Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Night Hammer on August 16, 2004, 01:07:12 pm

Title: Aliens dropship
Post by: Night Hammer on August 16, 2004, 01:07:12 pm
Has anyone made that dropship from Aliens(the 2nd one i think, where they goto the colony)? It just looks like a big bomber or armed transport for freespace.

Pic:
http://www.batnet.com/skematix/LAF/LastList/dropship.jpg
Title: Aliens dropship
Post by: Lynx on August 16, 2004, 01:09:28 pm
Bah this models just too cool to be taken out of it's universe. Make a mod set in the Alien universe where you fight predator ships or some new enemy. Hell, ground assault mission in that thing would be lovely. I'm just imaginening shooting something with that cool mini cannon thingy it has in the nose.:D
Title: Aliens dropship
Post by: Swamp_Thing on August 16, 2004, 01:20:42 pm
If it were possible to animate the missile pods as in the movie, it would look 1000 times better!!  It´s a marvel of model.
;7
Title: Aliens dropship
Post by: Night Hammer on August 16, 2004, 05:18:58 pm
Well im not sayin to use it for an Aliens MOD, I just think itd be cool to have an FS ship that is that badass, kinda has an ursa like look, at least the front
Title: Aliens dropship
Post by: karajorma on August 16, 2004, 05:19:56 pm
Quote
Originally posted by Swamp_Thing
If it were possible to animate the missile pods as in the movie, it would look 1000 times better!!  It´s a marvel of model.
;7


It's possible. Rotational animation is possible. You simply lock the rotation of the model at the start of the mission and then start it when you want the missile pods to deploy. It is however impossible to get them to go back if you do this :D
Title: Aliens dropship
Post by: Night Hammer on August 16, 2004, 05:24:51 pm
still thatd be badass if you could get that to work
Title: Aliens dropship
Post by: magatsu1 on August 17, 2004, 10:05:00 am
anymore (bigger) piccys ?
Title: Aliens dropship
Post by: Gloriano on August 17, 2004, 10:12:10 am
*Smacks self* well drop ship mighty be nice idea missions were troop are escorted  to planet
Title: Aliens dropship
Post by: Martinus on August 17, 2004, 10:46:30 am
[color=66ff00]Don't think he made it HIG, I think he's just using it as an illustration.
[/color]
Title: Aliens dropship
Post by: aldo_14 on August 17, 2004, 10:48:52 am
I can't really think of a good use for a dropship in FS2, natch.  Despite the fact that dropships are officially the best thing ever.
Title: Aliens dropship
Post by: Night Hammer on August 17, 2004, 10:56:46 am
Haha HIG, I wish I could make that. I was just wondering if anyone had/could, cuz as aldo said:
Quote
Despite the fact that dropships are officially the best thing ever.


I think it could be used as a bomber, or as a heavily armed transport for like SOC or somthing
Title: Aliens dropship
Post by: Gloriano on August 17, 2004, 10:59:24 am
Quote
Originally posted by Maeglamor
[color=66ff00]Don't think he made it HIG, I think he's just using it as an illustration.
[/color]

:o :o doh!

edited post
Title: Aliens dropship
Post by: TopAce on August 17, 2004, 11:08:38 am
Quote
Originally posted by Holy Imperial Gloriano
*Smacks self* well drop ship mighty be nice idea missions were
is escorted troops to planets


For those who cannot digest this:
Well, this dropship might be a nice idea in missions, where you have to escort troops to planets.

Just helping you. Cheers. :)
Title: Aliens dropship
Post by: Black Wolf on August 17, 2004, 11:09:19 am
Quote
Originally posted by aldo_14
I can't really think of a good use for a dropship in FS2, natch.  Despite the fact that dropships are officially the best thing ever.


I can ;7
Title: Aliens dropship
Post by: TopAce on August 17, 2004, 11:11:22 am
Light version of the Argo. Relatively fast, almost as maneuverable as a heavy attack fighter and tough. You can even make this ship better if you put shields on it.
Title: Aliens dropship
Post by: Night Hammer on August 17, 2004, 11:32:18 am
You dont even necesseraily need all that planet stuff, say they need to make a quick raid/dock on a hostile ship and its too hot to send in an Argo or a elysium, bam, theres where the dropship comes in, like topace said, heavy attack fighter, with a docking bay.

Boy if I could model i would have done this ages ago.....Ill just go back to FREDding :rolleyes:
Title: Aliens dropship
Post by: aldo_14 on August 17, 2004, 12:43:31 pm
Well, the coolness of dropships is in many ways related to the inherent coolness of helicopters - hovering into a hot zone under heavy fire, shoving off a bunch of troops, then flying out.  With rockets attached.

