Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: aldo_14 on August 10, 2004, 04:12:52 pm
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(http://www.aldo14.f2s.com/er1.jpg)
(http://www.aldo14.f2s.com/er2.jpg)
(i.e. you can see all the way throught the far transparent edge)
i.e. is this inevitable with transparency, or is it down to a simple model error?
Could it be because the cockpit is one sided? (wouldn't convert with double sided)
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Polys viewed from the "inside" normally don't get rendered, so I guess it's because the glass is only one-sided.
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Duplicate the canopy and reverse the polies on the duplicate. That'll make it two-sided.
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I'll be honest, I don't see the problem. It looks like it should to me. A second layer of transparent material might improve things a little, but I personally don't think it's worth it.
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Originally posted by Unknown Target
Duplicate the canopy and reverse the polies on the duplicate. That'll make it two-sided.
I did. Wouldn't convert..... it took me & Raa about 3 hours a few nights ago figuring out why the hell not.
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Is the original model made on MAX?
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Originally posted by Styxx
Is the original model made on MAX?
Yup :nod:
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Hmm, I'll have to talk to you tonight then.
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EDIT; I checked...the 2nd piccy - the seam - is because TS ****ed up the relative positions of the hull & cockpit models when importing.
The top one, tho, is a bit of a bug. It may simply be down to the fact that the canopy is slightly sjnk down, so there's a seam that should be visible at the pilots edge - but isn't. I guess the transparency rendering (z-buffering/occlusion?) doesn;t account for visible parts of the hull model, then?
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May I say... feking awesome anyway.