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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: Kazan on August 01, 2004, 03:22:18 pm

Title: Yab2 -- 01082004
Post by: Kazan on August 01, 2004, 03:22:18 pm
http://www.deepbluebettas.com/fs2/01082004_fs2_open_r.zip
Title: Yab2 -- 01082004
Post by: karajorma on August 01, 2004, 05:47:57 pm
What's new/fixed?
Title: Yab2 -- 01082004
Post by: Kazan on August 01, 2004, 06:30:01 pm
from CVS logs
Quote

-phreak command line changed to -dualscanlines
Implemented "+SwarmWait:"-token and fixed weapon glow tails
Fixed inaccuracy problems with non-homing swarmers
Make missing briefing icon message to tell the icon missing
If weapon loadout anim is missing, warn instead of int3
Disabled ship shield load check for TBP
Title: Yab2 -- 01082004
Post by: übermetroid on August 01, 2004, 06:53:32 pm
is the video thing fixed yet?

Oh, and are the things going to get renamed in a new launcher?
Title: Yab2 -- 01082004
Post by: Kazan on August 01, 2004, 06:55:39 pm
video problem? launcher rename? huh what?
Title: Yab2 -- 01082004
Post by: Taristin on August 01, 2004, 06:57:34 pm
What does +swarmwait: do?  Is this like the Salvo thing in TBP?
Title: Yab2 -- 01082004
Post by: übermetroid on August 01, 2004, 07:02:01 pm
Quote
Originally posted by Kazan
video problem? launcher rename? huh what?


Oh, sorry....  If the intro.avi is in the FS2 folder the game will crash to the desktop.

And the launcher thing is the launcher that is used by the non super pc gods to run FS2.  I would have no idea how to turn on all the SCP features if the launcher did not have the options.
Title: Yab2 -- 01082004
Post by: Kazan on August 01, 2004, 07:33:41 pm
Raa: Ask Eternal One

ubermetroid: um.. use the command line :D
Title: Yab2 -- 01082004
Post by: übermetroid on August 01, 2004, 07:57:03 pm
Quote
Originally posted by Kazan
ubermetroid: um.. use the command line :D


Yea, yea, make ME to the work...  :mad:

(on a side note, good job on everything, FS2 gets better and better every day!  :thepimp:  )
Title: Yab2 -- 01082004
Post by: Nuke on August 03, 2004, 02:29:11 am
hey, i get this message after mission load when i try to run my mod. it hasnt done this before, even in the last build, any ideas?

Error: Couldn't find weapon loadout screen animation ''

File:C:\projects\fs2_open\code\MissionUI\MissionWeaponChoice.cpp
Line: 1528

Call stack:
------------------------------------------------------------------
    01082004_fs2_open_r.exe 00584172()
    01082004_fs2_open_r.exe 005841f3()
    01082004_fs2_open_r.exe 004fe711()
    01082004_fs2_open_r.exe 005776ae()
    01082004_fs2_open_r.exe 00406d8a()
    01082004_fs2_open_r.exe 005fc315()
    KERNEL32.dll 7c5987e7()
------------------------------------------------------------------

all my animations are accounted for the only thing i can think of is that its not checking my interface folder.
Title: Yab2 -- 01082004
Post by: Eternal One on August 03, 2004, 03:47:09 am
Quote
Originally posted by Nuke
hey, i get this message after mission load when i try to run my mod. it hasnt done this before, even in the last build, any ideas?

Error: Couldn't find weapon loadout screen animation ''...


That's quite odd. It should output the name of the missing animation, not just ". Are you sure there's not something odd in your tables? Check also the team loadout of the mission you're trying to load.
Title: Yab2 -- 01082004
Post by: Nuke on August 03, 2004, 05:45:32 pm
na, it worked fine in all previous builds. all my custom animations were accounted for and everything worked. i run this build and i get that message.

also would it be possible that on a table error to display the offending line and/or line number. it would help for table debuging. if it turns out that theres something wrong with my mod that privious bulds didnt see id like a means to locate it with less trial and error troubleshooting. stuff that works the way its supposed to shouldnt be reported as erronius.
Title: Yab2 -- 01082004
Post by: Nuke on August 03, 2004, 06:48:19 pm
ignore that last coment i made, fred has one :D

anyway i ran my tables through the fred debugger and found some crap that i dindt even see before. i finally got the debugger to shut up (by virtue of removing bugs) and then i tried the build again but i get the same message.