Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Swamp_Thing on August 09, 2004, 01:49:34 am
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It´s a bird!!
It´s a plane!!
No, it´s just a cube...
;)
(http://uploads.the-spectrum.org/Anave1.jpg)
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Some cube, I say. Looks very nice. :yes: Reminescent of a 158th bomber.
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oh that looks very cool :D :yes:
what prog?
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I like. Bit wary of the no. of polys on the things connecting the top engine / ventricle thingie as compared to the rest of the ship, tho. you may want to consider sharpening the edge of the wings / tailfins too.
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Sweet :) :yes:
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Smooth out the cockpit/fuselage a little. It looks way, way low poly compared with the rest. Otherwise, 'tis very cool.
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It definately has something.. Is it a kind of Interceptor? It looks very fast.
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TS, eh? You gonna boolean those little front arms into the model? I hear TS is horrible with booleans...
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Wow, cool. What are you using it for?
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How many polies?
Which Program did you use?
Why is it so short?:nervous:
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That's definately TrueSpace. I can tell by the little dohickey on the bottom right.
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Originally posted by Getter Robo G
It definately has something.. Is it a kind of Interceptor? It looks very fast.
It's a 'new kind' :) Looks quite gun-shippy, with that cockpit.
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I like it.
It is actually ugly in charming way - being so robust and snotty just gives it a character that even the all beautiful smooth sporty ones can't get.
I really like it.
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just don't think of putting it in the game :doubt:
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eh eh, i really wanted to add some more detail to the front, but the poly count is already a bit steep. I was thinking of keeping the front faces clean, to add the detail with bump maps and a good texturing.
The fins could be worked, but again, the poly count is scarying me...
As most have guessed it, its a Truespace model.
Here´s the back and top views.
(http://uploads.the-spectrum.org/Anave2.jpg)
(http://uploads.the-spectrum.org/Anave3.jpg)
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Looks kind of Freelancery. You still didn't say how many polies.
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Originally posted by Liberator
Looks kind of Freelancery. You still didn't say how many polies.
It´s way too big. Has 3.000 polys, if not triangulized. 8.000 polys after triangulation.
There´s a whole lot of triangules that are completely unnecessary, but the Truespace engine makes them anyway.
I´m gonna clean them out now, and try to drop it to half the polys. Won´t be so detailed, but what the heck...
:rolleyes:
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don't bother with the triangulation tool. You'll spend more time removing excess edges. I'd be inclined to agree with Aldo with the central engine tubes too.
Real nice work though.
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Ok, did a bit of work on it, and got it down to 2300 polys. After triangulation, it rises to 4900 polys.
Took out a few details, cleaned up the geometry, added the low poly guns, the cockpit fin and support-ship lock point.
Here it is:
(http://uploads.the-spectrum.org/Anavecompleta4.jpg)
What do you guys think?
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Originally posted by magatsu1
I'd be inclined to agree with Aldo with the central engine tubes too.
What??? That´s my favourite part! Reminds me of a Cadillac V-12 engine!
:D :D
I was thinking of adding another pipe to each side, even. No way i´m taking it out, it gives the model some spunk!
;7
(http://uploads.the-spectrum.org/Anavecompleta2.jpg)
(http://uploads.the-spectrum.org/Anavecompleta3.jpg)
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Don't take it out, just polyreduce. For an area that small, that many polys is disproportionate to the rest of the model.
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It seems that as soon as i finish one model, i grow to hate it, and start a new one!!
I just made this one, and i have to say it´s the best looking so far, to me at least. I really love this one!! And the poly count is just 2600 polys. With triangulation, it would go to about 5000.
With a good paint job, it´s a beaut...
:D :D
(http://uploads.the-spectrum.org/Anavecompleta8.jpg)
(http://uploads.the-spectrum.org/Anavecompleta5.jpg)
(http://uploads.the-spectrum.org/Anavecompleta6.jpg)
(http://uploads.the-spectrum.org/Anavecompleta7.jpg)
I love doing this ****!! I think i´m starting to get the hang of it.
;7
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You need to spend more polys on the cockpits and less on the details but I quite like both designs so I'm not going to complain too much :D
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I like both of those designs, man - very clear form, plenty of details. You really are maturing very quickly in this - keep it up man, the sky's the limit. :nod:
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Swamp_Thing: Check your PMs.
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you're still wasting polys on those tubes....Make 'em diamond shaped (rather than true round)
Don't know why, but the first one reminds me of the racers from F Zero
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Originally posted by magatsu1
you're still wasting polys on those tubes....Make 'em diamond shaped (rather than true round)
Don't know why, but the first one reminds me of the racers from F Zero
(http://www.nintendomaine.com/articles/dossiers/ngcfutur/fzero.jpg)
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I´m working on this one now. Don´t know what to make it, a corvet or cruiser. Has a big fighterbay, so i don´t know yet...
Still a lot to do. I´ll post progress screenies as i go.
(http://uploads.the-spectrum.org/Capship2.jpg)
(http://uploads.the-spectrum.org/Capship1.jpg)
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Looks oddly nautical. A bit like a submarine, in fact.
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Yeah. I agree with Aldo on that one. I still kind of like it though :)
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Originally posted by aldo_14
Looks oddly nautical.
Doesn't Derek Smart want that; he did say that he wishes to make the ships more "modern". I can't stand to see a D3 Expediator vessel in space. Bleh!
