Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Starman01 on August 02, 2004, 01:27:44 pm
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Hey,
I have only a short question this time. Is it possible to deactivate the
new starfield-code (the one that draw the stars to lines when making
moves).
IMO it is rather ugly, escpecially when the game-performance is rather
low in some situations, and then this effect is using even more
resources, and that is just a waste.
Maybe it is realistic (i'm not sure about that either), but I simply don't
like it. Is there a flag (in the launcher ?) that can disable it ?
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There's no performance drain... (I think)
What's wrong with it? seriously :wtf:
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there is no performance hit -- the performance hit you're talking about is because of inefficient texturing and lack of LODs in the dataset in question
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I agree that it looks ugly, but you could fix that...
IMPLEMENT MOTION BLUR!!! (for ships as well)
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While we are talking about features, is there a way to disable the new shield hit graphics while keeping everything else?
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Find out what the old one was and alter the tables :)
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Originally posted by karajorma
Find out what the old one was and alter the tables :)
Ehm... this won't work, there is no table change about shield effect...
Originally posted by ShadowFox
While we are talking about features, is there a way to disable the new shield hit graphics while keeping everything else?
Shieldhit is matter of graphic file you use, not matter of coding so you can disable it yourself quite easily.
You can do that basicly 2 ways... on both you need VPView (http://www.descent-network.com/cgi-bin/descman.cgi?module=vpview20)
One is to take SCP media VP files, open them in VPVeiw and extract whatever files you need into coresponding sub-folders in your freespace2/data folder and then remove SCP media VP files (in case you want to disable more of new graphic effects)
The other (maybe easier) is to open sparky_fs2.vp, find here under effects "shieldhit01a.ani" and extract it indo your data/effects folder.
Whatever placed directly into data folder will be loaded prior to .vp files content.
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edit: oopsy...
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My bad I thought the shield hit ani was specified in either the ships or weapons tables. (I vaguely remember hearing that the new weapons in the media.vps had different shield hit anis depending on which weapon was used or which ship was hit and I can't think of a way for that to work without table changes).
EDIT : *Looks at weapon_expl.tbl in the mv_effects_c.vp. Suddenly not so sure he was wrong after all.* In fact considering the fact that I don't see the new effects in SoR (which has no new anis at all at the moment) but does have a new weapons.tbl I'm convinced that I'm not wrong here.
The problem is that Lightspeed altered the weapons.tbl and the weapon_expl.tbl to include new shield hit anis. Simply change all the entries to the old one (I don't think it matters which table you alter but table editing is not my forte) and you'll get the old shield hit back.
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Thanks guys for your thorough responses. I am just too used to the old ones myself. The new ones don't seem like Freespace. :)
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1) Shield hits are NOT in the tables. I have NOT changed the shield hit. In my tables there's NO references whatsoever to shield hits.
2) The 'new' starfield code is there since Freespace 2 v1.0. There's ALWAYS been that "line connect" type of star drawing.
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*deleted*
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um there is no "new starfield code" -- it's the same old code
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Yeah, WTF? Motion lines for stars has been around since FS1...
And you can specify shieldhit by species in Kazans new Species_defs.tbl. Which rocks.
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ty BW :D
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Originally posted by Lightspeed
1) Shield hits are NOT in the tables. I have NOT changed the shield hit. In my tables there's NO references whatsoever to shield hits.
I'm confusing weapon impacts with shield hits. They do after all occur at the same time. I'd noticed the new weapons impacts but not the shield hit.
That explains my confusion. The question now is was Shadowfox similarly confused or not? :)
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Originally posted by karajorma
That explains my confusion. The question now is was Shadowfox similarly confused or not? :)
I just loaded it up, and I think you are right. Silly me.