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Hosted Projects - FS2 Required => Inferno => Topic started by: Woomeister on August 12, 2004, 10:22:05 am

Title: 2 New Trailers
Post by: Woomeister on August 12, 2004, 10:22:05 am
http://www.fileplanet.com/dl.aspx?/3dactionplanet/hlp/hosted/inferno/inf_open1a.rar
18mb

http://www.fileplanet.com/dl.aspx?/3dactionplanet/hlp/hosted/inferno/inf_open1b.rar
47.3mb

Both from the same mission. Requires X-Vid codec as usual.

These are vidoes of a mission I made a few days ago. It's a total of over 7 minutes of game footage with full in game audio.

In the first one Alpha is playing a game with Delta wing to test out the EA Aurora interceptor.

In the second all hell breaks loose when the Shivans arrive after chasing a Vasudan Corvette.

Some of the effects/weapons in these vids are not final.
Title: 2 New Trailers
Post by: Moonsword on August 12, 2004, 10:29:35 am
*downloads, prepares to be blown away*

Lots of trailers being released right now.  Very cool.
Title: 2 New Trailers
Post by: Woomeister on August 12, 2004, 11:00:30 am
I could make lots of in game movies if I really wanted to. They're quite easy to make.

These probably won't be the last either.
Title: 2 New Trailers
Post by: TopAce on August 12, 2004, 11:13:25 am
Are you sure the first link is not broken?
Title: 2 New Trailers
Post by: Woomeister on August 12, 2004, 11:14:44 am
If you got a 404 message click it again, fileplanet does that sometimes.
Title: 2 New Trailers
Post by: Gloriano on August 12, 2004, 11:23:00 am
Sweet :)
Title: 2 New Trailers
Post by: TopAce on August 12, 2004, 11:39:55 am
Just tell me something: How do you do these trailers?
I think the second one is a bit dark. It may be because you were playing basically with low gamma?
Title: 2 New Trailers
Post by: Woomeister on August 12, 2004, 11:43:38 am
fraps running while I play

using the ambient command line to reduce ambient lighting. Because the Shivans and Banshee are black, they are hard to see from a distance.
Title: 2 New Trailers
Post by: Moonsword on August 12, 2004, 12:07:42 pm
What is this 'fraps' thing?
Title: 2 New Trailers
Post by: Woomeister on August 12, 2004, 12:09:26 pm
A video capture program.
Title: 2 New Trailers
Post by: MatthewPapa on August 12, 2004, 03:25:08 pm
do u happen to know what vid codec you need to play these?
Title: Re: 2 New Trailers
Post by: Woomeister on August 12, 2004, 03:32:05 pm
Quote
Originally posted by Woomeister
Requires X-Vid codec as usual.
Title: 2 New Trailers
Post by: Zarax on August 12, 2004, 03:38:45 pm
Just saw them... Really nice stuff.
Great work guys, now give us the real thing ;)
Title: 2 New Trailers
Post by: übermetroid on August 12, 2004, 04:09:23 pm
Quote
Originally posted by MatthewPapa
do u happen to know what vid codec you need to play these?


http://files.divx-digest.com/software/codec/XviD-1.0.1-05062004.exe

:D

I think!
Title: 2 New Trailers
Post by: übermetroid on August 12, 2004, 04:36:29 pm
This is the best part!
(http://swooh.com/peon/ubermetroid/pics/shivanlaserbomber.jpg)
Title: 2 New Trailers
Post by: jdjtcagle on August 12, 2004, 08:46:05 pm
:eek2:  I love it when the shivan spins around when destroyed and fires a beam :D
Title: 2 New Trailers
Post by: Kosh on August 12, 2004, 10:12:19 pm
Now I really can't wait until R2 comes out.
Title: 2 New Trailers
Post by: Trivial Psychic on August 13, 2004, 12:17:45 am
WOW!  Those Harpy's are nasty!  My favorite though was that bomber that is kinda reminiscent of the Nephilim, though I couldn't make out its name.  I also saw a brief glimpse of a Vasudan fighter that looks kinda like something I saw in Aldo's portfolio.  What was that you were flying though?  Was it that hi-poly fighter that Nico was working on?

