Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Black Wolf on August 04, 2004, 12:19:00 pm
-
Now I know many (far, far too many) never actually did get into FREDding (and there's no excuse for that :p) but for those of us who have, what got you started?
In my case, I've always been unable to resist the temptation of fiddling with game editing tools, especially when they come packaged with the game the way FRED did. I'd started playing Freespace out of order with FS2, but a combination of only having the OEM version, and not having a powerful enough comp to run it (personally that is - my brothers and the family computer could both play it OK) meant I spent most of my time with FS1, and therefore, FRED1. Now, anyone else who's ever played with FRED 1 will know that there's nothing even close to the walkthrough - the help documentation is... inadequate to say the least, but it was better than tha provided with some games' modding tools, so I figured out how to place ships, and managed to make some rather long missions that didn't feature anything more complex than timed arrival cues.
Eventually, after a long time, and a lot of help from VBBites, I managed to get a decent grasp on FRED1, and started making some halfway decent missions, though I never actually released anything. About this time I got access to FRED2, and started splitting between them. Fortunately I'd read all the other newbies asking about how to make beams fire and suchlike, so I made few of the more common FRED2 mistakes, and eventually got reasonably proficient at the new features in the second installment of my favourite modding tool. (ie. the only one I was a capable of using).
-
I don't fred anymore. I used to. And when I did, it was Fred 1. I somehow figured out how to do most of the stuff on my own. And I cheated and made a 1 mission campaign where I was in an Osiris, bombing a Typhon, worth 10000000 points so I could become an admiral...
-
I used to fred, never made an actual mission if that's what you're saying. I just wanted to see stuff blow up, pit ships against other ships, etc...
-
I am a real level/map/mission design addict. Finding FRED was not hard. :). After the gappy mission simulator in XWA, I found a good shelter in FRED to make my own space missions. If there weren't FRED, I wouldn't be here. If XWA had a better mission simulator/editor, I wouldn't be here, either.
-
Aye, the whole reason i found the VBB, was the FRED forum...
-
Freespace 1. :nod: I got the DVD OEM version with my DVD drive, and I was fascinated to find FRED bundled with it. I jumped in and started messing around with it (to me it seemed incredibly intuitive) before I even finished the main FS1 campaign. I actually didn't read the walkthrough until much later... I just figured out how to use it on my own. After finishing Freespace 1 and Awakenings, I started work on my own campaign, which evolved into Fortunes of War. I'm happy to say I'm still working on it; I have several missions left to do but I look forward to releasing it. :)
-
What got you into FREDding?
Because I want to make kick ass missions for a kick ass game.
The main reason is that I want to see the capital ships duel it out.
-
What else could I do after I finished the main FS1 campaign in all imaginable ways? :)
-
Complete FS2. :p
-
Just felt like using my own ideas to do make missions and what not.
-
I think its the raw fact that it is SO easy to use, and the ability to do whatever you want with it is fairly simple. Its about as fun as the Neverwinter Nights map editor, where you can just custom make everything. I discovered a lot on how Fs2 was made just by looking at the options in FRED. I started FREDing about a year ago, made a 3 mission campaign that sucked, made individual levels from there, came here, the list goes on...
-
Because I could. :D
Seriously, because I had the ideas, the 'skill' and the time to expend.
-
Originally posted by TopAce
I am a real level/map/mission design addict. Finding FRED was not hard. :). After the gappy mission simulator in XWA, I found a good shelter in FRED to make my own space missions. If there weren't FRED, I wouldn't be here. If XWA had a better mission simulator/editor, I wouldn't be here, either.
Same here, I loved making missions in XvT, but XWA it got me out of it because of the shareware editor that wouldn't let me do too much, but I still had some fun with the skirmish editor ;). Once I got FS2, I also discovered FRED. It was a little more complex at first, but very simple once you did the walkthrough mission.
-
Originally posted by Black Wolf Now I know many (far, far too many) never actually did get into FREDding (and there's no excuse for that :p) but for those of us who have, what got you started?
I guess for me, was finding that FRED icon, in the start options! ;)
Everytime a game comes out with a mission editor, i always like to dabble with it. Started out making maps for Unreal Tournament, a few years back, and kept dabbling with mission editors in every game since. I´m a little ashamed to admit it, but i kind of missed it the first time. It wasn´t until i started playing the campaigns all over again, that i found out about FRED being there... :hopping:
Anyways, i just do it for fun, and understanding how it´s all done. I don´t release anything, it´s just to get some added fun. Like placing 20 shivans in a map all at once against just me, and let the fun start!
:D
-
Basically I noticed the FRED icon and clicked on it. Tried the quickstart guide and made the ship vs shivan mission.
Then I read through the guide some more, discovered the walkthrough made that mission and I was hooked.
Then what did I do? I made the newbie mistake of deciding to write my own campaign. 3 years later and I'm still pluging away at it :)
-
During the VBB time an idea for a campaign story popped into my head and, well that prettymuch started it and I made the campaign (Enemies United). I don't FRED anymore though... ... perhaps I should try it again.
-
First, out of necesity to be cool, and join a campaign, and fit in , and comform to peer pressure.
Then, out of necesity, to make my own campaign, to fit in, and to conform to peer pressure.
