Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lightspeed on August 02, 2004, 02:44:02 pm

Title: New background nebula release
Post by: Lightspeed on August 02, 2004, 02:44:02 pm
Another step closer to the final release :)

(http://www.penguinbomb.com/lightspeed/screenshots/nebulae/SMW01_038.jpg)

(http://www.penguinbomb.com/lightspeed/screenshots/nebulae/SMW01_040.jpg)

Full previews, as always, in the Milliways gallery.

Nebula pack #06 with tables & test mission (http://www.penguinbomb.com/lightspeed/FS2_Nebula_Backgrounds6.zip)

Enjoy :nod:
Title: New background nebula release
Post by: Black Wolf on August 02, 2004, 02:49:37 pm
w00t! Now I just need more space in FRED so I can see 'em all...

As usual, looking sweet, though familiar - are these the same colour scheme as an existing release?
Title: New background nebula release
Post by: Lightspeed on August 02, 2004, 02:52:44 pm
A bit. There's some cyan ones (Set 4 IIRC), and these ones are blue. Much softer, much more gaseous than the cyan ones :)

For comparison:

Blue one (http://www.penguinbomb.com/lightspeed/screenshots/nebulae/SMW01_039.jpg) | Cyan one (http://www.penguinbomb.com/lightspeed/screenshots/nebulae/SMW01_013.jpg)
Title: New background nebula release
Post by: CptWhite on August 02, 2004, 03:04:14 pm
excellent as always lightspeed - by the way there are some errors on the PCX files of your planets that i spotted - i corrected them for the babylon project effects pack but you might want to check them - the "pure green" was 254,254,254 or something on a few of the maps - i manually edited the palette so they displayed correctly.
Title: New background nebula release
Post by: Lightspeed on August 02, 2004, 03:07:49 pm
That must be because I never actually made PCX versions of my planets.

There's TGA and DDS versions, both fully alpha blended on whatever background you choose. I think someone else made PCX versions at one point, though.
Title: New background nebula release
Post by: jdjtcagle on August 02, 2004, 03:13:39 pm
Lightspeed one day were still planning to fred these thing right? :)
Title: New background nebula release
Post by: Gloriano on August 02, 2004, 03:21:20 pm
Wow, really nice work :)
Title: New background nebula release
Post by: Sigma957 on August 02, 2004, 05:05:46 pm
Looks fantastic :yes:
Title: New background nebula release
Post by: Turambar on August 02, 2004, 05:08:56 pm
whoever is doing the re-nebulizing of the main FS2 campaign should start now, so we dont have to wait as long
Title: New background nebula release
Post by: jdjtcagle on August 02, 2004, 05:14:04 pm
I'm waiting for lightspeed (and when I get done wiht my TVWP stuff) and is there a way to add more stars in one mission without all the extra ambient lighting?
Title: New background nebula release
Post by: Lightspeed on August 02, 2004, 06:26:18 pm
by editing stars.tbl. Don't wanna do that, though. I will FRED through the main campaign with jdjt, once this is done, though.

Or, put it this way, we'll make templates for each system, and then assign them to the missions. That's what I was/ I am collectiong your background compositions for :p
Title: New background nebula release
Post by: jdjtcagle on August 02, 2004, 06:29:53 pm
Ok, just haven't heard much from you :D
background compositions?
You mean my stars?
Title: New background nebula release
Post by: Lightspeed on August 02, 2004, 06:36:46 pm
Nope, I mean complete nebula background info spews to use in missions.
Title: New background nebula release
Post by: jdjtcagle on August 02, 2004, 06:39:07 pm
Oh my bad...
I'll be ready when your are :nod:
Title: New background nebula release
Post by: Taristin on August 02, 2004, 06:49:07 pm
Oh yeah. I donated one of them...
Title: New background nebula release
Post by: Lightspeed on August 02, 2004, 08:28:08 pm
You did. I have it here :)

Champion is Roy Fokker so far - he contributed THREE settings :)
Title: New background nebula release
Post by: jdjtcagle on August 02, 2004, 08:39:04 pm
Wait you used the ones I made? :confused:

Sorry... :p

You must know by now, its hard to explain to me

BTW, your Sig...
Does it say "LSD 42" :D
Title: New background nebula release
Post by: Lightspeed on August 02, 2004, 09:58:25 pm
huh? I don't get what youre trying to tell me.

And yes, my siggy does say LSD 42.

LSD is an insider joke with my wingman, and is an abbreviation for LightSpeeD - the 42 is the--; well, you know. :D
Title: New background nebula release
Post by: jdjtcagle on August 02, 2004, 10:03:43 pm
Nevermind, I was thinking you said you used my nebula I made...