Later!
Title: 2 New Trailers
Post by: mr.WHO on August 13, 2004, 04:13:20 am
Those flak's are cool looking. They are normal or cluster flak?
There is a moment when harpy attacks boreas or corvette, fire it's beam and turn in the same moment(best part of trailer).
Title: 2 New Trailers
Post by: Woomeister on August 13, 2004, 04:37:34 am
Quote
Originally posted by Trivial Psychic
WOW!  Those Harpy's are nasty!  My favorite though was that bomber that is kinda reminiscent of the Nephilim, though I couldn't make out its name.  I also saw a brief glimpse of a Vasudan fighter that looks kinda like something I saw in Aldo's portfolio.  What was that you were flying though?  Was it that hi-poly fighter that Nico was working on?

Later!


Actually we were disapointed with the Harpy performance in that mission. We'll be making it tougher :D

The Shivan bomber is the Ojas

I'm flying the Aurora from COW.
Title: 2 New Trailers
Post by: Woomeister on August 13, 2004, 04:39:47 am
Quote
Originally posted by mr.WHO
Those flak's are cool looking. They are normal or cluster flak?
There is a moment when harpy attacks boreas or corvette, fire it's beam and turn in the same moment(best part of trailer).


It's standard flak guns, but it's using our increased fire rate version of the INF build. All weapons act like they are on insane difficulty from medium onwards.
Title: 2 New Trailers
Post by: Woomeister on August 13, 2004, 05:36:58 am
(http://www.3dap.com/hlp/hosted/inferno/trailer1b1.jpg)
(http://www.3dap.com/hlp/hosted/inferno/trailer1b2.jpg)
(http://www.3dap.com/hlp/hosted/inferno/trailer1b3.jpg)
(http://www.3dap.com/hlp/hosted/inferno/trailer1b4.jpg)
Some shots from the original source video
Title: 2 New Trailers
Post by: Singh on August 13, 2004, 11:47:04 pm
sweet!

I really ought to play R1 one of these days...if only that darn .exe wasn't corrupt!

you use FRAPS for the videos...but what about Audio? How do you capture that?
Title: 2 New Trailers
Post by: Skippy on August 14, 2004, 02:04:42 am
Quote
Originally posted by Singh
sweet!

I really ought to play R1 one of these days...if only that darn .exe wasn't corrupt!

you use FRAPS for the videos...but what about Audio? How do you capture that?


Fraps can capture audio too
Title: 2 New Trailers
Post by: Singh on August 14, 2004, 03:40:27 am
Quote
Originally posted by Skippy


Fraps can capture audio too


Dangit..your using the paid version that means. The free version cant capture audio at all :(
Title: 2 New Trailers
Post by: mr.WHO on August 14, 2004, 05:59:50 am
Only shivans have fighter beams??
We've seen a lot of terran, shivan and few EA fighters/bombers
but now new vasudan fighters.
Edit: what is that myrmidon under my name??
Title: 2 New Trailers
Post by: Woomeister on August 14, 2004, 06:08:28 am
No, Sids working on some Vasudan ones, but I don't have them yet so I could only take shots of the Shivan beams since I made those.

Terrans and EA don't get fighterbeams.

Well you see the Nefertem for a brief second in that trailer when it decides to ram me. The only one you won't know is the Setep, the Vasudan super bomber. The rest are either R1 ships, R1.5 ships or from other sources.
Title: 2 New Trailers
Post by: Setekh on August 14, 2004, 09:45:44 am
Awesome. Highlighted. :)
Title: 2 New Trailers
Post by: gevatter Lars on August 14, 2004, 11:08:37 am
Is their another source for the vid then fileplanet....I get allways kicked...
Title: 2 New Trailers
Post by: Lightspeed on August 14, 2004, 11:28:38 am
I'm a bit disappointed by the fact that you learned nothing of your mistakes with R1.

This is by no means an offence at your hard work or anything - but sometimes quality is more important than quantity.

