Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Fear on July 20, 2004, 06:46:08 am

Title: New guy question
Post by: Fear on July 20, 2004, 06:46:08 am
Hey there, im new.
my favourite game is freespace2 and when i saw ur mod i digged my copy of freespace 2, and was about to install it. but before i did, i wanted to download all the required filesfor scp.

and then i discovered a new mod that ports the freespace1/silent threat to the freespace2 engine. i was excited ... so i searched my copy of freespace 1 ... for hours and didnt find. then i saw the vp's files are in the download section so no need freespace cd's(2 if im correct).

i began downloading the freespace 2 vp's files along with the new effect's, i read somewhere that is playable with the scp , that can be cool. after finishing downloading all of those massive files, i found i have lots and lots of vps files and i dont know where to put them.

1.so this is my question's where i put all those voice/briefing vp's files that i download for the port?
2. i also downloaded a new nebula effects.... came with alot of tga... what to do with them...


p.s So sorry for my poor english, and i didnt posted it in the freespace port mod fourm because its seems dead compare to this fourm...
Title: New guy question
Post by: ARothers on July 20, 2004, 06:54:32 am
:welcome:

Firstly welcome to HLP.

The answer to your first question is you put the voice/breifing files in the main FreeSpace directory (eg C:\Games\FreeSpace2).

The answer to your second question is you put them into the effects folder. (eg C:\Games\FreeSpace2\data\effects)

Hope I could be of help.
Title: New guy question
Post by: Black Wolf on July 20, 2004, 07:05:51 am
For future reference, many of the hosted forums are kinda dead, but they liven up quickly when someone posts in them, especially a relevant question like this one.
Title: New guy question
Post by: Fear on July 20, 2004, 07:20:10 am
Quote
Originally posted by ARothers
:welcome:

Firstly welcome to HLP.

The answer to your first question is you put the voice/breifing files in the main FreeSpace directory (eg C:\Games\FreeSpace2).

The answer to your second question is you put them into the effects folder. (eg C:\Games\FreeSpace2\data\effects)

Hope I could be of help.


thanks u have been a great great help to me

and black wolf , sorry just thought here i will get a quicker answer and since i eagrly wants to play.... well... u know... thnx all :-)

2. Arothers to put the tga's or the whole rar in the effect folder?
and where to put those files
ULTRA-HIGH-RESOLUTION TEXTURE MAPS
1024x768 INTERFACE ART
SHINE MAPS
GLOW MAPS
Title: New guy question
Post by: Black Wolf on July 20, 2004, 07:26:01 am
Quote
Originally posted by Fear


thanks u have been a great great help to me

and black wolf , sorry just thought here i will get a quicker answer and since i eagrly wants to play.... well... u know... thnx all :-)

2. Arothers to put the tga's or the whole rar in the effect folder?


No need to apologize, just a quick note, in case a similar situation comes up again.

You'll need to extract all your files out of their rars of course, but VPs go in the main FS2 directory. If you've got the Nebulae as separate files, which is how they're coming at the moment I believe, you'll need to put them into data/effects, and the stars.tbl into data/tables. This should all be in the various readmes if you're still having trouble.

A word of warning though - not all campaigns are designed to use the new nebs. The 32bit V ones will enhance older campaigns, and the main ones, but the really nice, brand new ones only work with a very small number, LM 4 is one I know for sure, and probably a few of the other recently released campaigns.

Oh, texture, glow and shine maps all go into data/maps, Interface art into data/interface. It's all pretty self explanatory.
Title: New guy question
Post by: Fear on July 20, 2004, 07:29:05 am
ok thanks so for now i wont install the new nebula....
EDIT:
ok so where is the COMMAND BRIEFING ANIMATIONS belong to (wich folder)?

thank's for th great great help by the way :nod:
Title: New guy question
Post by: Flipside on July 20, 2004, 07:29:33 am
Quote

2. Arothers to put the tga's or the whole rar in the effect folder?
and where to put those files
ULTRA-HIGH-RESOLUTION TEXTURE MAPS
1024x768 INTERFACE ART
SHINE MAPS
GLOW MAPS [/B]


You need to put the High Res texture maps, Shine maps and Glow maps into c:\games\Freespace2\data\textures

Not sure whether the Interface art goes in \effects or \hud, but I think it's the effects folder :)
Title: New guy question
Post by: Fear on July 20, 2004, 07:34:23 am
Quote
Originally posted by Flipside


You need to put the High Res texture maps, Shine maps and Glow maps into c:\games\Freespace2\data\textures

Not sure whether the Interface art goes in \effects or \hud, but I think it's the effects folder :)


ok now im all messed up... he sayed shine/glow belong to maps
and the interface to interface.... whats right here?
Title: New guy question
Post by: karajorma on July 20, 2004, 08:27:05 am
Is this stopping you from playing FS2 at the moment Fear? If so I suggest you do this for the time being.