42, I'll find out... somehow :p
Title: New background nebula release
Post by: Rictor on August 03, 2004, 12:09:53 am
Hmm, I must say, I don't liek it as much as your previous releases. Its still miles better than vanilla FS2, but it just seems somehow...too colourful and vibrant. If you remember way back when all this (nebulas) was just starting out, tthe example was "EVE like", and I think this is straying from that a bit. Not that I think you should keep on the straight and narrow so to speak, it just seems to me that your other releases (some more than others) are more...subdued and...elegent I guess it the word I would use. But also in the "texturing" of the nebula, if you know what I mean, this one seems to be drifting back to the plain FS2 style a bit. Sorry to give negative criticism (or more accurately, not fully positive criticism, since I still consider this to be overall a positive change) but I guess you asked so I had to speak my mind.
Title: New background nebula release
Post by: karajorma on August 03, 2004, 05:31:24 am
Quote
Originally posted by Lightspeed
by editing stars.tbl. Don't wanna do that, though. I will FRED through the main campaign with jdjt, once this is done, though.

Or, put it this way, we'll make templates for each system, and then assign them to the missions. That's what I was/ I am collectiong your background compositions for :p


Can you release the templates as a pack too once you're ready? I have a few missions set in systems which appear in FS2 and I'm a stickler for staying close to canon if I can :D
Title: New background nebula release
Post by: Singh on August 03, 2004, 08:37:57 am
Quote
Originally posted by Lightspeed
by editing stars.tbl. Don't wanna do that, though. I will FRED through the main campaign with jdjt, once this is done, though.

Or, put it this way, we'll make templates for each system, and then assign them to the missions. That's what I was/ I am collectiong your background compositions for :p


You guys need any help? I do have a copy of the mission I redid (the one with the Colossus going down) here somewhere...but it got corrupted I think.
either way, i think I could help - sometimes combining the new and old nebulas do make nice results ;7
Title: New background nebula release
Post by: Kazan on August 03, 2004, 09:42:49 am
can you add in bitamps with various sized stars
Title: New background nebula release
Post by: jdjtcagle on August 03, 2004, 11:12:41 am
Quote
Originally posted by Singh


You guys need any help? I do have a copy of the mission I redid (the one with the Colossus going down) here somewhere...but it got corrupted I think.
either way, i think I could help - sometimes combining the new and old nebulas do make nice results ;7


Yeah, if anybody has in-game fixes I think it would be better if we added those :nod:

I think we are going to do one with stars that appear in the real world and just the Freespace 2 canon stars in the other... :)
Title: New background nebula release
Post by: Taristin on August 03, 2004, 12:06:07 pm
Quote
Originally posted by Kazan
can you add in bitamps with various sized stars


That was ruled out because the background stars streak when you move, but bitmap ones don't. It'd look funny.
Title: New background nebula release
Post by: jdjtcagle on August 03, 2004, 12:16:13 pm
Can we changed the way lights are rendered to get the same effect?
Title: New background nebula release
Post by: Kazan on August 03, 2004, 12:16:21 pm
i still want them -- we can implement motion-blur for all background objects (obviously activated per-bitmap by-flag)
Title: New background nebula release
Post by: jdjtcagle on August 03, 2004, 12:18:18 pm
*eye's widen*  :eek:
Title: New background nebula release
Post by: CP5670 on August 03, 2004, 04:29:15 pm
Lightspeed, any idea on when you will release the final version? I am holding off putting these in my missions only because you are still releasing major updates to them. :)

There are one or two nebula graphics in each set that seem to be almost completely black though and can probably be removed, although I haven't seen how they look ingame.
Title: New background nebula release
Post by: übermetroid on August 03, 2004, 04:40:39 pm
I'll download this when it gets put in the .VP files...  :D
Title: New background nebula release
Post by: Lightspeed on August 03, 2004, 05:31:44 pm
Well, I have two more sets planned - unless someone has a very specific wish i'll be finished after that.

