Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Xenocide on July 21, 2004, 11:05:29 am

Title: Text display speed ingame
Post by: Xenocide on July 21, 2004, 11:05:29 am
This has probably been asked/answered somewhere before but I just cant seem to find it.

How can i slow down the text display rate ingame? The text blows by so fast I often miss important details about my mission, etc.

Any help would be appreciated.

Regards, Xeno
Title: Text display speed ingame
Post by: FreeTerran on July 21, 2004, 11:41:49 am
i believe this isn't possible with any game option only if you change the speed in the source :/
Title: Text display speed ingame
Post by: Cetanu on July 21, 2004, 11:50:19 am
IF the mission has custom voicefiles - download and install them - that way messages are only shown one by one .wav file and not faster until the next  starts

IF the mission has no voicefiles and IF the fredder did it right the mission would have time settings for each message to make it readable

IF the mission has no voicefiles and IF the fredder missed to set the message speeds correctly - you can always hit F4 to reread them under the "messages" tab
Title: Text display speed ingame
Post by: MatthewPapa on July 21, 2004, 11:54:27 am
Well, if you want to see a log of everything said in a mission I think you press F4 (help me out if this isnt right guys) and then go over to the log icon. It should have a large scrolling menu with everything said that mission :)
Title: Text display speed ingame
Post by: SadisticSid on July 21, 2004, 11:55:04 am
Yeah - the problem is solved by using empty placeholder WAVs. Just make them however long you want (5, 10, 15 second ones should cater for most - if you're going over that your messages are too long).

What Cetanu says is half right. If you use no sound files for your messages then the text will disappear in about 10 seconds (upper limit) unless another message occurs.
Title: Text display speed ingame
Post by: Cetanu on July 21, 2004, 11:55:31 am
to slow MatthewPapa...
Title: Text display speed ingame
Post by: Xenocide on July 21, 2004, 11:56:22 am
thanks for the feedback! Ill see if any of these ideas help.
Title: Text display speed ingame
Post by: karajorma on July 21, 2004, 11:56:27 am
Add a sound sample. Even a blank one :)
Title: Text display speed ingame
Post by: Cetanu on July 21, 2004, 11:57:10 am
Quote
Originally posted by SadisticSid
What Cetanu says is half right. If you use no sound files for your messages then the text will disappear in about 10 seconds (upper limit) unless another message occurs.


I know that detail ... I didn't want to confuse him ;)
It's still more readable if there IS some timing set...