Put any file (apart from .vp files) which you can't figure out the location for in \data. The game will find them there quite happily.

Then as you get advice from the people where you can figure out which subfolder to move them to.

The subfolders of \data are there to keep things tidy and prevent mods degenerating into a complete mess. You can actually get away with just shoving everything into the data folder but it will probably cause you problems later if you don't tidy up eventually :)
Title: New guy question
Post by: Fear on July 20, 2004, 08:30:11 am
It is stopping me from playing in this moment.
and yet after all those explantion im still confuse.
because some of the files i need to put in the main dir... while the other in data... what/wich files.... ?
Title: New guy question
Post by: karajorma on July 20, 2004, 08:39:13 am
Any file ending in .vp goes in the main folder. Any file with another extension should go in sub folder of freespace2\data. The problem is figuring out which one.

For the time being you can simply shove them all in \data itself but that's a rather ugly way of doing it and can cause you problems later when you try other mods.

I'm thinking about re-writing my FAQ tonight to deal with some of the newer problems people are encountering so if you're still having problems that may help :)
Title: New guy question
Post by: Fear on July 20, 2004, 11:10:49 am
But they all end with .vp. even the glow... so every file to the main folder???? im getting crazy here....
Title: New guy question
Post by: kasperl on July 20, 2004, 11:13:34 am
If it ends in VP, it should go into the main folder, no questions asked.

[scp][/scp]
Read that manual, it's a bit out of date, and meant for manual dl'ng everything, but if you just read it it'll make a lot of things clearer.
Title: New guy question
Post by: ARothers on July 20, 2004, 11:15:15 am
Yes, all vp files into the main folder.  Unless if they are campaign specific, if they are they go into data\(campaign name) but that's only with FS_Open.
Title: New guy question
Post by: Fear on July 20, 2004, 11:19:19 am
but its like 7-8 files.
so to put all of them in the main folder? including the glow/shine/voice/breifing animation and so on?
Title: New guy question
Post by: Fear on July 20, 2004, 11:20:11 am
oops sorry for the double post... here is a new question for you guys to solve:
 
by the way the port file is also vp... mean main folder too?:)
Title: New guy question
Post by: kasperl on July 20, 2004, 12:04:52 pm
The FS2 port should go into /fs2/PORT/ just to make sure. To use it, copy your pilot dir to /fs2/PORT/data/pilots/ , and tell the launcher the mod dir is /fs2/PORT/.

And yes, if it is a non-mod VP file, it should go into the main dir, nomatter how many files there are. If it is a mod VP file it should go into /fs2/MOD/data/ , and then you should tell teh launcher the mod dir is /fs2/MOD/.
Title: New guy question
Post by: Fear on July 20, 2004, 12:14:28 pm
so.... ok .
all the files inclouding glow/shine/voice will go to the main dir.

now u talked about setting my launcher to start with the port.
now wich launcher are u talking about? the one with scp?
Title: New guy question
Post by: kasperl on July 20, 2004, 12:16:33 pm
Yes. 5.x, I think 5.2 is the latest.
Title: New guy question
Post by: Fear on July 20, 2004, 01:09:08 pm
i got scp 3.6 didnt installed yet.... with what launcher its coming with?
Title: New guy question
Post by: kasperl on July 20, 2004, 01:16:13 pm
Don't use 3.6, use the latest build from the RECENT BUILDS forum. Then download launcher 5.2  from somewhere.

If you downloaded the installer, almost everything is included in it. If you didn't, read this wiki page:
http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/Downloading%20and%20Installing
Title: New guy question
Post by: Fear on July 20, 2004, 02:43:28 pm
sorry for being such a pain in the ass BUT after downloading 50mb(didnt installed yet.... good thing i supose) u are telling me i need to download a new build ?:eek: well first of all i looked in the fourm... and there is many builds... can u aim me to the most newest 1(link will be great...) and if i download the build i need to download all the things agian :-( ... come there must be an easier way... 3.6 isnt good? r u sure? cant  i just replace 1 of the files or somethings... and if i dont... please aim me to the page i can download all those new things...

