Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: Kazan on August 01, 2004, 03:22:18 pm
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http://www.deepbluebettas.com/fs2/01082004_fs2_open_r.zip
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What's new/fixed?
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from CVS logs
-phreak command line changed to -dualscanlines
Implemented "+SwarmWait:"-token and fixed weapon glow tails
Fixed inaccuracy problems with non-homing swarmers
Make missing briefing icon message to tell the icon missing
If weapon loadout anim is missing, warn instead of int3
Disabled ship shield load check for TBP
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is the video thing fixed yet?
Oh, and are the things going to get renamed in a new launcher?
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video problem? launcher rename? huh what?
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What does +swarmwait: do? Is this like the Salvo thing in TBP?
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Originally posted by Kazan
video problem? launcher rename? huh what?
Oh, sorry.... If the intro.avi is in the FS2 folder the game will crash to the desktop.
And the launcher thing is the launcher that is used by the non super pc gods to run FS2. I would have no idea how to turn on all the SCP features if the launcher did not have the options.
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Raa: Ask Eternal One
ubermetroid: um.. use the command line :D
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Originally posted by Kazan
ubermetroid: um.. use the command line :D
Yea, yea, make ME to the work... :mad:
(on a side note, good job on everything, FS2 gets better and better every day! :thepimp: )
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hey, i get this message after mission load when i try to run my mod. it hasnt done this before, even in the last build, any ideas?
Error: Couldn't find weapon loadout screen animation ''
File:C:\projects\fs2_open\code\MissionUI\MissionWeaponChoice.cpp
Line: 1528
Call stack:
------------------------------------------------------------------
01082004_fs2_open_r.exe 00584172()
01082004_fs2_open_r.exe 005841f3()
01082004_fs2_open_r.exe 004fe711()
01082004_fs2_open_r.exe 005776ae()
01082004_fs2_open_r.exe 00406d8a()
01082004_fs2_open_r.exe 005fc315()
KERNEL32.dll 7c5987e7()
------------------------------------------------------------------
all my animations are accounted for the only thing i can think of is that its not checking my interface folder.
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Originally posted by Nuke
hey, i get this message after mission load when i try to run my mod. it hasnt done this before, even in the last build, any ideas?
Error: Couldn't find weapon loadout screen animation ''...
That's quite odd. It should output the name of the missing animation, not just ". Are you sure there's not something odd in your tables? Check also the team loadout of the mission you're trying to load.
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na, it worked fine in all previous builds. all my custom animations were accounted for and everything worked. i run this build and i get that message.
also would it be possible that on a table error to display the offending line and/or line number. it would help for table debuging. if it turns out that theres something wrong with my mod that privious bulds didnt see id like a means to locate it with less trial and error troubleshooting. stuff that works the way its supposed to shouldnt be reported as erronius.
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ignore that last coment i made, fred has one :D
anyway i ran my tables through the fred debugger and found some crap that i dindt even see before. i finally got the debugger to shut up (by virtue of removing bugs) and then i tried the build again but i get the same message.