Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Lynx on July 25, 2004, 10:59:44 am
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On a model I'm working on, I have to select a few faces to give them a seperate UV-map. Whenever I rotate this UV-map, and then deselect the faces, the UV map jumps back to it's original state with the wrong rotation. It's driving me crazy. Can anyone here help keeping me sane?
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why are you deselecting the faces ?
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I want to do something else, e.g UVmap a another separate part of the model - where the same procedure suddenly works as it should:wtf:
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Ah the joys of truespace. Good luck with that, all I can suggest is holding your mouth in a different way when you try mapping that section again.
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maybe it doesn't like the type of mapping your using. That's a total guess BTW.