-
I changed every mission in the FS1 main campaign to have three or four times more enemy ships. That was a long time ago, and very fun. ;)
-
Originally posted by TopAce
Complete FS2. :p
They never sold FS2 here, and I didnt have any chance to get it till 2001, at a big computer mess. :)
-
The ease of use, mostly. Well, the RELATIVE ease of use - tying together a campaign and making your mission work exactly like you want it to is a different story, but doable. :)
-
I did not read the walkthrough, I like experiencing things myself. The first major problem for me in FRED that I did not know how to place ships. :)
-
I've never fredded. Well, I've fredded a test mission with a mara, to check models and effects on FS2.
But I can't fred with warships because I have a small system and usually FRED would just CTD or hang the computer.
-
I really got into FREDing when I started getting bored with the main campaign and lost my faith in the ST campaign. I started with basically fighter vs fighter then started moving to more complex missions. I occassionally made a few (nonvalidated) missions for FS1 multiplayer that me and the few ghosts that still play(ed) FS1 would play on.
-
EDIT: Gah, double post.
-
I did a little Alpha 1 vs. 50 Basilisks mission (on very easy) then proceeded to build a battle of endor.
To this day I'm a crappy fredder 'cause I never learned sexps well. To all would be FREDers...learn sexps..
-
My first mission was a red alert mission where you had to defend the Galatea, an Orion, versus one of every Shivan vessel. The Galatea was at 75% and disabled. There were no events, cuz I didn't understand SEXPs at that time. The player flew a Ulysses and had the Ulysses standard armament. Needless to say, I never beat that mission- mainly because it took so long!
-
Your FRiEnD
-
Well I'am doing only test missions
-
I bought FS1 because of the promise in the demo that you'd be able to create your own missions using the same tool as the devs. Needless to say it satisfied all my expectations - I'd wanted to make space sim missions for ages and XvTED was a bit of a crappy editor (and of course, FS owns Star Wars any day of the week).
-
Speaking of FRED, I'm having some trouble with the FRED 2 walkthrough and I would appreciate it if you guys could help me. I'm in the section where you're supposed to assign the GTFr Pelican a "has-docked-delay" SEXP and supposedly it would depart right afterwards. Before I had assigned the designated SEXP everything went well, the Freighter docked with the cargo and just stood there because it had no further orders, but when I assigned the SEXP the Freighter just disappeared from the mission. It was still there in the editor, but it did not show up at all in-game. So, basically, what the hell is going on?
-
Did you add the sexp to the "arrival cue" box instead of the "departure cue"?
-
Originally posted by Goober5000
Did you add the sexp to the "arrival cue" box instead of the "departure cue"?
lol... whoops :lol:
-
One thing got me into Fredding... Max Sterling and his gang of mad modders and a little project called ROBOTECH...
now with 1gig of voice captures this alone is so unrealistic for a mod... (but I like it!)...
Plus I can't wait to kill sdf-1 for real when Trashman finishes her. For the past two years Khyron has been ramming a re-skinned Orion! :eek2:
-
Ummmmmm........
BoE syndrome actually :nervous:
At least now im over that.........I think :shaking:
*runs
-
lets see i have tried to fred several times since i got freespace but could never grasp it :'(
-
You did try the walkthrough I assume?
-
Originally posted by silverwolf
lets see i have tried to fred several times since i got freespace but could never grasp it :'(
CTRL-click on the grid and you will feel fine. :)
After the first placed ship, everything is easy and obvious in FREDing. Did you try any of the tutorials? Even ones at HLP or the official walkthrough by Volition?
-
I started fredding because i was using the FS2 demo as space combat to determine the amount of drop ships that made it planetside for a mech3 league i developed. anyway...i bought fs1 and played the campaign...and then made what is arguably the "worst ever freespace campaign". mostly it was a learning exercise. Then i bought fs2 with the intention of creating new missions for the space combat portion of my league, but with the advent of mech4, my league died, and since i didn't like mech4 there was no building it for that. anyway.....i kept fredding, cause it was fun to see my creations come to life.
of course i am still learning, i have yet to ever use a variable in any of my missions....mostly cause i have never needed one so i haven't bothered to explore them and figure out how they work.
-
I've never understood why people are so scared of variables :) They are pretty easy to use.
-
just never had a need of one...so i never bothered to explore them.
-
The thing I found with variables is that although you don't need them when you first start FREDding once you investigate them a little you find ways to use them that you'd never have thought of previously.
-
well i just looked at the resources mpage there are no HLP fredding tutorials unless they are in the wiki
-
Try
http://www.swooh.com/premium/Darkage/site/Tutorial.htm
and
http://www.nexus.hu/harace//FSHelp.doc
And of course try clicking on the help in FRED to get to the bundled walkthrough.
-
Started it when I realized I could put my imagination to more use than star trek stories, and actually experience it.
That, and the chicks. ;)
-
I couldn't even place ships at first, but now I have made a mission that lets 2 capships battle without circling each other forever and without adding waypoints!
Find out how at http://www.hard-light.net/forums/index.php/topic,25581.0.html
-
I started FREDing to do things with WCS when it was released... then I joined a few projects, including the project I'd wanted to work with anyway :P.