Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Unknown Target on July 17, 2004, 09:17:32 am

Title: New idea about gravity!
Post by: Unknown Target on July 17, 2004, 09:17:32 am
This expands on the original idea for gravity, except it adds one new very important flag. Make it have a "check speed" SEXP, so that whenever a ship is below 30 or 20 M/s THEN it starts to drop!
So that means you fly straight at a constant speed, but you only start to fall when you go below that speed!
Title: New idea about gravity!
Post by: Trivial Psychic on July 17, 2004, 05:23:27 pm
Might be useful in an atmospheric environment where lift is a factor, but lift would only realy counteract gavity if you're moving laterally at said critical speed, in relation to the gravitational source.  If you're going straight down, gravity will accelerate you no matter what speed you're flying at, and it will decelerate you (or reduce your acceleration) when you're flying away from it.  Unless you can tell it to only generate gravity when the dorsal or ventral surface of a craft is not pointing in the general direction of the gravity source, it will seem rather out of place.

Later!
Title: New idea about gravity!
Post by: aldo_14 on July 17, 2004, 05:50:20 pm
Well, remember this is FS - we can ignore the physics! ;)
Title: New idea about gravity!
Post by: Knight Templar on July 17, 2004, 08:59:01 pm
Right now it seems the problem with gravity is actually getting it to fall nicely, not so much when to fall.
Title: New idea about gravity!
Post by: Black Wolf on July 18, 2004, 06:31:34 am
This was part of the original request, somewhere along the line. Apparently, it was going to be relatively simple, since the HUD already displays the relevant info, but I dunno if anyone was still/ever working on it.
Title: New idea about gravity!
Post by: Unknown Target on July 18, 2004, 09:33:33 am
Quote
Originally posted by Trivial Psychic
Might be useful in an atmospheric environment where lift is a factor, but lift would only realy counteract gavity if you're moving laterally at said critical speed, in relation to the gravitational source.  If you're going straight down, gravity will accelerate you no matter what speed you're flying at, and it will decelerate you (or reduce your acceleration) when you're flying away from it.  Unless you can tell it to only generate gravity when the dorsal or ventral surface of a craft is not pointing in the general direction of the gravity source, it will seem rather out of place.

Later!



Um, what we're doing isn't even real gravity. :D
Title: New idea about gravity!
Post by: Flipside on July 18, 2004, 10:58:25 am
Thank God, can you imagine the hole a HercI would make when it hit the ground? ;)
Title: New idea about gravity!
Post by: aldo_14 on July 18, 2004, 11:27:03 am
Quote
Originally posted by Flipside
Thank God, can you imagine the hole a HercI would make when it hit the ground? ;)


Depth or diameter?
Title: New idea about gravity!
Post by: Unknown Target on July 18, 2004, 12:36:14 pm
I can (looks at the FS2 intro)

Anyway, have you tried adjusting the fal rate to a very fine number, like .5 m/s?
Title: New idea about gravity!
Post by: Black Wolf on July 20, 2004, 06:51:48 am
I haven;t tried anything beyond what Iposted in the first thread about this in the SCP forum. I know the jerky version works, but without a more recent FRED, I can;t use "every-time" to test the smooth version Goober's suggested.
Title: New idea about gravity!
Post by: karajorma on July 20, 2004, 08:05:39 am
Quote
Originally posted by Black Wolf
I haven;t tried anything beyond what Iposted in the first thread about this in the SCP forum. I know the jerky version works, but without a more recent FRED, I can;t use "every-time" to test the smooth version Goober's suggested.


Huh? Every-time is in the most recent version of FRED. Am I missing something?
Title: New idea about gravity!
Post by: Col. Fishguts on July 20, 2004, 08:42:20 am
Why not, for starters, implement a Rogue Squadron style gravity ?
When you don't touch the controls you get automatically levelled to the horizon (xz-plane). That would give you a good feeling for up/down without worrying about falling down or constantly pilling you nose up to stay at a certain altitude.
Might even be easier to code.
Just my $0,02
Title: New idea about gravity!
Post by: Unknown Target on July 20, 2004, 09:27:21 am
Bleh, no. That would suck. (no offense)
Title: New idea about gravity!
Post by: Black Wolf on July 20, 2004, 11:23:12 am
Quote
Originally posted by karajorma


Huh? Every-time is in the most recent version of FRED. Am I missing something?


No, I'm missing something - namely that version of FRED :D It's too big for a floppy, so I can't DL it yet.
Title: New idea about gravity!
Post by: Col. Fishguts on July 20, 2004, 12:51:56 pm
@UT: No offense taken, but i think it woulnd't suck (that much), matter of taste i guess.

@BlackWolf: You _do_ know that there are nice tools which let you split up files in multiple 1.44 MB parts, do you ?
Title: New idea about gravity!
Post by: Knight Templar on July 20, 2004, 01:29:27 pm
That always made me fly hella weird in rogue squadron. Damnned annoying if you ask me.
Title: New idea about gravity!
Post by: Black Wolf on July 20, 2004, 11:26:04 pm
Quote
Originally posted by Col. Fishguts


@BlackWolf: You _do_ know that there are nice tools which let you split up files in multiple 1.44 MB parts, do you ?


I do, but I've tried 'em in the past and had at best marginal success. Not a matter though, as I'm getting the net on my standard FS computer within a few days.