Problem is that FS2 doesn't have natural gound fire, or troops.  Granted, you could mod the former (and add in atmospheric chop with a modded engine wash), but it's just not the same.
Title: drool...
Post by: Getter Robo G on August 17, 2004, 04:02:29 pm
This has been on my HD over 2 years...

http://pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=a628&.dnm=5ce6.jpg

Yahoo sucks but it loks better in original size and brightness.. KICK ASS but if you notice the main guns would blow itself up? DESIGN FLAW as it was made for eyecandy and not for actual use... A Fanboy with no real understanding of engineering or Line Of Sight field of fire messed this puppy up! LOL (not the modler I mean the ORIGINAL designer for the movie!)...
Title: Aliens dropship
Post by: Night Hammer on August 17, 2004, 04:54:43 pm
I cant even see what that is :(
Title: Gee
Post by: Getter Robo G on August 17, 2004, 05:22:34 pm
And you call yourself an ALIENS fan?

   That and the text BELOW the picture gives it away, It's the Sulaco, the Cruiser that launches the Dropships.. It carries 4 of them! also 90 ground assault vehicles and up to 5000 marines. OF course for visual impact you have to make it 75% to 100% bigget otherwise it looks tiny compared to your fighter...
Title: Aliens dropship
Post by: Night Hammer on August 17, 2004, 06:21:24 pm
didnt even look at the text.......
Title: Aliens dropship
Post by: Kosh on August 17, 2004, 06:43:47 pm
Didn't have to look at the text.


And it's kind of funny that this topic would come up now. Yesterday I watched the special edition of Aliens.
Title: Aliens dropship
Post by: Martinus on August 17, 2004, 07:00:42 pm
[color=66ff00]The Sulaco kicks serious neck.

BTW are you sure about the guns Getter? Looks like there's enough clearance, take a look here:
http://members.ozemail.com.au/~dproc/sulaco.htm
[/color]
Title: Oh hell yeah!
Post by: Getter Robo G on August 17, 2004, 07:20:33 pm
TY for that link, I DLed it adn now you can clearly see what I am talking about.

   Rotate the model facing at you and to the rear, as you can see the top and bottom turrets CANNOT have any field of fire at all to the bow or stern, only port and starboard otherwise you blow off the bow and stern... Now this causes one to wonder if these are only used for broadsides against capships and are stowed in the foward position?

  Now IF they could be extended up and downward from the fuselage hydrolachly (SP?) then it would be aboe to clear the blocking hull sections. But WHY build it like that in the first place IF you want it to fire forward or rearward make it able to clear it 24/7 without an additonal system that can break down (rendering those fields of fire useless in a combat emergency with random damage to hydrolics...

  One more nitpick, those side turrets look cool but facing forward only each of the two outer guns can clear the forward section, the two inner barrels will blow through the hull sides. Again I think they swivel outward and the Sulaco attacks from the side NOT dead on like a tradition warship.  
 
See my point?
Title: Aliens dropship
Post by: Swamp_Thing on August 17, 2004, 10:18:38 pm
There is a model of the dropship already, posted on that website above. Looks awesome...  
::drools:
;7

(http://members.ozemail.com.au/~dproc/obj126geo47pg1p8.png)

http://members.ozemail.com.au/~dproc/dropship.htm (http://members.ozemail.com.au/~dproc/dropship.htm)
Title: Aliens dropship
Post by: magatsu1 on August 18, 2004, 04:33:26 am
hmmm, be nice if they could be converted....
Title: Aliens dropship
Post by: aldo_14 on August 18, 2004, 04:37:13 am
Quote
Originally posted by Swamp_Thing
There is a model of the dropship already, posted on that website above. Looks awesome...  
::drools:
;7

(http://members.ozemail.com.au/~dproc/obj126geo47pg1p8.png)

http://members.ozemail.com.au/~dproc/dropship.htm (http://members.ozemail.com.au/~dproc/dropship.htm)


Shame he didn't put more effort into making the maps, tho.  The models on that site look great, but he just did a cut & paste job for the textures on the dropship.
Title: Aliens dropship
Post by: Swamp_Thing on August 18, 2004, 05:29:04 am
Quote
Originally posted by aldo_14


Shame he didn't put more effort into making the maps, tho.  The models on that site look great, but he just did a cut & paste job for the textures on the dropship.


Well, maybe some texture artist will come along and do the model justice, eh?
Besides, the movie model isn´t all that hard to copy. It´s just one monochromatic texture, with little details.

There is also the NOSTROMO model, in the site. Could be good for a transport.
;7
Title: Aliens dropship
Post by: Swamp_Thing on August 18, 2004, 05:29:09 am
Quote
Originally posted by aldo_14


Shame he didn't put more effort into making the maps, tho.  The models on that site look great, but he just did a cut & paste job for the textures on the dropship.


Well, maybe some texture artist will come along and do the model justice, eh?
Besides, the movie model isn´t all that hard to copy. It´s just one monochromatic texture, with little details.