From what I can see on the videos, I see the same issues I saw with R1:

- All your new weapons and ships are completely crap (a select few infinitely overpowered) compared to the ones you got to fly in FS2. Seen as this plays at a later date, maybe the technology should be more advanced - NOT worse than it was. And it should be consistant. Most of the ships cannot be flown properly (remember the Claymore?) and most of the missiles are useless compared to the good old Trebuchet or Harpoon. Another (not so important) issue is the naming. (Just to clarify, i'm not talking about the look, but the actual table values)

- The weapon effects seem little convincing (and the shivan engines are... weird)

- Connected to the last issue, the fighter beams seem to have some problems - mainly with the sound and the beam glows.

- There's thousands of new models, some of them not matching up with FS2's standard (The Andra doesnt even look remotely like a shivan ship, for instance)

- You still use that horrible explosion effect which looks pixelated even from hundreds of metres distance (and also tends to slow down the game for some reason)

- A new issue actually. You're using my backgrounds, but seem to wildly clutter them together (which doesnt look exactly great). I know it's taking a while to fiddle around with the backgrounds, but it's definately worth the effort. Take a look at the WC:S trailer released some days ago for an almost perfect example what to do with my backgrounds :)

That said, I still like the Gorgon very much, and the Harpy is looking pretty good as well. Another bonus are the shockwaves and the shield ship icons.

Once again, please do not be offended or angry at me, as I mean no offence at all.
Title: 2 New Trailers
Post by: Taristin on August 14, 2004, 11:28:55 am
Is that a kurruk?! OOh. I wanna watch!. ;7
Title: 2 New Trailers
Post by: Taristin on August 14, 2004, 12:12:32 pm
*watches video*

OOH! It is a Kurruk! My baby lives!
Title: 2 New Trailers
Post by: mr.WHO on August 14, 2004, 12:23:31 pm
Do the shivan ships are kickass or warrior is very weak, or both??
Do you have a bomberbeams?
Do you remember about both claymores and Cyone when you created ships and gunpoints?? :)
Title: 2 New Trailers
Post by: SadisticSid on August 14, 2004, 03:11:31 pm
Quote
Originally posted by Lightspeed
I'm a bit disappointed by the fact that you learned nothing of your mistakes with R1.

This is by no means an offence at your hard work or anything - but sometimes quality is more important than quantity.

[blah]


Well I've noticed you're never satisfied by anything graphical that isn't your own work (like me and 99% of mission scripts) so it'd be hard for us to take offence. But bear in mind

a) This probably won't be going in the campaign, it's more an extra mission for showing off some of our later mods;

b) Like Woo said, most of our effects aren't final, though this should change in the next few weeks when our modpack's finalised;

c) The demo was recorded on a mid-range PC in OGL so many effects weren't enabled.

Quote
Originally posted by mr.WHO
Do the shivan ships are kickass or warrior is very weak, or both??
Do you have a bomberbeams?
Do you remember about both claymores and Cyone when you created ships and gunpoints?? :)


a) The Warrior's pretty weak, yeah - you have to wait until the second chapter to get slightly-better-than-Harpoon missiles. It's also an EA weapon BTW, the Terrans' Shadow is a bit better.

b) Yes - Vasudan technology

c) Very much. :p There should be no stupidly positioned firepoints on playable ships now.
Title: 2 New Trailers
Post by: Woomeister on August 14, 2004, 03:17:52 pm
Quote
- All your new weapons and ships are completely crap (a select few infinitely overpowered) compared to the ones you got to fly in FS2. Seen as this plays at a later date, maybe the technology should be more advanced - NOT worse than it was. And it should be consistant. Most of the ships cannot be flown properly (remember the Claymore?) and most of the missiles are useless compared to the good old Trebuchet or Harpoon. Another (not so important) issue is the naming. (Just to clarify, i'm not talking about the look, but the actual table values)


Why are they completely crap? How would you know how the ships fly? the weapons are improved over the FS2 ones for accuracy.
Our ships are not overpowered for what we're doing.
I can fly the claymore 1 and I suck so there :p
claymore 2 has closer fire points so there should be no complaints about that.
So what is the problem?
Remember we have nearly replaced everything, and what is left from FS2 was upgraded too.

Quote
- The weapon effects seem little convincing (and the shivan engines are... weird)

The effects have not been upgraded yet, and those are your thruster effects.

Quote
- Connected to the last issue, the fighter beams seem to have some problems - mainly with the sound and the beam glows.

