Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: Kazan on July 29, 2004, 02:41:37 pm

Title: YAB (Yet Another Build) - todays fix + joystick fix
Post by: Kazan on July 29, 2004, 02:41:37 pm
So i accidentally introduced a bug in joystick input - well i fix it

http://www.deepbluebettas.com/fs2/29072004_fs2_open_r.zip
Title: YAB (Yet Another Build) - todays fix + joystick fix
Post by: Svizel on July 29, 2004, 03:37:43 pm
I just tested this new build series and on all i can confirm slight memory usage dropdown. In Touch of Fate it dropped from 407MB to 380MB.
I'm using this flags: -spec -glow -nomotiondebris -d3d_no_vsync -fps -stats -show_mem_usage  -timeout 120 -ambient_factor 90
Title: YAB (Yet Another Build) - todays fix + joystick fix
Post by: Setekh on July 29, 2004, 07:29:42 pm
Methinks this belongs in a different forum. :)
Title: YAB (Yet Another Build) - todays fix + joystick fix
Post by: übermetroid on July 30, 2004, 02:15:54 am
testing this out...

I was having trouble starting up FS2, until I took out intro.avi.  Any reason the avi is causing problems?

The game is pretty cool when it looks like this....  :D

(http://swooh.com/peon/ubermetroid/pics/goingtokill.jpg)

Good job everybody!  (And the joystick works good too)
Title: YAB (Yet Another Build) - todays fix + joystick fix
Post by: karajorma on July 30, 2004, 02:41:02 am
Quote
Originally posted by ubermetroid
I was having trouble starting up FS2, until I took out intro.avi.  Any reason the avi is causing problems?


Nothing you did wrong. Someone broke the movie code again by the looks of it. I believe Taylor is looking into it.