There is also the NOSTROMO model, in the site. Could be good for a transport.
;7
Title: Aliens dropship
Post by: Psychoo on August 18, 2004, 06:12:33 am
Here http://aliens.humlak.cz/aliens/Aliens_papirove_modely.htm is some ALIENS stuff.

M41 is especially cool: http://aliens.humlak.cz/aliens/Aliens_papirove_modely/papercraft/m41.html  :D
Title: Nice
Post by: Getter Robo G on August 18, 2004, 07:33:54 am
Drools... nice detail on the weaponry... As well as all around.
Title: Aliens dropship
Post by: Woolie Wool on August 18, 2004, 11:56:50 am
Someone actually made a working, shooting pulse rifle out of an AR-15, IIRC.
Title: HEh
Post by: Getter Robo G on August 18, 2004, 05:41:36 pm
I saw a brittish conversionfor LASER TAG! That was sweet, and also teh digital readout for shots left befor reset worked (you only got 99 shots tehn it was "empty" to reset you flicked teh power switch off/on for a "reloaded clip" referee had to see it...) cool stuff, I think they sold the conversions BUT for big $$$ triple digits, me too poor :(
Title: Aliens dropship
Post by: Omniscaper on August 28, 2004, 01:53:24 am
Wow, after seeing Alien VS Predator, I would have expected someone to jump on this project after having the oldschool Aliens vibes revitalized.

Since Styxx's 3dsmax pluggin still needs beta testing, I figured why not start with a conversion from a model from the Alien VS Predator 2 game. I don't know if copyright issues keeps me from using that game's model for a public release, but I'll work on it anywayz. It has 2000 polygons.

(http://dynamic3.gamespy.com/~bridgecommander/phpBB/files/dropship.jpg)

(http://dynamic3.gamespy.com/~bridgecommander/phpBB/files/dropship2.jpg)

The turret in the nose I MUST utilize. Dunno if a flyable craft can have a rotating turret though.

There must be a way to use those missile meshes as secondary weapon placement AND model. Can anyone give me tips on how to have the wings movable via rotation?
Title: Aliens dropship
Post by: TopAce on August 28, 2004, 04:22:15 am
I say beware the copyright issues. Adivce.
Title: Aliens dropship
Post by: Swamp_Thing on August 28, 2004, 09:05:24 am
Yep. You don´t want an Alien lawyer breathing down your neck, do you?
Title: Aliens dropship
Post by: magatsu1 on August 28, 2004, 09:08:06 am
shouldn't the front pods be open aswell ?
Title: Aliens dropship
Post by: karajorma on August 28, 2004, 09:30:10 am
Quote
Originally posted by Omniscaper
There must be a way to use those missile meshes as secondary weapon placement AND model. Can anyone give me tips on how to have the wings movable via rotation?


I remember the Star Wars people saying that they'd gotten the XWing's aerofoils to work by rotating them for a second or two.

From the description it's basically a case of setting up the wings as a pair of rotaing subsystems. The hard work is done in the tables and in FRED. In Modelview they'll rotate right through the hull and look ridiculous :D

You'd best check with the SW people and find how they actually did it though.
Title: Aliens dropship
Post by: Omniscaper on August 28, 2004, 12:24:55 pm
Suppose I modify the mesh and use home brew textures for the dropship, you think the lawyers will still be ion my ass?
Title: Aliens dropship
Post by: TopAce on August 28, 2004, 12:31:09 pm
If they notice you used copyrighted material, yes.
Title: Aliens dropship
Post by: Night Hammer on August 28, 2004, 12:50:56 pm
wow that is amazing, hope you dont get in trouble.
Title: Aliens dropship
Post by: Omniscaper on August 28, 2004, 01:40:05 pm
Technically they can pursue my ass even if i make the dropship from scratch. Hell I can get penalized right now for having Paramount's Trek ships here.

All these lawyers following copyright laws to the letter just to feel big, but how probable is it that they try to nail me for this? Its not like I'm SELLING the bloody thing. Some of the Trek ships I converted were directly off of Bridge Commander. I hope this fear of prosecution is extremely over estimated.

ANYWAYZ, conversion successfull... time for some hardpointing....

(http://www.penguinbomb.com/omniscaper/WIPS/dropship.JPG)
Title: Aliens dropship
Post by: magatsu1 on August 28, 2004, 03:05:51 pm
Quote
Originally posted by magatsu1
shouldn't the front pods be open aswell ?



Excellent, but looks odd with only the rear pods deployed. Anyone remember the ship's mane BTW ?
Title: Aliens dropship
Post by: Gloriano on August 28, 2004, 03:50:20 pm
Nice even player could fly that thing in mission.
Title: one thing
Post by: Getter Robo G on August 28, 2004, 05:29:38 pm
NOT to nitpickm, but its bay should be wide enough to carry a fully loaded APC?

   I don't remember if they were stapped into the APC already in transit or if they were in the dropship racks for the decent??

