Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Stalker on July 20, 2004, 09:45:26 am
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Hello!
I'm Stalker, Head of Freespace: Armada, a mod for Star Trek: Armada II designed to bring the Freespace universe and experience into an easy-to-access RTS format. I just wanted to post here, seeing as this is the last bastion of the Freespace community, and say "hi".
A little bit about myself first, just in introduction: I'm 23-years-old and have been "modding" games for a little over 10 years now. For a time I worked as a contract basis designer on a game for LucasArts, which never really came to light (insert big sad face... here). Recently the desire to mod has bitten me again, and I've taken up Freespace: Armada in order to satiate my obsession for designing fun, immersive experiences for gamers (especially myself).
Freespace: Armada, put simply, is Freespace as Real-Time-Strategy. In order to do justice to the Freespace universe, however, this is not your typical RTS. Freespace: Armada places you in an authentic recreation of the FS universe, and lets you play in it as you see fit. Freespace: Armada places you in the Admiral's chair, in command of either the Terran, Vasudan, or Shivan fleets in one of 3 play styles:
Single Player - Play through a campaign set 5 years after Capella that tries to answer the most burning questions about that time in history, while asking some new ones of it's own...
Instant Action - Jump into action against up to 7 AI opponents on any one of the multiplayer maps, or let the game create a random map!
Multiplayer - Jump into action against your friends while controlling the might of either the GTVA or the Shivans!
There's much more to be said about Freespace: Armada, but for now, here are some screenshots of the Alpha version of the mod which speak for themselves...
Our Main Menu screen
(http://www.fmta.org/mainbkgr.jpg)
A GTI Arcadia Installation is approached by the GTCv Guardian...
(http://www.fmta.org/deimos.jpg)
A Deimos unleashes it's firepower against a shielded Orion!
(Shields will be removed post-Alpha)
(http://www.fmta.org/screen.jpg)
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Pretty cool, but i don't have Star trek armada 2 , gloups.
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Looks cool. I'm going to try it.
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Looks good. Don't have Armada either but I'm sure those who do may appreciate this.
BTW don't forgot to check the details of Omniscapers attempts to do the reverse of what you're up to and have Star Trek ships in freespace :D
http://www.hard-light.net/forums/index.php/topic,19747.0.html
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:welcome:
Welcome Stalker :)
I think I'll try to get Star Trek: Armada II , just to test this :D
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Very impressive work!
I'm going to go re-install Armada II, which was a good game anyway ;)
hehehe I love being part of a modding community :D
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Thank you, stalker! I've been itching to try a new freespace rts mod ever since Freespace: TC for HW2 was put on indefinate hold.
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I own Armada II! I think I'll give it a whirl!
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Awww f**k, now I have to buy ST: Armada 2 ;)
Good work :yes:
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Woot. I've wanted a FS RTS for awhile, hopefully this one'll get a bit further than the others (Though that homeworld 2 one looks interesting - not sure if it's worth picking up HW2 for though - couldn't get into HW1).
Anyway, after the SCP, does anybody think the graphics look a little...dated? :nervous: Not to knock what you're doing here, we're just spoilt by the shinemapped goodness of FSO :)
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Damn, that's looking nice. And to encourage you get a version done to release it for us to try it out, welcome to the Highlights.
On your first post, even. Damn. :D
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I would say 'That's gotta be some kind of record' but thinking about it, that would be a rather stupid thing to say :)
Said it anyway :nervous:
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Didn't Blaise Russel get a highlight on his first thread too? I mean, with homesick and all.
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Cool gonna install armada again
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Grrrrr like I need another reason to reinstall Armada 2. :p looks like you put the final nail in to coffin man. Looks very good, in deed. What's the mods site? I wanna see what else you guys got goin on!
p.s. there is a FS mod for HW1. It never really got completed and is kinda buggy, especially if you get more than four comps in a skirmish. If I can find the URL I'll post it along in here.
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:welcome:
Welcom Stalker!
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hehe. Thanks guys.
Right now the mod doesn't have a site. Story is, the mod was originally being toyed with by the original creator, but he never really got to the point where it was playable. It's kind of languished in the realm of 'abandonmod' for awhile, till I picked it up and spruced it up. In other words, once I get time, I'll up a site ;)
At the moment the mod is in Alpha. I've got 90% of my models and all my sounds and such, it's just a matter now of fleshing that out in the game world.
If you have any questions, feel free to ask in this thread and I'll do my best to answer them. Till then, here's a few answers...
- It will have nebula maps. I'm going for the "suprise" effect... so a fighter patrol in a nebula map could very well bump into a Ravana Destroyer gliding through the mists...
