Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: Kazan on July 29, 2004, 02:41:37 pm
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So i accidentally introduced a bug in joystick input - well i fix it
http://www.deepbluebettas.com/fs2/29072004_fs2_open_r.zip
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I just tested this new build series and on all i can confirm slight memory usage dropdown. In Touch of Fate it dropped from 407MB to 380MB.
I'm using this flags: -spec -glow -nomotiondebris -d3d_no_vsync -fps -stats -show_mem_usage -timeout 120 -ambient_factor 90
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Methinks this belongs in a different forum. :)
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testing this out...
I was having trouble starting up FS2, until I took out intro.avi. Any reason the avi is causing problems?
The game is pretty cool when it looks like this.... :D
(http://swooh.com/peon/ubermetroid/pics/goingtokill.jpg)
Good job everybody! (And the joystick works good too)
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Originally posted by ubermetroid
I was having trouble starting up FS2, until I took out intro.avi. Any reason the avi is causing problems?
Nothing you did wrong. Someone broke the movie code again by the looks of it. I believe Taylor is looking into it.