Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: DaBrain on July 20, 2004, 07:15:58 am
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If I remember right Descent 3 was published by Interplay.
So the hold(held?) the licens for it.
Who has it now ?
Descent was far more popular than FS2. I liked them.
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Infidel! :p
actually, i have no idea who has the rights, good as it was, there's not much more to Descent that you can redefine.
but that's just me.
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Don't let Hunter see that ;) hehehehe
I think [V] still carry those rights? I seem to recall they blocked a purchase attempt recently?
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I seriously need D3 and Mercenary...
I MUST FIGHT THE HELLION ONE MORE TIME!
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Outrage or someting like that? According to the :V:/FS2 webby (can't remember, the old, dead one) the "sister company" has it. Forgot which one.
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outrage
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last I heard, the were working on a PS2 game, though I forget the name. It looked pretty innovative from what I read at the time, though I haven't heard anything about it for a while.
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I have all the Descent games, and actually played the very first one when I was a kid, on a Mac. I pwned n00bs all the time on it.
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Outrage doesn't exist anymore. I believe THQ disbanded them.
Parallax (which right now is 2 people) holds the right to develop the next Descent game, with some of the rights belonging to Interplay to publish it. Descent IV was "in the works" by an independent development team named Orbital Design Studios, who claimed to have Interplay's blessing, but without Parallax's was "forced" to terminate the project.
I believe there was more behind the scenes, but that is the public gist of what happened to Descent.
So, if all that is true, the "Descent" name is protected until Parallax decides to make it or give up the right to make it.
More personal speculation: If I were the CEO of Volition (who, I believe is 50% of Parallax), I would have engineered similar rights ownership in all my dealings with Interplay, including the FS franchise, as it began with a Descent name. But that IS idle speculation on my part.
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I'm keeping my fingers crossed that this is the case.
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Is there any way for me to get D3?
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Originally posted by Inquisitor
More personal speculation: If I were the CEO of Volition (who, I believe is 50% of Parallax), I would have engineered similar rights ownership in all my dealings with Interplay, including the FS franchise, as it began with a Descent name. But that IS idle speculation on my part.
I _believe_ that is the case. I can't remember the specifics, but I'm pretty sure Volition holds some legal right to Freespace - I mean, everything in FS was made up by Volition, surely Kulas owns some type of intellectual property rights to that, eh?
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videogame stores? ebay?
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I think Interplay holds the FS2 rights, however Volition holds the rights to the Freespace Engine, hence why Volition released the source code.
Technically Volition can build a new game with the FS2 engine, but cant name it FS3 as they dont own the rights to the name of the game, but they can use the engine for a new breed of games.
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LLiving Large, the gaming store Chips N Bits (http://www.chipsnbits.com) sells inexpensive copies of D3. Their D3/Mercenary pack seems to be out of stock, but you can get D3 for just $4.95. By the way, if you're into D3, visit PlanetDescent (http://www.planetdescent.com) or the Descent Bulletin Board (http://www.descentbb.net), the two most active Descent sites around. If you need any help, look me up at either site under the name "Top Gun." :)
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Originally posted by Lonestar
I think Interplay holds the FS2 rights, however Volition holds the rights to the Freespace Engine, hence why Volition released the source code.
Technically Volition can build a new game with the FS2 engine, but cant name it FS3 as they dont own the rights to the name of the game, but they can use the engine for a new breed of games.
;yup, that's exactly right.
Interplay only holds the name rights.
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WildWolf: That would indeed make sense.
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i did not like descent 3 one bit. at first i was pissed that there wanst gonna be a descent 4, but i dont really care now.
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Originally posted by Inquisitor
Parallax (which right now is 2 people) holds the right to develop the next Descent game, with some of the rights belonging to Interplay to publish it. Descent IV was "in the works" by an independent development team named Orbital Design Studios, who claimed to have Interplay's blessing, but without Parallax's was "forced" to terminate the project.
I believe there was more behind the scenes, but that is the public gist of what happened to Descent.
Yeah, thats pretty much it.
btw, I post on the Descent Bulletin Board as "MD-2389". (some of the HLP oldbies will remember me from the old VBB or here before Shrike changed my name...)