   Anyone remember or has teh movie to check?
Title: Aliens dropship
Post by: Swamp_Thing on August 28, 2004, 07:35:45 pm
The APC came out through the back, there was a ramp that lowered to let the APC out. So it had to be stored inside the ship´s hangar, in it´s belly.
Seems the movie modelers forgot about that... The APC is too big to fit the dropship. The image where you see the APC coming down the ramp showed only the back of the dropship, but scaled up by 100%.Or the APC was scaled down, wich ever.
If anyone remembers, in the movie you could even see the pilots in the cockpit, wich means the ship was small, the size of a small Lear jet.
I guess the movie producers thought the dropship was too kool to change just to fit the APC, so they kept it and fixed the APC-moving-down-the-ramp scene to look as if it had came out of a dropship. Typical movie fairytale...
:rolleyes:
Title: Aliens dropship
Post by: karajorma on August 29, 2004, 02:42:23 am
Quote
Originally posted by Swamp_Thing
The APC came out through the back, there was a ramp that lowered to let the APC out. So it had to be stored inside the ship´s hangar, in it´s belly.
Seems the movie modelers forgot about that... The APC is too big to fit the dropship. The image where you see the APC coming down the ramp showed only the back of the dropship, but scaled up by 100%.Or the APC was scaled down, wich ever.
If anyone remembers, in the movie you could even see the pilots in the cockpit, wich means the ship was small, the size of a small Lear jet.
I guess the movie producers thought the dropship was too kool to change just to fit the APC, so they kept it and fixed the APC-moving-down-the-ramp scene to look as if it had came out of a dropship. Typical movie fairytale...
:rolleyes:


What the hell are you on about? That thing is HUGE.

(http://swooh.com/peon/karajorma/Misc-Pics/cap002.jpg)

Sure you can see the pilot but she's pretty small in the window of that cockpit.
(http://swooh.com/peon/karajorma/Misc-Pics/cap003.jpg)

Plenty of space for an APC. And they go in at the front of the ship not the rear so they can come out shooting :D
(http://swooh.com/peon/karajorma/Misc-Pics/cap007.jpg)
And you can only see the pilot well in closeups.
(http://swooh.com/peon/karajorma/Misc-Pics/cap009.jpg)
(http://swooh.com/peon/karajorma/Misc-Pics/cap011.jpg)

And just cause I know that everyone would appreciate it
(http://swooh.com/peon/karajorma/Misc-Pics/cap014.jpg)
Title: Aliens dropship
Post by: Night Hammer on August 29, 2004, 01:03:40 pm
Omniscaper, are you planing on releasing that or anything?
Title: Aliens dropship
Post by: Swamp_Thing on August 29, 2004, 01:25:29 pm
Kara, do you remember the shot inside the APC? The APC model is smaller than the inside. The dropship cannot possibly have space for an APC, and then have living quarters as the one you see where Ripley  leaves the terraforming station with the child, with the queen or her ass. There were rooms, a kitchen, a dinning room, and who knows what else. If you look at the height of the dropship, add the height of the APC, you have no room left for living quarters. And the APC coming out shot, did you get it?

Let´s examine those screens you posted. See the "01" in shot 2? Its the size of the pilot´s head. Now look at shot 4. If you picture the rest of a man´s body along with that "01", you see a human body is as tall as the ship.
Remember the inside of the APC? It´s huge. There are things in shelfs that fall in the head of the lieutenent. The inside APC is about 2.5 meters high. Now try and place that on the ship, and then add space for a human to stand up, on the upper level. It can´t be done!!! The model scales are wrong.
Don´t make get my copy out and prove it to you...:D
Title: Aliens dropship
Post by: magatsu1 on August 29, 2004, 02:49:34 pm
christ pal, that argument is so full of holes a bloody Boeing would slip through
Title: Aliens dropship
Post by: karajorma on August 29, 2004, 04:52:06 pm
Quote
Originally posted by Swamp_Thing
Kara, do you remember the shot inside the APC? The APC model is smaller than the inside.


Okay. Even if you are correct about everything that follows your original statement is wrong. The decrepancy is not between the size of the APC model and the dropship model. The two are in perfect proportion to each other. The discrepancy you're now claiming actually nothing to do with the dropship at all. It's a discrepancy between the inside and the outside of the APC.

 As the shots I took earlier show the APC fits inside the dropship quite easily.

Quote
Originally posted by Swamp_Thing
The dropship cannot possibly have space for an APC, and then have living quarters as the one you see where Ripley  leaves the terraforming station with the child, with the queen or her ass. There were rooms, a kitchen, a dinning room, and who knows what else. If you look at the height of the dropship, add the height of the APC, you have no room left for living quarters. And the APC coming out shot, did you get it?


What hell movie did you see? I saw no living quarters or dinning room on the Dropship or the APC. On the Suloco yes but nothing on the Dropship apart from a big crash couch for Hicks and a big empty space where an APC could go.