:(
Title: New guy question
Post by: karajorma on July 20, 2004, 03:01:28 pm
New builds are only 2-3MB in size. The installer is huge because it contains all the media vp files.
Title: New guy question
Post by: Fear on July 20, 2004, 04:50:36 pm
hmm if i install the new builder i will need every vp's file agian?
beside can u link me to the newest builder..?
Title: New guy question
Post by: Flipside on July 20, 2004, 05:02:54 pm
Nope, you only need to download the VP's again if they are updated, which we tend to do in one big lump if possible.

http://www.hard-light.net/forums/index.php/topic,25397.0.html

This is one of the latest builds, it's got some fixes in it, as all of them do, so remember to use Mantis if you find a bug to report:-

http://mgo.maxgaming.net/mantis/main_page.php

You need to create an account with them, first, but the more reports the better :) Well... actually, now I come to say that it sounds silly, but you know what I mean ;)
Title: New guy question
Post by: WMCoolmon on July 20, 2004, 05:13:25 pm
If you have any problems with that build, try the 6/22 build, it seems to be one of the more reliable ones after the original 3.6 build. You can find a link at the very top of the 3.6 thread.

Edit: A seemingly-random crash to the desktop during a mission or mission load is normal, this is being worked on as we speak.
Title: New guy question
Post by: Bobboau on July 20, 2004, 05:18:24 pm
ok first off were are you from? we have lots of non-english speakers here, if you have a hard time with it one of them might be helpful.

second, forget everything everyone has told you there are a few ways of going about things and I've seen about four diferent ways of getting what you want posted, not all of wich will work well together.

first off I'm going to define some things.
"freespace root folder" is where you installed freespace, generaly this is C:\games\freespace2, but it may be somewere else (if you specified somewere else when you origonaly installed the game)
the "data folder" is a subdirectory in your freespace root folder, if the root is c:\games\freespace2, then the data directory is C:\games\freespace2\data
and last a mod directory is a folder that you create that holds mod data, this only works with FSO (ie not regular FS2), it's sort of like the data directory, but it has the name of the mod you want rather than 'data'
so, what you should do is;
make sure your FS2 install is updated to version 1.2 (or what ever the latest version is) this isn't so crucal, but there may be some unforseen problems if you don't, and we want to eliminate all posable problems as much as posable.
download and install FSO version 3.6.
create a new mod folder, in the freespace root directory add a new folder called 'port' (or 'fsport' or whatever, I'm going to use 'port' for this explanation) extract (or move if they are already extracted) all the fs_port vp files to this directory (make sure you don't leave any in the FS root directory or they may override the origonal game data when you want to run something else).
useing the FSO launcher or a shortcut to the FSO exe use the comand line option "-mod port" (asumeing you named the mod directory 'port', if you have multable comand line options make sure this is the last, the launcher should take care of this for you)

BTW, you must run the launcher at least once. (some people like to use shortcuts rather than use the launcher every time, if you use the launcher ignore this)
Title: New guy question
Post by: Fear on July 20, 2004, 06:41:43 pm
so whats ur saying is to move all the vps of the port to c:\freespace2\mod\port ?

---
and for the english part ... well i can read well and understand exactly what ur saying. english is my second lang...
Title: New guy question
Post by: Bobboau on July 20, 2004, 09:13:27 pm
c:\freespace2\port
Title: New guy question
Post by: Fear on July 21, 2004, 02:17:04 am
ok let me get it stright.
All the vps inclouding glow/shine/voice.. and more go to the dir freespace/port ?
and than i need to name my shortcut as c:\freepace2\fs2.exe -mod port

coooooolllll thanks alot so much omg...

P.s i downloaded weaponfxmultfix where do i put the tbl files?
and i also downloaded the nebula 1.0 to unrar it and put the images in effects?

and... also download highexplosins 2.0 what dir to put that in?
the files withn is *.ani
Title: New guy question
Post by: Bobboau on July 21, 2004, 03:43:06 am
I just meant the VPs from the fs1 port. the vps that were installed by the 3.6 installer should remain in the root directory
Title: New guy question
Post by: Fear on July 21, 2004, 04:49:13 am
Quote
Originally posted by Bobboau
I just meant the VPs from the fs1 port. the vps that were installed by the 3.6 installer should remain in the root directory
i knew what u meant dont worry :-)

about my other questions...

