Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on August 08, 2004, 04:11:51 pm
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YES! YES! Finally!
(http://img15.exs.cx/img15/310/SDFp1.jpg)
(http://img15.exs.cx/img15/4038/SDFp2.jpg)
It is done, textured, turreted and POFed!
The only thing missing is paths.
Two version here - with carriers(SDF1b) and without carriers(SDF1a) and with weapon files and everything else...
SDF1(1mb) (http://www.swooh.com/peon/Trashman/Misc/SDF1.zip)
And the textures:
Textures (90kb) (http://www.swooh.com/peon/Trashman/Misc/Tex.zip)
The SDF1 is full of weapons, but the b version has 5 more turrets (on the carriers)
So:
- Main gun (2 turrets, one on each side)
- Rail Gun (4 Turrets)
- Heavy Cannons (9 turrets)
- defense cannon (55 turrets)
- heavy missile launchers (4 turrets)
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You are the man Trash, The TRASHMAN! Now get those fighters and some battloids cranked out! :D
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Wow!
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Nice stuff. How about some ingame stuff for size comparison etc ?
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This was the pimp thread, go to the official robotech thread (BUMPED) I just posted some pics of SDF-1 tearing a Sathanas a new one... Had a major glitch though.
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where's that bird who does the singing ?:p
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ARGH! Forgot to add the follwowing lines in the subobject section of PCS for the Main Gun1&2 and tfixed!&2
$special=subsystem
$fov=10
$name=GunTurret
Without them, they will not fire...
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coolness :)
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that is very nice :nod: what are all those other ships i see in that list of tech ships: GTF phoenix, GTB thunderbolt, PATr barracuda, GTCv cobra, GTACar Lancer, GTMSC Gallileo, GACRS Integrity, GTSb vanguard, GTCar Galaxy, and GTMFR Excalibur.... sorry im nosey:nervous:
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hmm if i remember those are for dawn of the apocolypse. damn i used to work for that project lol
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What makes it's dimensions super?
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how long it is :D ?
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4900m
Had to make it 4 times linger than it sez in the oficial data, simple becoause they got the dimensions all wrong... Theres no way a fighter could fir in the fron hanagar if the thing is only 1200 m long...
@Night Hammer - that are all ship I've done..I?ve put some of them for download, some I still haven't..
you can get a few of them here: http://www.swooh.com/peon/Trashman/Misc/
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4900m
Had to make it 4 times linger than it sez in the oficial data, simple becoause they got the dimensions all wrong... Theres no way a fighter could fir in the fron hanagar if the thing is only 1200 m long...
@Night Hammer - that are all ship I've done..I've put some of them for download, some I still haven't..
you can get a few of them here: http://www.swooh.com/peon/Trashman/Misc/
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4900m
Had to make it 4 times linger than it sez in the oficial data, simple becoause they got the dimensions all wrong... Theres no way a fighter could fit in the front hanagar if the thing is only 1200 m long...
@Night Hammer - that are all ship I've done..I've put some of them for download, some I still haven't..
you can get a few of them here: http://www.swooh.com/peon/Trashman/Misc/
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yeah...triple post :yes: :yes: :yes:
nice ship nonetheless :)
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Sweetness :)
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Can't delete them... Darn dflkjgbkvjbasèvjsangbæ
hehehe..:D
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DUDE, thats awesome. I hope this bodes well for the robotech MOD.
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Woah! Double Déja Vú
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4900m?
ermm *thinking*
no wonder.
I always thought the announcer says "the craft measured three quarters of a mile"
but he must/should have said " the craft measured three times of a mile" :eek2:
let's see:
1 mile = 1600m;
3x 1mile = 4800m;
how about this calculation, trashman?
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we know! Problem is IN GAME the sdf-1 would be tiny. Plus I found out the civillian city was actually iin the REAR compartment in cruiser mode. 70,000 non-crewmembers relatively jammed into one section of the ship. Plus all the space required for 212 native fighters, a destroid contingent, on board military basic training facility, munitions factories, repair bays, ect...
Just cause it was stated as 3/4 of a mile, in MANY scenes of the animation the ship was showed to be WAY larger and the worse culprit is the landing sequence... Originally there are 7 landings bays per side of the bow struts. Trashman modeled 4 per side that a veritech can land in (though I would like to see them go deeper and have fighters pour out from them to atttack! ;) ) That alone should show you the scale of the ship as it would be in real life using those landmarks.
I think the original battlestar galactica also suffered from the "floating scale" issue. We know how wide the landign bays should be cause of HOW the vipers launch. They launch from the SIDES and only land on the visible runways. As there are huge bays behind the tubes and you can clearly see the other vipers in their launching berths the two side pods must be enormous! I'd say a good size for Galactica would be around 2000m NOT the 650 meters cited by many referances cause at that size would make the landing pods unworkable for the amount of room we know they utilize sideways !!!
l8tr!
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Yeah..If I went for 1200m, no fighter would possibly FIT in the forward hangar bays....
B.t.w. - new zip is on the Official Robotech MOD Thread...
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Why not? 1200 are a lot of meters.
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I hurt my finger at work, we already had this discussion last month in the main thread with Ryuune...