I haven't got the faintest clue what you're on about.

Quote
Originally posted by Swamp_Thing
Let´s examine those screens you posted. See the "01" in shot 2? Its the size of the pilot´s head. Now look at shot 4. If you picture the rest of a man´s body along with that "01", you see a human body is as tall as the ship.


Nonsense. Look at Spunkmeyer in that shot. He's standing up. That proves that the cockpit alone is big enough to contain a human being (He's crouching down slightly but that could be cause he's in the upper seat).

If that's what your basing your whole arguement on then that's where your logical flaw came from.

Quote
Originally posted by Swamp_Thing
Don´t make get my copy out and prove it to you...:D


You're going to have to cause I've seen nothing in your arguement to support your theory in the slightest.
Title: Aliens dropship
Post by: Swamp_Thing on August 29, 2004, 06:31:38 pm
C´mmon, you don´t remember in Aliens 2, when RIPLEY whent back to get the child, and she brought Hicks wounded back to the dropship? She placed him in a bed, in the sickbay. Then she loaded up on weapons and ammo, and went for the girl. There was a round table, where they sit and eat. There´s the room with the guns.  This all takes place on the upper level of the dropship. The lower level packs the APC, on a ramp that lowers with 4 hidraulic jacks. But the APC is stored inside during the flight. Now, the APC is over 2 meters high,plus the wheel´s height right? Add the upper level, another 2 meters, at least, right? That´s at least 4 meters. Add the floors, about 10 inches thick, each. Wich means more 30 inches to add to the 4 meters we had. This adds to +5 meters, at least, from top to bottom, right? Now look at the cockpit, where we see the co-pilot and pilot. The cockpit takes about 2/3 of the ships hull height, and is supposed to be located on the upper level. Now you tell me, where in hell do you fit a 2,5 meters high APC, and plus all the engines and machinery?

I don´t know. Maybe my english isn´t good enough to explain this right. Maybe i should just write in my native tongue and have you look the translation in Babelfish... But i do know how to measure things. And i do have a sense of scale.
One of the priorities of movies is to fool the public into believing things that are not true. Maybe you are all believing too hard in this...
Title: Aliens dropship
Post by: magatsu1 on August 30, 2004, 07:13:49 am
Dropship doesn't have living quarters or a sick bay. You see a stretcher for Hicks and a Gun Rack but nowt else. You don't see Hicks in sickbay. You see him shoot up (Morphine, I imagine) but that's not in a sick bay.

No reason for a Dropship to have living quarters anyway. It's basically a futuristic take on a Huey or Chinnock (helicopters)
Title: damn you people
Post by: Getter Robo G on August 30, 2004, 12:20:49 pm
And these arguments... I will have to watch the movie again for myself... (someday) :P

   The truly important thing is when can we get it! ;)
Title: Aliens dropship
Post by: Corhellion on August 31, 2004, 06:31:34 pm
...play AVP2...when you see a landed dropship, walk up the ramp, to the front is a hatch to the cockpit, to the rear OMG! there's ANOTHER DOOR!

...and I have Aliens...'scuse me for a minute while I re-watch that part of the movie...
Title: Aliens dropship
Post by: Corhellion on August 31, 2004, 06:42:35 pm
Just watched it, the 'Table' swamp thing is talking about is a little ledge, located near the front of the ship, looks like a small armoury on a military dropship, also, you get to see how big the cavity is in the dropship...

...watching it again...it's about 3 and a half metres clearance on the inside...and about as long if not a bit longer than the APC...and if you look, the APC isn't that big...maybe...10 metres in length...and the Dropship has to be about 40 metres long...maybe a little big longer...

Watch the movie...try and prove ME wrong...

*Quick Edit:*

Swamp thing...there is NO UPPER DECK ON THE DROPSHIP. The place where Ripley was loading up with the pulse rifle and flamethrower was in the cavity where the APC goes...there just WASN'T an APC there cause it wasn't needed.

*another edit: W00t! triple 7s! lucky me!*
Title: Aliens dropship
Post by: StratComm on August 31, 2004, 09:56:03 pm
You're vastly overestimating the length of the APC I think; it should be no more than maybe 6 meters long, 3 wide, and 2 high.  A nine-foot-wide vehicle doesn't seem to fit in my mind's eye, but the Aliens APC is fairly large and squat.  Anyway, I'd say that, at most, the dropship is something like 20 meters long.  The tail may extend a little out past that but I doubt it.  Think of it sitting on a football field; there's no way that it would take up close to half of it (as 40m would)
Title: Aliens dropship
Post by: karajorma on September 01, 2004, 03:10:29 am
Just watched the Special Edition again. There definately isn't an upper deck. Ripley talks to Hicks and Bishop and then walks straight down the ramp.
Title: Aliens dropship
Post by: TopAce on September 01, 2004, 06:40:13 am
Quote
Originally posted by Corhellion
...play AVP2...when you see a landed dropship, walk up the ramp, to the front is a hatch to the cockpit, to the rear OMG! there's ANOTHER DOOR!
...