Kazan: Motion blur for all background images? When/If that gets implemented, I could probably do some - Although I'll first wait for the new star background system, that someone *cough RT(?) cough* wanted to code. :)
Title: New background nebula release
Post by: Singh on August 03, 2004, 11:21:09 pm
Quote
Originally posted by jdjtcagle


Yeah, if anybody has in-game fixes I think it would be better if we added those :nod:

I think we are going to do one with stars that appear in the real world and just the Freespace 2 canon stars in the other... :)


I'll PM any templates I can finish up using whatever nebs LS has released till now.
*goes off to look for the Sandwich's mission background pack :D
Title: New background nebula release
Post by: Lightspeed on August 04, 2004, 12:18:29 am
Great, just copy n' paste the spew from the mission file and PM me. It'll be added to TehBackgroundLibrary(TM).
Title: New background nebula release
Post by: kasperl on August 04, 2004, 03:51:24 am
Lightspeed: When/if I do release the random mission builder, could you lend me that pack?
Title: New background nebula release
Post by: Lightspeed on August 04, 2004, 04:48:37 am
Of course. I will release the complete system table when i'm through with jdjtcagle :)

Important Note: Nebula Release 6 zipfile has been updated. There was a minor cosmetic flaw with nebulF1-main which has been fixed. If you have downloaded the release already, you'll have to download again to have the updated file.
Title: New background nebula release
Post by: Fafner on August 07, 2004, 02:42:54 pm
those nebulas look great

some soild work there mate
:cool:
Title: New background nebula release
Post by: KARMA on August 07, 2004, 03:45:23 pm
Quote
Originally posted by Kazan
i still want them -- we can implement motion-blur for all background objects (obviously activated per-bitmap by-flag)

actually that's something I'd like to see.
Or at least make it so the game doesn't generate it's own stars at all.
My dream is to have something like a glowmap for the stars in the background, I mean a black/white image that will tell the game where to draw the stars, of which size, and maybe of which colour and intensity too.

BTW I'm using nonetheless bitmap stars, it doesn't look weird IMHO (actually it seem that those who tested my backgrounds didn't even realized that there were bitmap stars all over the sky) but it surely would work better with a new system.
Title: Re: New background nebula release
Post by: lefkos on May 18, 2007, 04:46:42 am
aww man! the link is broken :cry:
is there an other place to download it?
Title: Re: New background nebula release
Post by: Kazan on May 18, 2007, 08:48:31 am
what is with the ****ing newbs and ressurecting 3 year old threads?
Title: Re: New background nebula release
Post by: Wobble73 on May 18, 2007, 08:49:41 am
I think you mean

:necro:
Title: Re: New background nebula release
Post by: phreak on May 18, 2007, 12:07:41 pm
Damn and I thought LS was back.
Title: Re: New background nebula release
Post by: ARSPR on May 18, 2007, 02:04:42 pm
aww man! the link is broken :cry:
is there an other place to download it?

Check this thread (http://www.hard-light.net/forums/index.php/topic,42765.0.html). IIRC you also need to put Taylor's media patches because some of the nebula were bad-alpha-mapped. Get media data and patches from here (http://www.hard-light.net/forums/index.php/topic,39905.0.html).

Media vps 3.6.9. WILL have these nebula data included. You won't need any other extra data
Title: Re: New background nebula release
Post by: MP-Ryan on May 18, 2007, 03:57:06 pm
aww man! the link is broken :cry:
is there an other place to download it?

Check this thread (http://www.hard-light.net/forums/index.php/topic,42765.0.html). IIRC you also need to put Taylor's media patches because some of the nebula were bad-alpha-mapped. Get media data and patches from here (http://www.hard-light.net/forums/index.php/topic,39905.0.html).

Media vps 3.6.9. WILL have these nebula data included. You won't need any other extra data

In mv_effects?
Title: Re: New background nebula release
Post by: ARSPR on May 19, 2007, 06:16:57 am
In mv_effects?

Nope, in mv_adveffects. It could be too much work for low-end computers.
Title: Re: New background nebula release
Post by: MP-Ryan on May 20, 2007, 07:08:52 pm
In mv_effects?

Nope, in mv_adveffects. It could be too much work for low-end computers.

I guess I shoud make an effects patch with the LS nebs then for those of us who can run them, but can't run the whole adveffects package.
Title: Re: New background nebula release
Post by: Grizzly on May 24, 2007, 11:20:22 am
In mv_effects?

Nope, in mv_adveffects. It could be too much work for low-end computers.

I guess I shoud make an effects patch with the LS nebs then for those of us who can run them, but can't run the whole adveffects package.

There is already one there... The link can be found in my site, below graphics... the site is in my signature by the way.
Title: Re: New background nebula release
Post by: MP-Ryan on May 24, 2007, 01:11:55 pm
In mv_effects?

Nope, in mv_adveffects. It could be too much work for low-end computers.

I guess I shoud make an effects patch with the LS nebs then for those of us who can run them, but can't run the whole adveffects package.

There is already one there... The link can be found in my site, below graphics... the site is in my signature by the way.

Josh, does this VP contain BOTH the upgraded nebulae and the new LS nebulae?