The fighterbeams are early beta and have not had new sounds made for them yet.

Quote
- You still use that horrible explosion effect which looks pixelated even from hundreds of metres distance (and also tends to slow down the game for some reason)

They look fine here and have no slowdown. The only slowdown we get is from tga files such as the nebulas.

Quote
- A new issue actually. You're using my backgrounds, but seem to wildly clutter them together (which doesnt look exactly great). I know it's taking a while to fiddle around with the backgrounds, but it's definately worth the effort. Take a look at the WC:S trailer released some days ago for an almost perfect example what to do with my backgrounds :)

We'll be able to do it better once FRED can show them again. I was also using the fov command line which can make it look worse.
Title: 2 New Trailers
Post by: Woomeister on August 14, 2004, 03:19:51 pm
Quote
Originally posted by SadisticSid

c) The demo was recorded on a mid-range PC in OGL so many effects weren't enabled.


Bah my PC only has a mid range graphics card :p
I took that in D3D though not OGL. That's why there is no spec lighting.
Title: 2 New Trailers
Post by: Lightspeed on August 14, 2004, 05:23:23 pm
Okay....

Quote
Well I've noticed you're never satisfied by anything graphical that isn't your own work (like me and 99% of mission scripts) so it'd be hard for us to take offence.


I'm a perfectionist. I'm not satisfied with my stuff either, normally.

Quote
Why are they completely crap? How would you know how the ships fly? the weapons are improved over the FS2 ones for accuracy.
Our ships are not overpowered for what we're doing.
I can fly the claymore 1 and I suck so there
claymore 2 has closer fire points so there should be no complaints about that.
So what is the problem?
Remember we have nearly replaced everything, and what is left from FS2 was upgraded too.


The problem is.... That Claymore thingy had so insanely high turning speeds that it was unmaneuvrable (i.e. you couldnt hit ANYTHING because a slight grip on your joystick sent it spinning miles away). That increased accuracy did not feel like it at all to me. What I remember about the missiles (and they look very much alike those in the trailers) is that they aimed significantly worse than the retail ones, I could carry less of them, and they were considerably weaker. The "overpowered ships" thingy - it's a bit funny how much influence the player has with the capships that are around -- that's my point of view.

Quote
The effects have not been upgraded yet, and those are your thruster effects.


Definately not. The thrusters on those shivan ships have no trail at all, and aren't using my glows either. Having no trail at all all you see is the POF based ones. When you upgrade the effects: Make them so you can still see what you're shooting (instead of the whole screen blocked by your shots). I'd also suggest to re-colour that cyan/purple missile :wtf:

Quote
They look fine here and have no slowdown.


(http://www.penguinbomb.com/lightspeed/misc/pixels.jpg)

The problem is that theres pixels without any transistion. Instead of getting blurry when you close in, it gets pixelated - and this is visible from large distances as well (especially with cap ships).

I have picked this screenshot because it's from the official trailer. Unfortunately it's a bit near, but I assure you'll see them too from quite a bit away.

Quote
We'll be able to do it better once FRED can show them again. I was also using the fov command line which can make it look worse.


you'll need the PCX FRED placeholders.
Title: 2 New Trailers
Post by: Woomeister on August 14, 2004, 05:41:48 pm
Quote
The problem is.... That Claymore thingy had so insanely high turning speeds that it was unmaneuvrable (i.e. you couldnt hit ANYTHING because a slight grip on your joystick sent it spinning miles away).

That's your joysticks problem then, I can fly it with the mouse with little difficulty.

Quote
What I remember about the missiles (and they look very much alike those in the trailers) is that they aimed significantly worse than the retail ones, I could carry less of them, and they were considerably weaker. The "overpowered ships" thingy - it's a bit funny how much influence the player has with the capships that are around -- that's my point of view.


In R2 fighters are not very effective against any form of capship. It takes a medium fighter to do runs against cruiser turrets. We've designed it so that capships are now extremely nasty to attack, especially in light fighters. A Mihos will not last long against an Eclipse and it's near suicide to go against an Aesacus. Bombers are needed for capship assault. It is possible I suppose to use wekaer fighters to destroy a cruiser, however it should be highly unlikely now for that to be possible.