A computer game cannot be an exact source of information. In this matter, one of the AvP games I would look into last.
Title: Aliens dropship
Post by: karajorma on September 01, 2004, 06:48:37 am
But when the game and the movie show exactly the same thing....
Title: Aliens dropship
Post by: TopAce on September 01, 2004, 09:13:12 am
I don't remember wandering inside a dropship, so I don't know how different the two ships are(in the movie and in the game), those may not be different at all, but I still wouldn't trust the proportions in ANY games. ANY games include Star Wars games, one game contradicts the another one is many aspects. For example, shield strengths of lengths of the Nebulon-B in X-wing vs. TIE or X-wing Alliance.
Title: Aliens dropship
Post by: Swamp_Thing on September 01, 2004, 02:55:41 pm
Quote
Originally posted by Corhellion

Swamp thing...there is NO UPPER DECK ON THE DROPSHIP.  


tHAT´S MY POINT EXACTLLY!!! The movie is filled with inconsistencies. You just said there´s a hatch to the cockpit, but remember when the pilot was killed by an alien? He came in through a door, not a hatch. And the cockpit is in an elevated position in respect to the APC bay.
My point all along is that the movie portaits the various models and lements totally offscale. When we see the shot of an alien trying to pry open the doors of the APC, and Hicks sticks his shotgun up its mouth, we see the actors standing, not crouching, and with a good 30 cm space above their heads. That would make the APC almost 3 meters high!!
The thing is, yes you can put an APC inside the dropship, but only if you make the dropship an empty shell. But empty shells don´t fly, do they? Where´s the machinery, the O2 plants, the turbines, the immense cargo space to acommodate all those missiles and bombs? And this, and that...
Look, forget about it!! Forget i even mentioned it, ok? I´ve had it.
Title: Aliens dropship
Post by: karajorma on September 01, 2004, 03:01:49 pm
We'll forget. It didn't make any sense anyway :D
Title: Aliens dropship
Post by: Nico on September 01, 2004, 05:12:43 pm
Quote
Originally posted by magatsu1
Anyone remember the ship's mane BTW ?


UD-4L Cheyenne

UD stands for utility dropship.
The payload bay is 9.5m long by 4.5m wide by 2.4m high, with a 3.92m wide loading ramp, which extends from the back of the bay ( the ship itself is 6.05 m tall, 25.18 m long and has a 12.59 m span )
The APC ( M577 APC ) is 9.22 m long turred lowered ( 8.58 turret raised), 2.17 m high with the turret lowered ( 2.81 turret raised ),  and 3.38 m wide. That's a bit just, but the APC fits in. ( all that is official stats )

As for the room for both the crew AND the APC? Dummies. The troopers goes in the APC, then the APC goes in the dropship. Am I the only one who watched the movie?
When you wanna know something, ask a specialist.
Title: Aliens dropship
Post by: Corhellion on September 02, 2004, 01:25:42 am
Swamp thing...you keep contradicting yourself everytime you posted in this thread!

'Hatch' in my books also stands for a door...

The missiles are stored on the outside and in the swing out wing pylons (you see Spunkmeyer loading up a missile with the powerloader)

And you forgot about the 'mid-rear' part of the ship...the part with the engines and the thruster nozels on it...

like in this image here: http://www.jbot.ca/images/sf/08-14.jpg

you can see the ramp outlined faintly, behind that I would think there's enough room for the thrusters and the engine machinery too...that pic also showes you how the missile pylons can be loaded up.

Rant over...unless you'd like to go more indepth...:devil:
Title: Aliens dropship
Post by: magatsu1 on September 02, 2004, 02:48:06 pm
Quote
Originally posted by Nico


UD-4L Cheyenne

UD stands for utility dropship.
The payload bay is 9.5m long by 4.5m wide by 2.4m high, with a 3.92m wide loading ramp, which extends from the back of the bay ( the ship itself is 6.05 m tall, 25.18 m long and has a 12.59 m span )
The APC ( M577 APC ) is 9.22 m long turred lowered ( 8.58 turret raised), 2.17 m high with the turret lowered ( 2.81 turret raised ),  and 3.38 m wide. That's a bit just, but the APC fits in. ( all that is official stats )



you still here ? :wtf:


Joke!:D


Someone should lock this thread, it's getting annoying.
Title: Aliens dropship
Post by: TopAce on September 02, 2004, 03:43:13 pm
Simple solution: Unsubscribe this thread.
Title: Aliens dropship
Post by: magatsu1 on September 02, 2004, 04:28:30 pm
um, I'm not subscribed anyway.
Title: Aliens dropship
Post by: Omniscaper on September 02, 2004, 08:59:59 pm
Lock this thread? Um... NO!!!

