Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: InfernoGod on July 21, 2004, 10:39:01 am
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Whenever I try to play chapter 2, it can't find the Daedalus. Sorry if this has been brought up before. Please help.
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I have not had that problem. Also, is this mod dead?
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The MOD, as far as I know, is not dead. Last time the site was updated was in January 2004, and knowing that some of these places go without being updated for a LONG time, I hardly doubt that it's dead. But whenever I click on the Daedalus in the tech room, FS2 quits and comes up with an error saying that it can't find something. I can't make heads or tails of what it says. I know the problem lies within the Daedalus. If Noise is a member here, then I'll have to find him and ask.
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Yeah. Site updates are not a good indication of progress. I haven't updated the ones for TMA or SoR for 6 months or so but the last month has probably been my most productive.
InfernoGod try running a debug build like the one that comes with 3.6 (Debug builds have a name that end with _d rather than _r). You're more likely to get a error message that can help us track down the problem.
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Well, I found the error plain and simple. The Daedelus isn't suppose to be in any chapter what-so-ever until the one I just about finished. I was doing some early work on the #4 when I was still working on #3 so I had the Daedelus on my table file. I just simply forgot to erase it when I compiled #3. Just go to your table file and erase the Daedelus entry. Sorry, but you'll have to wait a little longer to fly the Daedelus, but I assure you, you'll be doing plenty of that in #4.
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If we're talking about Aldo's ship you could always download COW and play that while you're waiting :D
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That too. Lots of other GREAT stuff in there too. If you haven't downloaded it yet, do it now.