Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: BlackFish on July 26, 2004, 10:35:42 pm

Title: Now here's a fun idea...
Post by: BlackFish on July 26, 2004, 10:35:42 pm
Is it remotly possible to try to have a transforming ship, as in macross style? I was thinking of making a campaign with these types of ships.
Title: Now here's a fun idea...
Post by: Krackers87 on July 26, 2004, 10:56:19 pm
i think so, there was a veritech that did that, but it only transformed once.
Title: Now here's a fun idea...
Post by: ShadowWolf_IH on July 27, 2004, 12:34:42 am
thje robotech guys have a transforming ship.....but it doesn't change the flight characteristics at all.
Title: Now here's a fun idea...
Post by: AqueousShadow on July 27, 2004, 12:35:09 am
Yea...and IIRC, it did so by basically destroying its own subsystems...or at least it looked that way because when it transformed, it had a bunch of explosion anis and BAM! You've got a guardian veritech.
Title: Now here's a fun idea...
Post by: kasperl on July 27, 2004, 04:20:33 am
There is, somewhat, in the SCP. It's an ugly hack, but you could change a ship. Really, there is no way of doing it neatly with animations and stuff.
Title: Now here's a fun idea...
Post by: WMCoolmon on July 27, 2004, 04:32:26 am
I suppose you could have it come to a complete stop at a position, use the set-ship-position to make it exact, then use the set-ship-model SEXP to generate a bunch of pieces identical to the original while simultaneously switching the original model with one minus the movable pieces, and using the set-ship-position and set-ship-facing SEXPs to make them 'animate'. Then once all the animated pieces are in place, switch the ship model with the transformed one.

Depending on the complexity of the animation it might actually be doable too - like a gun extending or something.