This thread was about a request for a Dropship model. I'm currently working on one and have been showing progress reports.

::cough::   SWAMPTHING   ::cough::

 turned it into a sensless canon debate. GEEZE... so WHAT if sizes have inconsistancies in the movie. This is NOT what this thread is about.
Title: Aliens dropship
Post by: TopAce on September 03, 2004, 11:42:57 am
Quote
Originally posted by magatsu1
um, I'm not subscribed anyway.


Then don't visit it! :D
Title: Aliens dropship
Post by: magatsu1 on September 03, 2004, 11:46:27 am
can't help myself.
Title: Aliens dropship
Post by: Omniscaper on September 07, 2004, 04:25:42 pm
Ok, I'm almost finished for a release. I decided to make the ship canon and added no static gun-points. I decided to utilize the forward nose turret. I'm just having problems getting the nose turret to rotate correctly.

After carefully decipering Bob's PCS tutorial, I'm trying to adjust the nose turret to fire at a 70 degree FOV facing down and forward. But, everytime I adjust the firing point normal to be idle at a 35 degree angle (fov=70 deg), the turret barrel is no longer in synch with the firing point. It points elsewhere as opposed to the firing point. The only way I can get it to synch is to have the barrel idled facing down along with the firing point normal. The bad thing about that is, 70 deg FOV doesn't allow it to shoot forward. Giving a 180 deg FOV solvs the problem but it can shoot backwards THROUGH the ship as well.

Can any veteran PCS or Modelview professional help me out? I can't figure out what I'm doing wrong or if what I am doing is even possible.
Title: Aliens dropship
Post by: magatsu1 on September 07, 2004, 04:36:57 pm
Quote
Originally posted by Omniscaper
The only way I can get it to synch is to have the barrel idled facing down along with the firing point normal.  


that's your prob. right there. Multi-part turrets haved to have normals of plus or minus 1. Which means the default gun position has to be vertical.

It royally sucks, but no-one will touch the turret AI.
Title: Aliens dropship
Post by: StratComm on September 07, 2004, 04:42:57 pm
That element of turret code is so Fubar'd it's not even funny.  Everything is based soley on the axis of rotation and the firing point normal, nothing else.  What you'd need to get it close to canon is to have the turret static-mounted forward and to make it a primary firepoint.  A barrel subobject can then be linked in to spin as it fires (which is what I thought you were doing in the first place).  The positioning of that turret makes it impossible to set up rationally as a multipart turret.
Title: Aliens dropship
Post by: Swamp_Thing on September 07, 2004, 06:27:51 pm
Didn´t i read somewhere that multipart turrets can only be placed on the top and bottom of ships? I think i did, but can´t remember where...
Seems like that´s exactlly what´s wrong there, though.
Title: Aliens dropship
Post by: aldo_14 on September 07, 2004, 06:54:00 pm
Yes, but the problem in this case would be that the turret has to be created to start pointing directly downwards - and the FOV is calculated from that, so you can't have a gun which only fires (for example) out of the front side of the ship. as you;d want.
Title: Aliens dropship
Post by: KARMA on September 07, 2004, 07:15:31 pm
well he still could try to make it, if the -turretts don't fire against their own ship- code wasn't disabled:p but it still would suck since the turret would point directly downward.
Title: Aliens dropship
Post by: karajorma on September 08, 2004, 06:07:41 am
Quote
Originally posted by Swamp_Thing
Didn´t i read somewhere that multipart turrets can only be placed on the top and bottom of ships? I think i did, but can´t remember where...
Seems like that´s exactlly what´s wrong there, though.


You probably saw it in my FAQ. By those words I was simplifying that you can't attach the turrets to the side of the ship. They have to be on a face pointing straight up or straight down. That's pretty much the bottom or the top in most ships
Title: Aliens dropship
Post by: magatsu1 on September 08, 2004, 12:25:57 pm
I always found FOV editing hit 'n' miss. be nice if it were possible to edit FOV on an axis at a time basis.
Title: Aliens dropship
Post by: Night Hammer on September 12, 2004, 03:44:29 pm
So Omniscaper hows that model goin?
Title: Aliens dropship
Post by: TopAce on September 12, 2004, 04:12:57 pm
It flies.
Title: Aliens dropship
Post by: Night Hammer on September 12, 2004, 07:08:19 pm
it out?
Title: Aliens dropship
Post by: Omniscaper on September 12, 2004, 07:49:45 pm
The model is at a standstill. That turret issue REALLY urks me. I really WANT to have the nose turret functioning as its supposed to. Unless you are willing to accept a turret that fires downward at a 140 degree fov. You'll have to fly the ship at an angle to get dudes in front of you.  The missle system will be perfect though. It can be used primarily as a bomber, that is unless, I put non-canon forward guns. If so, where do you think I should put it?