- Some beam weapons will 'slice' through their targets. In Armada's engine it's really an 'on' or an 'off' kinda thing... mostly anti-fighter beams will have this feature.
- Scale will be accurate. Fighters will be really small, but still visible even at max zoom. Fighters are really the only good defense vs. bombers, which are the best defense vs. cap ships... so everything has a place!
- Fighters and installations will be built, RTS style. Cap ships, however, will be jumped in using Subspace Nodes. There will be a limited number of these Nodes on a map, not all of them stable. Maintaining control of the stable nodes will mean the difference between winning and losing the game, in many cases.
- Resources will be Gas clouds (deuterium) and rocky planetoids (raw materials). These can be used directly to construct installations or fighters/bombers, or can be traded back to Central Command in exchange for "Command Points", which you can use to have Command send in Capital Ships through Subspace Nodes under your control.
- And of course, the all-encompassing etc.
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Nice.
I really hope this iteration gets completed. IIRC, FS2 > Armada mods have a history of dying, I've seen three others go already. I really hope you can make it with this one though. :)
Oh, you might want to look up a member here, devils_hitman. He was making an FS2 > Armada II mod a while ago and had some really nice ships going for it. He still lurks around once in a while.
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Min question I have on this is what are you going to do about the races/sides? In FreeSpace, there is only a few, unless you plan on splitting the GTVA up and giving both the Terrans and Vasudans their own side. And make a seperate side for the NTF, HOL, and Shivans, but that still dosent fill all the spots in Armada 2. And, one more thing, are you going to be using any user made ships? Because, again, the ammount of ships in Armada 2 is a bit more than in FreeSpace 2. I know you dont have to replace everything, but it'll feel kinda bare if the Vasudans only get a few different cap ships, but the Terrans get a ton.
Oh, and more screenshots!
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Ask and you shall recieve.
This is the current ship/station/race list for the mod. Original plans had the HoL and NTF making an appearance, but they were later scrapped for the current iteration...
Certain ships (like the Medusa Bomber and Aeshma Fighter) are missing from the list in the interest of removing some Great War relics and equalizing the ship numbers on each side. In addition, certain ships (like the Vasudan Battleship) are in flux as to their eventual identity.
Terrans
Stations
Command Post: GTI Arcadia
Refinery: GTI ???
Shipyard: GTI Ganymede
Light Turret: GTSG Alastor
Heavy Turret: GTSG Mjolnir
Utility Ships
Construction Ship: GTFr Silenus
Miner: GTG Zephyrus
Support Ships
AWACS: GTA Charybdis
Fighters
GTF Myrmidon
GTF Hercules II
GTF Erinyes
GTF Perseus
GTF Pegasus (Stealth)
Bombers
GTB Artemis
GTB Boanerges
GTB Ursa
Capital ships
Cruiser: GTC Fenris
Cruiser: GTC Leviathan
Heavy Cruiser: GTC Aeolus
Corvette: GTCv Deimos
Destroyer: GTD Orion
Advanced Destroyer: GTD Hecate
Battleship: GTVA Colossus
Vasudans
Stations
Command Post: GVI Cairo
Refinery: GTI ???
Construction Yard: GTI Ganymede
Light Turret: GVSG Ankh
Light Turret: GVSG Edjo
Utility Ships
Construction Ship: GVFr ???
Miner: GVG Anuket
Support Ships
AWACS: GVA Setekh
Fighers
GVF Seth
GVF Horus
GVF Thoth
GVF Serapis
GVF Tauret
GVF Ptah (Stealth)
Bombers
GVB Osiris
GVB Bakha
GVB Sekhmet
Small/Capital Ships
Light Cruiser: GVC Aten
Cruiser: GVC Mentu
Corvette: GVCv Sobek
Destroyer: GVD Typhon
Advanced Destroyer: GVD Hatshepsut
Battleship: (We'll see)
Shivans
Stations
Command Post: Stronghold?
Shipyard: ???
Light Turret: SSG Trident
Heavy Turret: SSG Belial
Sensor Station: Comm Node (replaces AWACS)
Utility Ships
Construction Ship: SFr Mephisto
Miner: SG Rahu
Fighters
SF Dragon
SF Basilisk
SF Manticore
SF Mara
SF Astaroth
Bombers
SB Nephilim
SB Seraphim
SB Nahema
Capital Ships
Light Cruiser: SC Cain
Cruiser: SC Lillith
Heavy Cruiser: SC Rakshasa
Corvette: SCv Moloch
Destroyer: SD Demon
Advanced Destroyer: SD Ravana
Battleship: SJ Sathanas
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On a technicality, the Vasudans should get a colossus as their "battleship" like the terrans. But that wouldn't fit at all, thus not being able to decide on it. Wasn't there a concept pic for a Vasudan juggernaut somewhere?