But anyway, it's a nice model, but it's definitely not for FS2. Maybe you can made a mod for Battlefield or whatnot.
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Smooth off the nose and Kazan might want to use it in Ferium. It looks kind of like the stuff he's been looking into using.
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for me it loks like big mix of submarine and rocket.
Cut nose and try to do something else:)
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looks good (yay for submarines in space :yes: ), except for the nose...looks like a space shuttle cockpit to me. But the rest is great.
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Love the Second figter even more than the First
:) :D :) :D :)
Don't like the Cruiser/Corvette though
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Originally posted by Rampage
Doesn't Derek Smart want that; he did say that he wishes to make the ships more "modern". I can't stand to see a D3 Expediator vessel in space. Bleh!
But anyway, it's a nice model, but it's definitely not for FS2. Maybe you can made a mod for Battlefield or whatnot.
Derek who?
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Possible changes.
Does it still look like a sub? :D
(http://uploads.the-spectrum.org/Capship3.jpg)
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Looks less like a sub but I miss those two winglets at the back.
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Now it seems to lack...completeness I guess. Give it some structure along the Y axis - a fenris style fin praps?
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Needs deck guns.
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Angle the bow upwards and add something on the up/down axis.
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I say, swap the docking bay to the opposite side (bottom) of the tower, since it makes no sense to have the tower right in front of the docking bay entrance. (You could also stand to put the tower at the bottom instead.) Maybe jutting some big thrusters out from the sides at the rear would be nice too. You could even make them look kind of like the wings of your fighter #2.
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:eek:
Nice work Swamp Thing, very nice indeed.
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The second fighter reminds me of a TIE-fighter. And despite your changes I still think the cruiser/corvette still looks like a sub.
Nice work.
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Originally posted by Black Wolf
Now it seems to lack...completeness I guess. Give it some structure along the Y axis - a fenris style fin praps?
I will take the opportunity to mention that it is no where even NEAR of completion. These are possible changes, that´s all. The idea is seeing how it goes, judging every new addition, but not judge it as a complete model.
@Arculis
I say, swap the docking bay to the opposite side (bottom) of the tower, since it makes no sense to have the tower right in front of the docking bay entrance.
That depends. If i make it a cruise, there won´t be any fighterbay. Wich means the hole would be plugged in. If it´s a destroyer, the space between the hole and the tower is enough to fit a cruiser by, let alone a fighter, right?
So, it´s all in project stage yet. No final decisions made.
I might even just scrap the entire thing, and start fresh. Can´t say i´m pleased with it, anymore than you guys...
:doubt:
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Swamp: Kazan would bust a load over your Boatships. Talk to him and he'd probably put them in Ferrium.
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I need a bit of advice here. Don´t know wich wing type looks better. I was building a vasudan fighter, but the end result looks a bit "terran", doesn´t it? Suppose i take all the weapons and missiles out, would it pass for a vasudan ship? With a vasudan texture?
And wich wing model do you think looks the best? I must have made 10 diferent ones...
Note that it is NOT finished. i just need a bit of advice on it, so that i can keep going at it.
And yes, they look "atmospheric", i know. But ships need to land in planets too, don´t they? :D
(http://uploads.the-spectrum.org/Vasudanfighter1.jpg)
(http://uploads.the-spectrum.org/Vasudanfighter2.jpg)
And while we´re at it, the vasudans have cockpits too, right?
They fire missiles, and there aren´t many ways you can place missiles in a ship without making it look "terran", are there? Unless we have them spawn the missiles in mid space, as the shivans do...
It seems to me that missile pods and stuff are not species typed, but more a universal thing. There´s no way around it. A missile is a missile, and it needs a launcher. If the shivans or vasudans fired plasma bolts or something, instead of missiles, then we could do something diferent as their launchers. But as long as they use terran type ordenance, there´s not mush we can do, design wise.
:nod:
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Er....would it not be a good idea to actually texture one of these sometime?
NB: Vasudans you can place missiles as sort of being 'ingrained' into the ship, like fired through slits in the hull rather than flat launchers like in most(all?) Terran ships. Good way is simply to got for an organic approach - imitate stuff like eyesockets, mouths, er, 'orifices' for that sort of thing.
In erms of guns, you've got pretty much infinite freedom, because FS tech can be made vague for that sort of purpose. Plus there's no reason for not hiding the barrel in the ship structure, ala on modern jetfighters (the wee sunken side guns on the nose of an F-16, etc, IIRC). Of course, big barrels tend to look cooler......
Think that looks 'modern' Terran, i.e. with a hint of the Vasudan smoothness coming in. Possible a Ulysses replacement (which would be #2)
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I'd say the capship should be a cruuiser, it would seem more like cruisers have become mainly Command Support Vessels and thus would have a fighter bay, while corvettes are brawny warships.
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Whew... finished the Cap ship. Gonna make it a corvet, as it looks a lot more buffed now.Moved the fighterbay to the belly of the ship, just behind that lower carriage thingy, there.
Just need to model the turrets, and pof it. As for textures, someone will come along to do them. :D
(http://uploads.the-spectrum.org/TerranCorvet_1.jpg)
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I really like the port/starbord BFG-ish gun banks. Those look soo cool.
I must say though, it looks a little strange to have that radar that is all individually modeled, and then the back end that is just one step beyond a cube. I guess what I'm trying to say, is that the fins look like they need a little "beefing up" in the back with details & such.