of your folders, where it isn't supposed to be.

Don't know if that's possible though, or how it would work. I just fly the damn things.
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: Inquisitor on July 17, 2004, 10:40:36 am
Submit the bugs to mantis if you see them. Can't fix em if we don;t know about them or think they are actually bugs ;)
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: BlackDove on July 17, 2004, 11:56:34 am
Yeah, some pretty day when I un-lazy myself and make a full coherent list.
Title: Hacked Tables/Data on FSOpen, FSOPXO, FSSCPOpen (whatever the hell its name is)
Post by: karajorma on July 17, 2004, 12:29:18 pm
Quote
Originally posted by BD
Also, I don't know if FSO allows it, but in FSRetail you could get yourself a mod from here (yeah I think it was actually HLP I downloaded it from), and it was meant for SingePlayer - yet when I tested it, it worked just fine in multiplayer - it was a HercMk2 with 8 guns. Didn't set off any alarms with the "tables/data" which leads me to believe that of course, aimbots were a dime a dosen for many people probably (although that didn't help anyone, because people who used them couldn't turn good)


I don't know if FS2_Open does it but simply adding the gunpoints table entry to the checked fields might fix that one.