The missiles are different ones, we're just reusing the same pof files :D

Quote
Definately not. The thrusters on those shivan ships have no trail at all, and aren't using my glows either.

I turned the trail off, it just uses the glow effect.

Quote
The problem is that theres pixels without any transistion. Instead of getting blurry when you close in, it gets pixelated - and this is visible from large distances as well (especially with cap ships).

Nothing I can do about that I'm affraid, got no staff to redo them.

Quote
you'll need the PCX FRED placeholders.

We do have them, but they aren't working in our current FRED build.
Title: 2 New Trailers
Post by: Woomeister on August 14, 2004, 05:46:06 pm
As for the weapon effects in general (recolouring etc)

The last big hurdle for use is the weapons and their effects. It's the only thing stopping me from producing a new staff modpack. The current build for staff members is dated march and is totally out of date. We're currently trying to get the weapons done. With the ship models mostly done it's the last big thing to do before more missions can be produced.
Title: 2 New Trailers
Post by: Kosh on August 14, 2004, 06:50:20 pm
One thing that I noticed in R1 was that the terran laser turrets seemed almost totally ineffective. Are they going to be more powerful in R2?
Title: 2 New Trailers
Post by: SadisticSid on August 14, 2004, 07:51:13 pm
Actually the rapid lasers we had in R1 were too effective against small fry - we got rid of them in favour of about 20 different capship-only weapons for the Terrans alone. Cruisers are armed with the best flak and cluster turrets, while heavy destroyers get long range plasma barrage cannons, multi-torpedo launchers and heavy beams. Corvettes get support weaponry like EMP and energy draining blasters, as well as a few small and AAA beams.

As for the charge of light fighters being too twitchy, it's only a matter of skill. I've had so much practise (from making missions as well as balancing the tables) that killing enemy ships is easy for me. Although you can kill enemy light fighters in a medium one like the Ezechiel, when they're at elite level your chances of getting your ass kicked are an order of magnitude higher. Luckily there'll be no situations where you don't have some equally 'skilled' backup.
Title: 2 New Trailers
Post by: Moonsword on August 14, 2004, 09:55:07 pm
Woo I've got a cheap workaround for the backgrounds problems.  Go dig up an older version of thread (I use 6/17 personally) and then find Kazan's mission background utility.  Build the background in the old FRED, save as a temporary file, and then use the background utility's file-to-file copy to get the nice nebula into the new mission.
Title: 2 New Trailers
Post by: Woomeister on August 15, 2004, 04:07:32 am
We have to use INF builds of FRED, some older ones don't work anymore.
Title: 2 New Trailers
Post by: Xelion on August 15, 2004, 04:22:08 am
Some nice FX in those clips :yes:, even though some may look pixelated. I like the explosive effects particuarly and some of those Shivan vessels look sweet with glowmaps on...  :nod:
Title: 2 New Trailers
Post by: mr.WHO on August 15, 2004, 05:01:16 am
Does GTF Alves is still in inferno?? It is best looking fighter in old R1.
Title: 2 New Trailers
Post by: SadisticSid on August 15, 2004, 06:30:21 am
The action takes place in about half a dozen systems which use nebula templates I've already created, so there's no need for anything other than a simple copy and paste of the backgrounds section. :)
Title: 2 New Trailers
Post by: Woomeister on August 15, 2004, 08:09:59 am
Quote
Originally posted by mr.WHO
Does GTF Alves is still in inferno??

Yeah it's still there.
Title: 2 New Trailers
Post by: Moonsword on August 15, 2004, 09:59:08 am
No, no, no, you misunderstand.  The only time you use the older build is to make the background.  After that, you just save the file and bring it up in another version of FRED (the one that won't handle backgrounds) or use the utility to copy the background into another file.

Ah, Sid, didn't know that.  Sorry I couldn't help you guys, but I thought it was worth the attempt.
Title: 2 New Trailers
Post by: Woomeister on August 15, 2004, 12:52:06 pm
To use an old build, I would have to switch directories all the time using the -mod command since R2 tables crash our older INF builds.
Title: 2 New Trailers
Post by: Corsair on September 08, 2004, 09:03:24 pm
must...play...Inferno...
*drools*