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i actually like feespace 2, better then descent 3, bigger explosion, bigger ship, bigger lasers beams. everything was just bigger, althought desenct was hard.
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Originally posted by Vertigo1
Yeah, thats pretty much it.
btw, I post on the Descent Bulletin Board as "MD-2389". (some of the HLP oldbies will remember me from the old VBB or here before Shrike changed my name...)
Yeah, I remember you, material defender :p
Pffff... just reinstalled D3, and I realize I didn't backup my saves... damnit.
edit: bah, it's barely playable anyway, for some reason, no matter how much I increase the mouse sensibility, it turns way too slowly.
It's at those time you really see the benefits of the Freelancer way :doubt:
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Originally posted by Inquisitor
Outrage doesn't exist anymore. I believe THQ disbanded them.
Parallax (which right now is 2 people) holds the right to develop the next Descent game, with some of the rights belonging to Interplay to publish it. Descent IV was "in the works" by an independent development team named Orbital Design Studios, who claimed to have Interplay's blessing, but without Parallax's was "forced" to terminate the project.
IIRC, Parallax was split into Outrage and Volition., this is why the First FS game held the name "Descent: Freespace" in the US and Asia/Pacific areas.
Parallax was kept intact because of PXO.
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Must admit Descent 3 was difficult to play, especially after playing Unreal Tourney etc, where you can flip yourself 180 degrees with ease. Like Nico says, Descent seems a bit 'sluggish' after that :(
Still, damn fine game for it's age :)
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Thats why Descent 2 will always be the best of the series. Shame it won't run on my machine anymore.
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Well.. We're still playing descent 1 at my school.. now.. that game owns:D
Originally posted by Flipside
Must admit Descent 3 was difficult to play, especially after playing Unreal Tourney etc, where you can flip yourself 180 degrees with ease. Like Nico says, Descent seems a bit 'sluggish' after that :(
Still, damn fine game for it's age :)
It won't..?? why not..??
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Originally posted by Flipside
Must admit Descent 3 was difficult to play, especially after playing Unreal Tourney etc, where you can flip yourself 180 degrees with ease. Like Nico says, Descent seems a bit 'sluggish' after that :(
Nah, you completly misunderstood me. There's something wrong, there's a bug, it doesn't like my mouse, dunno, but it's not like it was last time I installed it ( I could move my pyro lightning fast then ), and that seriously annoyes me.
As for Descent2, that's one of the few games I can say I was really good at :o
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That said, D1 - level 7- will always hold a special place in my heart.
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Mmhh... Isn't that the last shareware mission? Mister Big Eye with smart ( must resist bad joke ) missiles?
What holds a special place in my heart is my first mega missile shot, and the big whooof! that followed :D
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Hehe, yeah - that's Level 7 alright.
I remember when I was younger, I played that level for hours round at my friends house - trying to be really cautous when infact the best way is just to move and keep moving.
Level 24 (the end mission) was a bit pants though. At least Descent 3 got that right, Hellion pwn'd.
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I remember the good ol days when I used to watch my dad play it (since we gave the game to him as a birthday present). And I was about 10 when it came out so I wasn't a pro at it or anything.
Anyway, I was always scared as hell when he was up against those red hulks (the ones with the homing missiles) and when he blows the reactor and tries to get out. I was probably more nervous than he was. And yeah, that Super Hulk in level 7 was no joke. Even with that patch that came out to weaken him. We actually had to cheat to get past him (probably the same with most people). D3's last boss was a joke compared to him. That kinda dissapointed me, being the last boss and all.
Anyway, it was good times. :)
Probably the biggest 'father-son' things we've done together. :blah:
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yeah if anyone's considering buying the Descent rights, good luck, because Descent was MUCH more popular than Freespace. Everyone you talk to has heard of or played Descent. The rights would probably go for a fortune :p
Yeah D1 was badass. i remember the reason i got into Descent in the first place was there was the Descent demo on my graphics card driver CD in 1998. i played through it in a few days, then again, then again and again and again. then i went online to the Interplay website, and downloaded the D2 demo, and from the website i noticed "Descent: Freespace"... it looked interesting, so i downloaded it, installed it, and ran it. I sat for like 10 minutes in awe at the "Main screen" (with the main hall, and all the graphics and sounds from it :D ;) )... yeah it was badass. the rest is history
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Originally posted by Kalfireth
Thats why Descent 2 will always be the best of the series. Shame it won't run on my machine anymore.
There are ways around that ;)
The trick is to somehow get the framerate below 60fps, that's why the controls become sluggish among other problems (such as the ship bobbing being ridiculously fast etc).
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Just use D2X.....
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Originally posted by Kalfireth
Hehe, yeah - that's Level 7 alright.
I remember when I was younger, I played that level for hours round at my friends house - trying to be really cautous when infact the best way is just to move and keep moving.
Level 24 (the end mission) was a bit pants though. At least Descent 3 got that right, Hellion pwn'd.
Don't know, never got there, I stopped playing after being stuck in a stupid, unbeatable secret level.
For the D1 level7 boss, I think it was actually pretty easy, because he was using smart missiles: smart missiles track rather poorly, and the green things are easy as cake to dodge, so the trick was actually to avoid the corridors and walls, stay in the open space and rush TOWARD the missiles while strafing in any direction you like.
The last boss, on the other end... iirc, it warped, and that alone was a pain coz I'm rather unlucky with that kind of mobs, they always warp right on me :p
It looked groovy tho, with that huge globulous eye :D
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Originally posted by Kalfireth
Thats why Descent 2 will always be the best of the series. Shame it won't run on my machine anymore.
http://www.icculus.org/d2x/bin/d2x-cvs-20031107_mingw.zip
Be sure and follow the instructions in the readme.txt as there are two files you need to download. (They come with previous versions, but they're so out of date that they cause sound lag issues.)
Click here to download the original D1 levels converted to D2 format (http://www.koolbear.com/Descent/levels/d2/d1conv15.zip)
Again, follow the instructions in the readme.
Don't say I didn't do you any favors.... ;)
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D1 was one of teh very first computer games I ever bought, along with Dark Forces. Still cant remember which was first- oh well. I've still got D1 on my hard drive- I use a Direct3d conversion for it that lets it run without being mega-accelerated (4978 FPS, or something like that- everything happens too fast if you play it stock on a modern machine)
Odd things about it though- something about the compluter clock being so much faster, homing missiles never miss anymore =( Their turning radius is almost nonexistant. Makes those red hulks even meaner. Plus you can't hit them with the vulcan to keep them from firing like you used to able to, now they fire whether they are being hit or not.
And lvl 27 was the last lvl. 24 was the last in D2. Here, let me draw a map of all of them for you *scirbble scribble*
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i paid Interplay's "web store" about $50.00 5 years ago, for Descent 1, 2, and i believe Freespace... to this day i haven't seen either of the games :(
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Originally posted by Vertigo1
http://www.icculus.org/d2x/bin/d2x-cvs-20031107_mingw.zip
Be sure and follow the instructions in the readme.txt as there are two files you need to download. (They come with previous versions, but they're so out of date that they cause sound lag issues.)
Click here to download the original D1 levels converted to D2 format (http://www.koolbear.com/Descent/levels/d2/d1conv15.zip)
Again, follow the instructions in the readme.
Don't say I didn't do you any favors.... ;)
Sweet! i didnt think they were ever gonna do anything with it ever again. and it will ruin on a pocket pc too! just wish it had support for usb joysticks.
*edit*
oooooh ip netgame support! game anyone?
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Originally posted by Nuke
Sweet! i didnt think they were ever gonna do anything with it ever again. and it will ruin on a pocket pc too! just wish it had support for usb joysticks.
*edit*
oooooh ip netgame support! game anyone?
Your best chance to play anyone is to hang out on kali (http://www.kali.net) on the -> Descent server. That, and start hanging out on the Descent BB (http://www.descentbb.net/).
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kali sucks!
i could never get it to work during descent2's peak, and i still dont care to try.
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Originally posted by Nuke
kali sucks!
i could never get it to work during descent2's peak, and i still dont care to try.
Now thats rather ignorant...
Just because you're incapable of using a simple program doesn't mean it sucks. If it sucked, then why have nearly 300,000 people registered since its creation?
By the way, Kali has changed a great deal since the D2's peak.
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it may have sounded ignorand but kali has pissed me off on more than one ocasion. the program was simple enough to use but it never managed to get me into a game.