Do you know how messed up this is typing left handed?, plus my finger feels like it wants to fall off ;D (cd machine smashd it 2 hours ago, ouch!)
anyway go HERE!
http://www.hard-light.net/forums/index.php/topic,19766.0.html
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Sounds maybe stupid, but how do I get it to show up in FS2?
(and in which? Original or SCP? )
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Paste the stuff from the TBL file in the appropriate tbl's.
The ship description part in the ship.tbl and all the weaponsin the weapons.tbl (in FS2/Data/Tables)
Copy the POF in FS2/Data/Models
And you're good to go....
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Except that you'll need to write your own missions with it in at this point :D
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ok i have done all the st....
what the???
i get some parsing errors with the entries for the weapons.tbl
and when trying to look at the ship, fs2 breaks and wants to have a lot of textures (Victory19, Behemoth17, Invisible and such)
erm, can you give me a link to your current model?
(and if you don't mind, a link to the *.cob file of your sdf1 as well since i have problems getting it into blender)
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Where did you put the textures? They should go in Freespace2\Data\maps (or moddir\data\maps if you're using FS2_Open and the -mod command line).
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The textures are in the Tex.zip right next tot the SDF1.zip downlaod in this thread..
The only thing that might be wrong with the weapons is the trail on the railgun(uses fancy bitmaps). Simply remove the trail section in the weapon.tbl and it will probably work. (Check if the other weapons have some fancy trails too and remove them if necessary)
You can find the Tex.zip here (and the latest SDF1n.zip)
http://www.swooh.com/peon/Trashman/Misc/
*I've put more time and effort into this ship than anything else I've done. Varilus blueprints and geometry errors drove me crazy but I pulled it off..and with a reasonable polycount too..Kinda hoped this would be a Highlight....*
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Error: Couldn't open texture 'Victory19'
referenced by model 'SDF1.pof'
File:C:\projects\freespace2\code\Model\ModelRead.cpp
Line: 1802
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
i found in tex.zip :
Behemoth0.pcx
Lexington25.pcx
SDF1Dark.pcx
SDF1Blue.pcx
SDF1Red.pcx
the texture stated in the error above does not exist either in tex.zip or the fs2-package (i use vanilla-fs2)
BTW trashman are u kidding?
SDF1 is THE ship that made Robotech become Robotech.
Calling it a highlight is rather underestimating(german: untertreiben) its true value :D
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'think he means the HLP News Highlights....
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I do...
Updated the tex.zip...try it with this:
TEX.zip (http://www.swooh.com/peon/Trashman/Misc/TEX.zip)
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to clear up some confusion...
Trashman made the SDF-1 and just now sent me some untextured veritechs (VERY NICE WORK!) He made table for the SDF-1 and the SDF-1's weapons...
Now I have just finshed the first conversion of the battloids for red and blue alphas as well as the red, blue and green alpha fighters themselves this evening! I am using the Herc2 tables for now until we get all teh models ready as I am not a table person. I have the original mod and later on will retweak someof teh old weapons and then translate THAT old RT table into the new FS open build but that will be MUCH later..
It's been almost 2 years trying to get progress done and only now some momentum is getting started... Give it some time..
read the other thread, that is for main info and posts.. This one is to PIMP SDF-1!!!
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I allmost forgot...GRG, I did weapons for veritechs too..
I can send them to you once I re-pose those aplha's...
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Wow, massive. Congratulations, TrashMan. :)
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GRG, you wanted something like THIS:
(http://img55.exs.cx/img55/2796/Alpha.jpg)
*Bad news..I forgot to clikc save.. I'll have to move the legs again (I saved after moving the torso and arms..)*
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Wow. Hard to believe you did that in TrueSpace... :yes:
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Very Nice good work :)
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WOOOT ! That's an incredible Alpha!
keep it up! :yes:
erm.... the tex.zip brings me to a page with this message:
Forbidden
You don't have permission to access /peon/Trashman/Misc/TEX.zip on this server.
:(
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I was worried cause it's only like 717poly's but it still looks good in game (the textures really make it standout unlike a lot of robot types I've seen for Quake or HL, they got some kick ass models but they put these ugly textures on them take take away from their potential.
Teh cool thing is once the alpha pof is done all you neeed to do is copy it 3 times and rename them in model view easily cause their share 1 texture (alphafan) but are named per alpha type like alphab1-3 (for blue) Just change that one letter 3 times.
The red battroid is alphar1, and when I get teh green texture and shadow textures a simple copy and edit to alphag1 and alphas1 will have all 4 batroids or alphas done!
That what I didi first with the BLUE one I did all the orienting texture aneming and gun/missile coordinates, thruster glows... then copied it 3 times (save myself 3 times the work!)
NARF! :nod:
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hehehe.. I was bored so I pofed and tested it:
http://img43.exs.cx/img43/8913/screen00.jpg (http://img43.exs.cx/img43/8913/screen00.jpg)
http://img43.exs.cx/img43/9374/screen01.jpg (http://img43.exs.cx/img43/9374/screen01.jpg)
b.t.w. - you don't need 3 models. Just one. thanx to the SCP, in FRED you can now assign difeerent textures to different ships...
EDIT: Try the texture download now...
EDIT2: I didn't do teh Alpha.. I jsut tewaked it and changed it's pose os it oesn't look like a stiff...
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can we roll this back into one thread.. the main one?