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I could have sworn that this mod was dead, ohwell
Good work.
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Terran Refinery: GTI Melia
Vasudan Construction Ship: GVFr Bes
Vasudan Battleship: GTVA Colossus
Shivan Shipyard: SFr Dis
Shivan Stronghold: SD Lucifer
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Originally posted by LLivingLarge
Terran Refinery: GTI Melia
Vasudan Construction Ship: GVFr Bes
Vasudan Battleship: GTVA Colossus
Shivan Shipyard: SFr Dis
Shivan Stronghold: SD Lucifer
Thanks for the suggestions. The Terran Refinery is actually in-game... I just can't for the life of me remember what it's called.
The Vas Con ship is the GVFr Zenenet
The Shivan Shipyard (for fighters and bombers) might actually turn out to be the CommNode. (it "radios in" for reinforcements).
The Stronghold is actually a big Shivan starbase... it already has a model.
Also, the Lucifer will not be making an appearance as a buildable Shivan vessel.
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Why does everyone hate my favorite fighter, the GTF Ares? :P
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Originally posted by Stalker
Also, the Lucifer will not be making an appearance as a buildable Shivan vessel.
;7
You + Armada 2 + FS2 = :thepimp:
On a sidenote: CRAP! I just realized I dont have armada2 :(
Is it still out in stores?
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Originally posted by JTK-1701-E
Why does everyone hate my favorite fighter, the GTF Ares? :P
Cause it's basically an armoured potato with guns. :p
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Originally posted by karajorma
Cause it's basically an armoured potato with guns. :p
Why does everyone hate potatoes? :P
... The Ares is a pretty good fighter.
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Depends on the players flying style. It can absorb a lot of damage but it is pretty slow.
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I like flying to the rescue a lot, so either the Interceptfor, or if I'm in deep ****, a Euynes fighter.
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I'd offer hositng if my .com didnt die on me last month ubruptly, i was with black wolf and solid snake on orignal conversion mods a couple yrs back such as this and fs2->starcraft (mind u we did get some new and nice looking sprites!) and it worked, but we quickly grew tiredsome of the whole modding process outside of FS2 and lack of help on the armada side.... when will the demo be releaseD?
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humm... wheres the DL?
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I argue the Lilith should be the heavy cruiser and not the Rakshasa.
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True, shadowfox. In fact, in the mission briefing for the first FS2 encounter with the shivan, its specifically states the Rakshasa is a light cruiser
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Just a thought, and I really dont mean to make any suggestions thatmight be out of line, but you may consider askign the Inferno people if you can use some of their ships. I know they have a few Shvian stations, and perhaps by now a Vasudan juggernaut. They also have the ancients fleet which may let you add another race (or maybe even two if you can convince woomeister to talk).
Edit: Oh and as far as fighter choice goes, Im goign to have to go withthe Ares. I really liek a fighter that can talk a lickin' and keep on tickin' (so to speak) Neways, just my $0.02
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What happened to the GTB Zeus? Thats a good stealth bomber there.
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What?
Uhh... It's not a stealth bomber, there is no stealth bomber
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w000t!!!! this is GOOD.
<---sees Armada 2 on his desktop.
This is gonna be sweet, to say the least :D
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cool ill also give it a go
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May I give some golden advices?
I player Armada2 for many many years, and Freespace2 aswell. In Armada2 you attacked your enemies with 200+ ships while in Freespace2 you never saw more then 1 Orion, 1 Deimos and 6 squads of fighters in a battle.
My advice:
-Make shipbuilding very slow. 3 minutes for a deimos, 6 minutes for an Orion and so on. People who played the Starwars mod and who wait 20 mins for a Super Stardestroyer to finish know what I mean.
-Allow a limited number of crew to be used. Would be unrealistic to build 20 Orions. Give enough crew for 4-5 at most maybe.
-Make ship speed low, at this way you got enough time to send fast fighters in to try and intercept the enemy.
-Make fighters function in squads (not solo fighters) as is done in the B5 and SW mods for Armada2. This gives a more overseeable situation.
-Make nebula's harvestable, this could result into a more freespace enviroment.
-Allow upgrades of weapons. Fighter Subach -> Prometheus etc.
-Armada2 has the ability to fuse ships. (Borg cubes and galaxy-class seperation). Use this! Allow 3 squads of the same fighter-type to fuse into one squadron to have a slight advantage.
-Armada2 has wormholes, Freespace2 has Jump Nodes. It could be wise to make Jump Nodes in the game, acting as the wormholes.