i downloaded weaponfxmultfix where do i put the tbl files?
and i also downloaded the nebula 1.0 to unrar it and put the images in effects?

and... also download highexplosins 2.0 what dir to put that in?
the files withn is *.ani
Title: New guy question
Post by: Bobboau on July 21, 2004, 09:55:22 am
"i downloaded weaponfxmultfix where do i put the tbl files?"
data\tables

and i also downloaded the nebula 1.0 to unrar it and put the images in effects?"
yes, data\effects

"and... also download highexplosins 2.0 what dir to put that in?"
data\effects
Title: New guy question
Post by: Fear on July 21, 2004, 01:02:44 pm
Quote
Originally posted by Bobboau
"i downloaded weaponfxmultfix where do i put the tbl files?"
data\tables

and i also downloaded the nebula 1.0 to unrar it and put the images in effects?"
yes, data\effects

"and... also download highexplosins 2.0 what dir to put that in?"
data\effects


Thanks, i would just have to say that the memory leak is huge! in huge i mean extremely huge! with the build came with the 3.6 or the newer 1 i liked uses 99% of my ram, my computer was tottaly unstable resulting all procecces in the background was teminated and the only 1 that acctually ran was well... my dailer cable! now this is a big problem for me because im the admin of the local tcp/ip lan-network. i get shouts from my brother everytime the game causes my computer to crush. then i found something that changed my life ;)  a new build. while its have its memory leak and some stucks its defintaly playable for me with reasonable frame rates, my comp run fine with it. and yet agian its 5 year old game that my comp have a hard time to run... while farcry ran fine.... oh well..
this is the new build i use:
fs2_open_Bobboau_6-10-04

by the way what more cool effects can i use expect those i use?

C:\Games\FreeSpace2\fs2_open_Bobboau_6-10-04.exe -glow -pcx32 -jpgtga -d3dmipmap -d3d_no_vsync  -mod Port
Title: New guy question
Post by: Fear on July 21, 2004, 01:46:56 pm
Quote
Originally posted by Fear


by the way what more cool effects can i use expect those i use?

C:\Games\FreeSpace2\fs2_open_Bobboau_6-10-04.exe -glow -pcx32 -jpgtga -d3dmipmap -d3d_no_vsync  -mod Port


sorry i bump but i got another question. the first is where i find a newer launcer(mine is 5.0) the second is a above ... :)
Title: New guy question
Post by: karajorma on July 21, 2004, 02:37:05 pm
Find a post by Random Tiger and look at the bottom of it.

I believe the link in my own sig about installing FS2_open should also lead to a working download but I can't be 100% certain of that cause the wiki has a habit of going obsolete in less than a month.
Title: New guy question
Post by: Fear on July 22, 2004, 03:57:43 am
thnx and about the effect question....

what more cool effects can i use expect those i use?

C:\Games\FreeSpace2\fs2_open_Bobboau_6-10-04.exe -glow -pcx32 -jpgtga -d3dmipmap -d3d_no_vsync -mod Port
Title: New guy question
Post by: Trivial Psychic on July 22, 2004, 01:31:14 pm
In builds made in some of the last couple of weeks, should contain Bob's environment mapping and dammage decals.  For shinemapping, you'll need the command line -spec to be active.  Shinemaps are also required to get standard env mapping to work properly, and alpha environment mapping will require special shine mapping (such as those being developped by the LTD team).  Dammage decals requires some table alterations.  Both of these are still somewhat WIP.  Command lines for environment mapping and decals will be found in the experimental section of the launcher flags.

Later!
Title: New guy question
Post by: WMCoolmon on July 22, 2004, 07:02:13 pm
Quote
Originally posted by Fear
thnx and about the effect question....

what more cool effects can i use expect those i use?

C:\Games\FreeSpace2\fs2_open_Bobboau_6-10-04.exe -glow -pcx32 -jpgtga -d3dmipmap -d3d_no_vsync -mod Port


Check the 'Command Line Reference' part of the Wiki.
Title: New guy question
Post by: Fear on July 23, 2004, 07:26:18 am
Quote
Originally posted by WMCoolmon


Check the 'Command Line Reference' part of the Wiki.


thnx :)
Title: New guy question
Post by: Setekh on July 23, 2004, 07:37:29 am
Btw, welcome to HLP, Fear. :) I encourage you to stick with all these complications, this game is awesome, and even more awesome with the SCP. :nod:

:welcome: