Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: DaBrain on August 01, 2004, 05:39:55 pm
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Ok, don't blame me for being lazy in the last days, but the weather was just too good to sit at the PC ;)
I worked a bit on the support ship. (~65-70% finished)
Might take a while to complete it.
I'd like to hear your oppinion.
(http://img46.exs.cx/img46/5381/Unbenannt-4.jpg)
(http://img46.exs.cx/img46/8185/Unbenannt-5.jpg)
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I'd say it's coming along rather nicely. I have a few issues with the map, but it's only at 75% so I'll keep quiet, as I'm sure they'll be worked out later.
:yes::yes::yes::yes:
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Very nice :) I really like what you've done with the lights.
Now I don't have to squint every time i look up when getting rearmed hehe.
Cheers!
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Wow. Just wow :D
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Looks really nice. I like the hires cockpit shine. Looks way better. The shlightly changes in color are quite pretty, too. Nice work.
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looks good. Very sharp, which is good. :D
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My only comment on it, besides the usual much-improved bit, is that you've changed the ammo in the bottom where it docks to a fighter. Those are supposed to be missiles IIRC.
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the panel lines are more defined, more gritty worn out look, looking very good so far!
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Cool. I'll be glad to hook it up into shine2.o once it's finished :)
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don't supose you'd be willing to recompile the thng, V did some nasty smoothing on that ship
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I got some too!
Turambar's Herc 2 Second Try!!
(http://img69.exs.cx/img69/2289/1634.jpg)
(http://img69.exs.cx/img69/981/1635.jpg)
(http://img69.exs.cx/img69/8518/1636.jpg)
(http://img69.exs.cx/img69/8127/1637.jpg)
im back from break, did some work on nephitys and a little on ptah too
Edit: wow, it looks a lot less impressive jpeg compressed
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I can barely see it... :(
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I'm going to wait until my new system is done to make any new test missions, im running on my built-in intel 32 bit graphics card right now
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:yes: :yes:
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I like, I like.
The support ship especially, its quite an improvement. The Herc 2 doesn't show all that much, though I'm on a darker monitor so it may be that. Keep up the good work.
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Sweet :)
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Originally posted by StratComm
My only comment on it, besides the usual much-improved bit, is that you've changed the ammo in the bottom where it docks to a fighter. Those are supposed to be missiles IIRC.
I know. It's still supposed to be missiles :wtf:
@ Turambar I can see the improvment on the herc 2. Looks like a cleaned map with redrawed lines. Now go for the detail ;)
Edit: I think you should remove the lights... The green parts in the map were not supposed to be lights.
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the lights are nice when its all shadowed with bob's new build and all you see is the glow
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Nice. cockpit map needs fixed (at the edges, and specifically the alignment of the rim on the front section vs the sides)
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close-ups!
i got some texture on this one, but i still need to redo the grill and fix some alignments. I'm also pitching some thruster glows here
(http://img46.exs.cx/img46/7295/3467.jpg)
(http://img46.exs.cx/img46/7118/3468.jpg)
(http://img46.exs.cx/img46/3191/3469.jpg)
(http://img25.exs.cx/img25/2307/5592.jpg)
(http://img25.exs.cx/img25/1604/5594.jpg)
(http://img25.exs.cx/img25/7711/5595.jpg)
(http://img25.exs.cx/img25/2582/5596.jpg)
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Well, that's definately getting there :)
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Looks good (both of you). :)
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Woah, what's going on on your shots Turambar ? 6 FPS ? :shaking: (How big is your map :wtf: )
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no, im currently on the built-in 32bit intel graphics card because my FX 5600 is currently running the display on my new rig. I'll be running a 6800 GT once that one's up, but right now, my current graphics card is on par with a GeForce 2
Edit: the map is 1024x1024
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and takeing screen shots slows things down a lot
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I'll release a lower res map for the mediaVP lite version.
Does a PCX map take up less Ram than a TGA one does ?
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(http://img4.exs.cx/img4/9791/8009.jpg)
(http://img4.exs.cx/img4/4732/8010.jpg)
grill done, now for the alignments..
any suggestions?
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Question for you, how to you take the clean screen shots? With no hud or anything.............. ?
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That's done with the external camera ('.' or '/' on the numeric pad, though I can't remember which one's for the chase cam and which actually takes you to external view. Though I think there is a way to take a clean screenshot, it doesn't come to mind right now.
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Alt-pause. You can go outside and take pics from any angle you like.
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There's a new key to turn off the HUD, "Shift-O" IIRC
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Originally posted by DaBrain
I'll release a lower res map for the mediaVP lite version.
Does a PCX map take up less Ram than a TGA one does ?
Yes, because FS2open only supports PCX files with 256 colours.
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But if I use "-pcx32 -jpgtga", it makes no difference, right ?
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pcx32 is crap. it just uses more memory, it doesn't enable 32-bit pcx's.
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pcx32 owns. It allows each PCX to have its own palette - resulting with an incredible increase in visual quality for interface graphics. It does NOT, however, allow 32-bit PCX files (which technically isn't even possible becuase PCX doesnt support alpha channels).
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It's a memory hog. The slowdown is far greater than the 'improved visuals' recieved...
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Well, I know FS2_open doesn't support 32-bit PCX files.
But I thought -pcx32 would load them into memory in 32-bit colors.
This line was described quite good somewhere. I just can't find it...
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That is how it is. PCX32 loads pcx's into 32-bit memory. But the performance hit is not worth the gain, most of the time.
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http://www.swooh.com/peon/Turambar/Maps/Herc2/fighter2t-02a.tga
http://www.swooh.com/peon/Turambar/Maps/Herc2/fighter2t-02a-glow.tga
my herc 2 maps are right here, so you guys can use them if you want, or you can wait for a Lightspeed/DaBrain revision
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Originally posted by Col. Fishguts
There's a new key to turn off the HUD, "Shift-O" IIRC
Ah! Thanks!
(http://swooh.com/peon/ubermetroid/pics/lucyengines.jpg)
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Originally posted by Raa
That is how it is. PCX32 loads pcx's into 32-bit memory. But the performance hit is not worth the gain, most of the time.
Not to mention that some people like me get a bug where by all the buttons move left and up one pixel leaving a blue line behind.
Might as well replace everything with TGA versions. Oh. That's what this thread is alll about :D
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so how is the herc 2 coming, will DaBrain be editing it or will LS just do shinemaps for it?
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I'm still working (well, ok I'm uhm taking a break...?) on the support ship. The weather is still good, so I don't feel like sitting in front of my PC ;)
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I wonder if I can finish it today... Somehow it still looks like much work.
If you want any changes, tell me now. It might be the last chance.
(I'll work on the lines, and on the pipes(or what ever it's supposed to be ;7. The biggest pipe-part is already done.)
Both images 80% quality.
You can already use it if you want to.
(80% quality, old, bicubical risized)
(http://img74.exs.cx/img74/3108/support1.jpg)
(80% quality, new. Most parts done.)
(http://img74.exs.cx/img74/3817/support1_90.jpg)
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whoa - dude - now THAT is a visible improvement right there.
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As soon as you're done, i'll add it to my builds - will be bundled with next friday's release :)
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Sure, I'd love to see it with your shine maps.
I'm afraid I'm putting too much effort in each single map. It just takes to long to finish them...
Well, I think it's ok for the support ship, as you see it very often, and close ups too. :)
Originally posted by Lightspeed
- will be bundled with next friday's release :)
So I'll take my time, rushing things now would just reduce the quality.
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Big Update:
Hygeia 100% done (map, shinemap, glowmap)
Download (http://swooh.com/peon/DaBrain/support1.rar)
On the way to Lightspeed now, so it can be included in his next shinmap release.
(Sorry, the shot is rather bad)
(http://img16.exs.cx/img16/8098/hy6.jpg)
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(http://img16.exs.cx/img16/8420/hygeia1.jpg)
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(http://img16.exs.cx/img16/9350/hygeia2.jpg)
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(http://img16.exs.cx/img16/1571/hygeia3.jpg)
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(http://img74.exs.cx/img74/3108/support1.jpg)
(http://img16.exs.cx/img16/3108/support1.jpg)
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Boanerges NEW ~25%
(http://img73.exs.cx/img73/8411/gtb2.jpg)
(http://img8.exs.cx/img8/2071/gtb2_2.jpg)
(http://img8.exs.cx/img8/6315/gtb2_stock.jpg)
Orion UPDATE 75% (maps, shinemaps, glowmaps]
Originally intended to be used only for cutscenes. So I have to fix some tile problems.
(http://img16.exs.cx/img16/8029/orion1.jpg)
(http://img16.exs.cx/img16/7813/orion4.jpg)
(http://img16.exs.cx/img16/1968/orion3.jpg)
Edit: Sorry for double posting, but I not allowed to post this many pics at once.
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Oh, I'll fix up those Orion texxies for in-game use once you have them ready :)
I have the Hygeia maps - I'll do some minor improvements before I include them, though.
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Sure, if it's not the red (or blue) lines. ;) They are not visible on the model.
Edit: And btw I'm not whether I should work on the Orion maps, cause we could texture the unwraped high poly Orion...
That is preferable performance-wise.
Edit: Release and updates on page two!
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Here the Orion maps, which are already complete.
The other maps will follow. (Don't know how long it will take though)
Download (http://swooh.com/peon/DaBrain/Orion.rar)
No shots. As they look exactly as in the last pictures.
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Good work :D
Will fix those things up for the next release :)
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Note: One of them is completly new. A redraw. ;)
These two have no tile problems.
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:eek2: Magnefique!
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the head on booster shot really looks daunting...
also thruster glo mayb a little too bright/big there - it gets to the stage where it stops looking powerful and just ends up obscuring the rest of the model
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I don't really get which picture you're talking about. (And which model ;) )
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Looking fantastic, guys. :)