-What if you make a messon bomb and allow freighters to fuse with them into a freighter hauling a messon bomb? (Like making a Galaxy class saucer section fuse with the stardrive section). You could then unfuse where you wish to leave the bomb and click detonate to create a large explosion. If you could make an AWACS class of ship it could cloak the bomb and itself, resulting into an unlucky Orion flying by, being blown to bits. Tactics are what the GTVA is well known for.
-At all costs, avoid the situation of: build that type of ship to win easilily. The starwars mod allowed 100 fighters to be build per minute. The players simply builded fighters-only or fighters + light cruisers to quickly overwhelm the enemy, leaving tactics to nearly 0. Freespace is known for: pop up behind the planet and kill the Ravana or hide in the nebula and ambush them with a scisor formation.
I've modded (mainly 3d modeling and texturing) since my 13th and I know some amazing things can be done in Armada2. Try to exploit these things to the max.
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Actually, the "tactics" and "strategies" in FS and FS2 aren't. It's not a tactical nor a strategic ame - it's an action game, pure and simple.
But that doesn't mean that we can't project what kind of tactics and strategies the different races would use. ;)
Oh, yeah - awesome job on the MOD so far, dude. :yes:
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Originally posted by Bishop
May I give some golden advices?
How many Karats? j/k... go for it.
I player Armada2 for many many years, and Freespace2 aswell. In Armada2 you attacked your enemies with 200+ ships while in Freespace2 you never saw more then 1 Orion, 1 Deimos and 6 squads of fighters in a battle.
It depends how you played Armada 2. Freespace 2 also wasn't a situation that lent itself to massive fleet confrontations, due to the way that the NTF was spread out, and also due to the way the Shivans invaded.
My advice:
-Make shipbuilding very slow. 3 minutes for a deimos, 6 minutes for an Orion and so on. People who played the Starwars mod and who wait 20 mins for a Super Stardestroyer to finish know what I mean.
I actually have a 5 MB Excel spreadsheet I used to balance everything's costs. While the only "shipbuilding" taking place will be Non-Combat ships and fighters/bombers, Capital Ships will still have "build times" appropriate to their speed and rarity within the FS universe.
-Allow a limited number of crew to be used. Would be unrealistic to build 20 Orions. Give enough crew for 4-5 at most maybe.
Crew will no longer be gathered by planets, as much as it will be by stations. Also, crew is more of a "background" resource now. Command Points will limit the deployment of larger ships, as well as your control over a map's Subspace Nodes.
-Make ship speed low, at this way you got enough time to send fast fighters in to try and intercept the enemy.
Ship speed is accurate to FS2. So... the Orion goes at speed 15 (sllooww), while a Perseus flies at speed 80. Etc.
-Make fighters function in squads (not solo fighters) as is done in the B5 and SW mods for Armada2. This gives a more overseeable situation.
Since I made (or in B5's case, assisted in) those mods, I will definetely be incorporating some form of fighter squadrons. Probably simple flights of 3 fighters each. We'll see...
-Make nebula's harvestable, this could result into a more freespace enviroment.
Dilithium moons were replaced by Nebulas... but that's an interesting idea. I might just make all Nebulas have resources. Hmmm...
-Allow upgrades of weapons. Fighter Subach -> Prometheus etc.
Fighters will have static weapons loadouts. This is to prevent everyone from upgrading to Prometheus S+Kaysers on every fighter/bomber. hehe.
-Armada2 has the ability to fuse ships. (Borg cubes and galaxy-class seperation). Use this! Allow 3 squads of the same fighter-type to fuse into one squadron to have a slight advantage.
This doesn't work that well in practice. Trust me on that...
-Armada2 has wormholes, Freespace2 has Jump Nodes. It could be wise to make Jump Nodes in the game, acting as the wormholes.
Actually, Wormholes will be totally removed. Ships will have Subspace drives for travel "in-system", and there will be Subspace Nodes... but Nodes will really be, essentially, shipyards.
-What if you make a messon bomb and allow freighters to fuse with them into a freighter hauling a messon bomb? (Like making a Galaxy class saucer section fuse with the stardrive section). You could then unfuse where you wish to leave the bomb and click detonate to create a large explosion. If you could make an AWACS class of ship it could cloak the bomb and itself, resulting into an unlucky Orion flying by, being blown to bits. Tactics are what the GTVA is well known for.
One of the early ideas for a GTA superweapon was a Deimos loaded with 3 meson bombs. Of course, that was back when the Shivans could build a Knossos portal as well. hehe. If Meson Bombs appear, it will be in an extremely specialized role.
-At all costs, avoid the situation of: build that type of ship to win easilily. The starwars mod allowed 100 fighters to be build per minute. The players simply builded fighters-only or fighters + light cruisers to quickly overwhelm the enemy, leaving tactics to nearly 0. Freespace is known for: pop up behind the planet and kill the Ravana or hide in the nebula and ambush them with a scisor formation.
...
Ouch. I actually designed the Star Wars half of the mod you're talking about. Suprisingly, the build 1000 fighters tactic wasn't all that effective, and oftentimes judicial use of hyperdrive meant the difference between winning and losing the game.
But, I digress.
I've modded (mainly 3d modeling and texturing) since my 13th and I know some amazing things can be done in Armada2. Try to exploit these things to the max.
Thanks for the advice. Alot of it is actually already in the process of being implemented. If you know Armada 1/2 Mods, you've probably heard of Star Trek vs. Star Wars and/or Star Wars: Fleet Command. I was actually team lead on both those puppies ;) If you have, you know I'm going for quality and realism as much as possible. I also love to push the engine to it's limits as well (/me prays for Activision/MadDoc Software to release their grip on the A2 sourcecode)
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I once had a similar idea, only where you had to build an installation. Once you got the most important things up and running, you could add drydocks to build a fleet to defend your station from attack by the Shivans. Kind of like SimCity, if anybody has ever played that. I canned that, thinking that I couldn't do it. This looks much better than what I had in mind, though. Can't wait to play it!
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Those were my online experiences only :D
Though I always loved the feeling in game of: OMG I can build a Destroyer! Followed by me careful is if it was mother's china commanding it, trying not to get it wrecked :p
*Thinks back on the homeworld series*
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Originally posted by Sandwich
Actually, the "tactics" and "strategies" in FS and FS2 aren't. It's not a tactical nor a strategic ame - it's an action game, pure and simple.
Freespace 2 has great tactics. The player just has no input on them. :)
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If you want, feel free to join in on our forum discussion regarding map design and playstyle of Freespace: Armada...
http://www.sgnonline.com/vb/showthread.php?s=&threadid=29571
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One question:
Where did you get the font for the "FS2 Armada" text in the main menu?
As far as I am aware the font for the FS2 text was custom and has never been released.
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Click Here (http://www.fmta.org/freespace.ttf) and save to your Windows/fonts directory.
Enjoy.
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great. now i have a use for the load of **** my brother has sitting in the CD folder
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great. now i have a use for the load of **** my brother has sitting in the CD folder
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I would suggest to give the shivans expensive units though, so they have quality instead of quantity.
would it be possible to have a random factor of a lucifer interfering when another player tries to capture a shivan vessel?
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I disagree; the shivans always have a ton of ships that they are seemingly willing to just throw away. I don't know how they would be balanced, since numbers/strength are usually not good together when it comes to making everything fair, but the Shivans, to me, would be better suited as swarmers rather than the superweapon faction.
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holy crap Stalker your a CBT fanboi tooOo
(http://www.sgnonline.com/vb/avatar.php?userid=105&dateline=1082480168)
marauder sweeet
do you play dark age by any chance?
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Originally posted by Havock
I would suggest to give the shivans expensive units though, so they have quality instead of quantity.
would it be possible to have a random factor of a lucifer interfering when another player tries to capture a shivan vessel?
But didnt the shivans have a huge crapload of ships, though?
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I got an idea... you all should buy me a copy of Armada 2 so I can experience this. :D
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i cant see how an rts for FS2 will be good... afterall rts is about balancing for every aspect and player in the game. while in FS2 my ship alone could destroy a cruiser.
my only solution to that is heroes, like in WARC3. they will be stronger carrying a larger amount of weapons. though they wont have special skills like magic and so.... but otherwise it will be nothing as freespace2 expect the shell(design) ofcurse.
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Originally posted by Fear
while in FS2 my ship alone could destroy a cruiser.
Your ship was piloted by the almight Alpha 1 :D
Put an AI fighter up against an AI cruiser and it becomes fairer :)
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but agian i was an hero.... so i say put a hero in the game it could be cool and call it dan. will be funny to see me as a hero.
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Originally posted by Havock
I would suggest to give the shivans expensive units though, so they have quality instead of quantity.
would it be possible to have a random factor of a lucifer interfering when another player tries to capture a shivan vessel?
Shivan units will cost about the same as other races.. but will take slightly longer to build in some cases (like the lilith).
That Lucifer interference IS possible, but unfortunately the programmers turned off the "scavenger can fire" command, resulting in a Lucifer that would just sit there. Nice idea though.
Originally posted by StratComm
I disagree; the shivans always have a ton of ships that they are seemingly willing to just throw away. I don't know how they would be balanced, since numbers/strength are usually not good together when it comes to making everything fair, but the Shivans, to me, would be better suited as swarmers rather than the superweapon faction.
I'm trying to get away from the traditional "this faction has this strength, and this faction has this other strength, and everything fits together like a jigsaw puzzle". That's not how real combat works... sometimes the other guy just has the bigger gun, and you have to fight smarter in order to beat him. Each race has a style of play and certain characteristics that make them unique, but I'm not putting them in a strict mold.
The Shivans have slighty more expensive, powerful units (they're also SCARY). They can also use unstable jump nodes to their full effectiveness. They also kick everyone's butt in boarding actions.
The Terrans are pretty much, like always, the average. Their fighters and bombers are more powerful than most, and they have pretty balanced capships.
The Vasudans like speed. Everything they have is faster and longer ranged than almost anyone else's stuff. This comes at a cost to their armor and shields, as well as base defenses.
Originally posted by Drew
holy crap Stalker your a CBT fanboi tooOo
http://www.sgnonline.com/vb/avatar.php?userid=105&dateline=1082480168
marauder sweeet
do you play dark age by any chance?
Hehe... old school tabletop CBTer, actually. Some Dark Age, when my little brother-in-law wants a game. Gooo Jade Falcons!
Originally posted by Fear
i cant see how an rts for FS2 will be good... afterall rts is about balancing for every aspect and player in the game. while in FS2 my ship alone could destroy a cruiser.
my only solution to that is heroes, like in WARC3. they will be stronger carrying a larger amount of weapons. though they wont have special skills like magic and so.... but otherwise it will be nothing as freespace2 expect the shell(design) ofcurse.
Well, I used to have a saying "balance over realism". In many ways, this holds true still... but the FS universe has a certain character that I'm not going to change. Like the Star Wars universe, the FS universe is inherently balanced (minus Alpha 1 of course!), so it's easy to just stick it into really any genre.
Assuming the Single Player campaign portion of the mod gets done, you'll see "Hero Ships" like the GTD Aquitaine. Heros will be harder to kill/hit, but that's about it
Oh yeah, and to everyone out there... here's my "balance sheet" as it currently stands. Keep in mind that nothing here is final, and it's all in flux (due to formulas throughout the spreadsheet). It's by no means complete... but it gives you a feel for things:
Freespace: Armada Balance Sheet (http://www.fmta.org/FSA2Balance.htm)
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So multiplayer wont have hereos? * the dan dream goes away*
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I hope to God it doesn't .... ugh.
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You picked up this project and didnt tell me?! I'm hurt, Stalker :'(
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Multiplayer won't have heros... but you WILL have named ships ;)
Odds are each side will start with a Corvette... some good, balanced, defense firepower.
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Will it have sub-systems?
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Yes. Weapons, Engines, Sensors, and (in the case of fighters) Shields.
Oh, and sorry Yogert... I didn't know you lurked here ;)
By the way... signups are open now for the Freespace: Armada beta test at: http://www.sgnonline.com/vb/showthread.php?s=&postid=378360
Or, post here if you want in to the beta test.. and I'll add you to the list. Once everyone's joined up, I'll PM everyone the beta test information.
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ooo! Me! me! Pick me! :D :D
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You should have mentioned that mod earlier...
I made several models and complete re-balance packs for A2. The game is great and this looks promising.
I would suggest adding something NEW..
Make a completely new Terran Battleship & Vasudan Battleship...
I will put any of my models at your disposal (have a whole bunch), and am willing to help with something small (don't have time for really big stuff...):D
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No, get the base FS2 ships in and balanced first, then worry about new stuff. Canon is all well and good, but no one can agree on what follows.
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make it easy:
terran battleship: Hades
vasudan: colossus.
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Originally posted by Stalker
Or, post here if you want in to the beta test.. and I'll add you to the list. Once everyone's joined up, I'll PM everyone the beta test information.
I'll help:D
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Browse around in here...
There are pictures of most of my models here. If you find anything you like, gimem a call and I'll send it to you (I can make all hardpoints too).
.My Pictures Folder (http://www.swooh.com/peon/Trashman/Pics/)
If you need help, I allso might be available depending on the task
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Bishop suggested that scissor formation, that is a good idea. that should be implemented by making smaller ship (frigates and small cruisers) not having as long range of attack as the bigger ship? but making them faster to get closer quicker while the big ship creeps up from the shadow behind and fire.
also ships should have to turn on the spot and turn slow so u can make a surprise attack, and there main cannons should have an arc of firing, like forward. that why u better be watching, becuase u better quickly start turning ur ship to face them, that would also make it good to attack from two sides. and anti fighter weapons should have an arc of all, that why you'll need capital ship as well as fighters and bombers.
also you should be able to get a few shot in before there able to face you with capital ships,
from the side 1 and from the back 2 or 3, this will make the game fun in trying to set up traps. and trying not to fall into one.
bomber's should be most affective against frigates and small cruisers but not bigger cruisers or capital ships, im not saying that they shouldnt be affetive just most affective. against bigger ships you'll need capital ships or a heck of alot of bombers. bomber's should be something good to have in the fleet to get rid of frigates and smaller cruisers. and fighters should be affective against bombers, but barly scratch cruisers or anything else.
maybe you can also turn the special weapon on fighter into missiles, like hornets?.
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I'm just curios about one thing?
How did you handle turrets? (Like the ones on the Orion)
As fas as I know, A2 doesn't suppoert them...
B.T.W: - you got any special forum or webpage I can visit?
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Took off the barrels ;)
No website atm. Just forums.
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Originally posted by Yogert
You picked up this project and didnt tell me?! I'm hurt, Stalker :'(
Well, you know, if you dropped by the modding section every once and a while... :D
Oh another note, its nice to see that this mod is getting so much attention over here :)
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Who goes to the modding section any more?:P
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The people with mods in that area perhaps? :P
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Originally posted by deep_eyes
i was with black wolf and solid snake on orignal conversion mods a couple yrs back
Yeah.. I was working on it too.. nobody willing to help at half the communities. Just a bunch of brain dead trekkies with sig images that would eclipse the sun....
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Originally posted by Thorn
Yeah.. I was working on it too.. nobody willing to help at half the communities. Just a bunch of brain dead trekkies with sig images that would eclipse the sun....
The sig part is fixed at those boards...can't say otherwise about some of the people tho :P
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hey stalker what was that star trek vs star wars mod called again, didnt u guys get a new engine from mark hu?
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That little project died when Mark went AWOL, Loko.
By the way, to anyone reading this... I'm hoping to make use of the FS community's higher resolution textures and models of existing FS stuff... Is there anywhere anyone can point me to for that?
I was just playing with Lightspeed's new weapon textures last night. Supa-spiffy!
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MV_Models.vp will have the High Poly models. You'll want VPView to extract them of course but you've probably already got that.
Get it from here
http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/media%20VP
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Thanks for the resource... I'll open that VP up tonight and see what I can do :)
For everyone who'se watching for more screenshots, I should be able to post some new ones tonight of the current Alpha build. I've finally worked around some major errors, and am extremely close to where I can release a demo (and start the beta test, of course)...
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(EDIT: UGH.. I hit "new topic" instead of "new post"... any mod want to move this into the Freespace RTS post? Thanks :P)
Mooreee Screenshots!
This is of the most recent build. I'm avoiding alot of combat shots atm, until I get that system looking as good as it can...
A Flight of Myrmidons takes off from the deck of an Orion...
(http://www.fmta.org/Snapshot004.jpg)
A Deimos rendevous with a small Vasudan Task Force...
(http://www.fmta.org/Snapshot005.jpg)
Each of the GTA fighter classes flies by the bow of an Orion...
(http://www.fmta.org/Snapshot003.jpg)
A Deimos fires it's dual foward beams at an unseen foe...
(http://www.fmta.org/Snapshot006.jpg)
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Wow those look great!
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sweet!
But whats up with the Vasudan engine glows though? O_o
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Armada 2 engines best way of doing it :(
edit- when looked at from afar and not from the side, it actually looks decent enough, but from the side...ya...
edit 2- vasudan, oops, missed that, but ya, its a sprite effect i believe that may be set a little bit too bright
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Looks very good :yes:
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Awesome! :)
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Stalker, I've merged the "Screenshot love" thread you accidentally created into the main RTS mod thread. Also - great job, it looks really sweet. :// Kalfireth
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Thanks for the feedback.
The engines look weird (and are, in some cases, dissapearing), due to the fact that the Armada engine wasn't designed to handle that many sprite emitters of the same "name" at the same time. I'm working on both an interim solution and a long-term solution to this issue:
Interim: Converting all the Sprite emitters into Lights. No more engine trails, but at least there will be engine glows...
Long-term: I've e-mailed the Armada 2 developers at Mad Doc Software, Inc. about releasing the sourcecode. I fowarded them to this site to see what a community is like when they have the sourcecode for their game to play with! :)
So, we'll see what happens. I'm testing the light engines tonight.
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I... uh.. fixed the engine glow problem.
And I also discovered how many Myrmidons it takes to drop the framerate to 30 FPS on my 2.6/512/Radeon 8500 rig.
Woo...
(about 300 Myrs are spawned on the map I took this pic on)
(http://www.fmta.org/myrs.jpg)
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:lol:
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*The GTVA always knew that it'd be a good idea to put fighterbays on the Collossus.
Seriously, that's what Endgame Should have looked like.
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Originally posted by Stalker
Thanks for the feedback.
The engines look weird (and are, in some cases, dissapearing), due to the fact that the Armada engine wasn't designed to handle that many sprite emitters of the same "name" at the same time. I'm working on both an interim solution and a long-term solution to this issue:
Interim: Converting all the Sprite emitters into Lights. No more engine trails, but at least there will be engine glows...
Long-term: I've e-mailed the Armada 2 developers at Mad Doc Software, Inc. about releasing the sourcecode. I fowarded them to this site to see what a community is like when they have the sourcecode for their game to play with! :)
So, we'll see what happens. I'm testing the light engines tonight.
In our dreams bud, in our dreams :(
On that note, if it did happen...well holy crap.
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BOE, FS-style, at last!! W007!! ;)
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Inded, I'm with the Wich' on this one. w00tz0r!
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Wow its looking really good. Have to borrow the game from my friend.
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As for the Vasudan battleship, get in touch with Stratcomm, ask for his Hedetet. That should do the job quite nicely.
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Actually the Hedetet is supposed to be a destroyer, but it may work in a pinch. A vasudan juggernaut is something that's a bit hard to come by, since everyone serious about modeling has either stayed away from Vasudan designs or oversized designs in general.
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Originally posted by Sandwich
BOE, FS-style, at last!! W007!! ;)
Originally posted by Knight Templar
Indeed, I'm with the Wich' on this one. w00tz0r!
I have to agree with both the 'Wich and the KT Jelly. w00tz0rieor*$@*^&%! Or something.
Unfortunately, I don't own Armada; I only have Starfleet Command 3. :hopping:
Ah, well, them's the breaks. :doubt:
BTW, Sandwich and KT, are either of you going to ask me how the bar exam went? :D
Because I'll kill you if you do. J/K ;) :cool:
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I take it you won then?
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Originally posted by Knight Templar
I take it you won then?
You don't win a bar exam, you silly boy! You only pass or fail it! :p ;)
And considering that this DC bar exam went a whole hell of a lot better than the NY bar exam last year, I'm guessing I passed.
But I won't know for sure until November; that's when I get the results.
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Actually, you pass or fail - we win.... or lose. :D
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Originally posted by Sandwich
Actually, you pass or fail - we win.... or lose. :D
Hmmm, that's a rather ambiguous statement, eh, Sandwich? Would you care to elaborate? How would you win or lose if I passed or failed the bar exam? :D
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Your lawyer skills could cause you to win or lose a case.
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No, no, no - our winning or losing is in no way dependant on your passing or failing - it's just the different terminology applied to to us. :p
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Back on topic... kinda.
Wasn't there a freespace mod for homeworld at one point?
Does any one know what happened to this?
Also, where the hell am i gonna find armada 2?
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The Freespace > HW2 conversion has been on hold for a while, since the guy who was working on it disappeared. Recently, though, hes come back, and should be working on it again soon.
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I just realized that I don't have Armada 2...:(
As for the Vasudan battleship, the only real battleship I can think of is (or was) Inferno's GVSJ Sechat-Hor, but that's a super juggernaut. I'd say beef up the Hedetet, cuz that mod is cool, yep...
EDIT: For the Vasudan shipyard, might I suggest the Cairo Extension... It's, well... an extension for the Cairo that adds a drydock. Dunno who's it is, tho.
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anyone know the progess of this?
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This out yet?
and is Armada good enough for me to buy?
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Is there a webpage set up, or something, I really want to get this mod, It looks totally kick arse. I would love to help out If you needed, Yet I don't know how much time I would have to help ya
This is probably the best Idea since sliced bread.
:thepimp: :)
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so is there a webpage
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Just wondering how things are going? I would like to help but modding for armada stumps me every time. About the only help i could offer you is testing.... but if you ever want help in that department let me know.
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Hey Stalker how goes it?
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Never before have I seen such a stuttering of bumps with no further replies than in this thread.
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Is there any way to get this mod,all gamefront links are dead.
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In a ten year old thread? I wouldn't think so. Also, please don't necro old threads; it's quite frowned upon. Try checking the wiki or running a search, and if you don't come up with anything, you could create a new thread asking if anyone happens to have the files, but I wouldn't get my hopes up.