As it is, the model can open the wings only ONCE when a designated button is pressed. I was thinking of using the weapon select key. The animated version of the model will DEPEND on its Fred settings. Otherwise, I can always a static model of both an opened and closed version.

Give me some input, whoever wants this released. For me, its gonna be in the backburner till I resolve the turret issue. But if you folks want it out now, just tell me how to set it up and I'll release it as a beta version.
Title: Aliens dropship
Post by: StratComm on September 12, 2004, 08:02:28 pm
That won't work either Omni.  Actually if you want this thing flyable you're going to have to make that turret a static firepoint.  You can't shoot a turret and firepoints have to have normals pointing straight ahead.  The canon thing and the ability for this thing to actually work in FS completely conflict on that regard.  There really is no way to make the nose gun work right.  But when you're flying it, you'll want it pointing straight forwards anyway, so I'd say fix it at that and don't worry too much about it.
Title: Aliens dropship
Post by: Night Hammer on September 12, 2004, 08:21:25 pm
yeah i say just make the turret fire forward like a primary, but thats just me
Title: Aliens dropship
Post by: Omniscaper on September 12, 2004, 08:27:10 pm
No no no, the nose turret will not be a firing point. It will be like the turret on the Medusa bomber. The secondary banks will basically be the only thing you can fire manually. Of course there is your option too.

I was actually thinking about adding non-canon guns where the headlights would be. Those would be the gun banks that can be fired manually. To go further away from canon, I was thinking about putting a turret on the belly, right before the rear landing gear in order to make this bomber class not so defenseless.

ARGH.....
too much considerations.

SOMEONE TELL ME HOW TO SET IT UP AND IT WILL BE SO. WHOEVER MAKES THE NEXT SUGGESTION (a sane one)WILL BE IMPLEMENTED.....

....this will be just a beta anyway.
Title: Aliens dropship
Post by: Night Hammer on September 12, 2004, 08:33:01 pm
haha, chill buddy,


i like all your noncannon ideas as well as making the nose gun a turret. i cant speak for everyone else though
Title: Aliens dropship
Post by: Omniscaper on September 12, 2004, 08:42:59 pm
DONE... beta will be out in less than one hour.


Update....

Crashes occuring... tracking the problem....15 minutes.
Title: Aliens dropship
Post by: Omniscaper on September 13, 2004, 01:23:11 am
Alrighty then... sorry it took longer than the hour I stated earlier. Fredding gets annoying.

Beta release DROPSHIP
Mesh/Textures - Fox Interactive / Sierra

(http://penguinbomb.com/omniscaper/ReleasePics/Dropship.JPG)

http://penguinbomb.com/omniscaper/DropshipBeta.rar

UPDATED..... forgot some maps and models.... sorry.

Any other issues or suggestions please tell me.
Title: Aliens dropship
Post by: Deepblue on September 13, 2004, 01:28:30 am
Nice...
Title: Aliens dropship
Post by: Night Hammer on September 13, 2004, 08:58:46 am
Goodwork Omni, this ship is beautiful:nod:
Title: Aliens dropship
Post by: magatsu1 on September 13, 2004, 12:03:11 pm
the front missle pods open! Yay! I thought you had ignored my moaning posts!

wouldn't it be better as a kind of Assualt Transport than  a bomber though (like an Elysium)
Title: Aliens dropship
Post by: Woolie Wool on September 13, 2004, 12:17:00 pm
If I can't get the Holler to work, this will be the new Microsol Consortium bomber.
Title: Aliens dropship
Post by: Omniscaper on September 13, 2004, 12:59:28 pm
Quote
Originally posted by magatsu1
the front missle pods open! Yay! I thought you had ignored my moaning posts!

wouldn't it be better as a kind of Assualt Transport than  a bomber though (like an Elysium)


Would the AI for that class of ship function differently?

PS: Has anyone managed to destroy the Sathanas in the included mission? ;)
Title: Aliens dropship
Post by: magatsu1 on September 13, 2004, 05:23:40 pm
um, i would imagine so, but not the turret AI if that's what yer thinking :p
Title: Aliens dropship
Post by: Deepblue on September 13, 2004, 07:19:04 pm
PSst, whered you get the Holler WW, that model was freakin awesome when Aldo first posted it in the Reci private forum.
Title: Aliens dropship
Post by: Woolie Wool on September 15, 2004, 03:20:33 pm
Quote
Originally posted by Deepblue
PSst, whered you get the Holler WW, that model was freakin awesome when Aldo first posted it in the Reci private forum.


He posted a mods release after he canceled Reciprocity. Included were the new Claymore, the Mafdet cruiser (a GOOD Vasudan cruiser! Hallelujah!), the Gryphon, the Heset fighter, that stealth fighter whose name I forgot, the Holler, and possibly a couple of others.
Title: Aliens dropship
Post by: Gloriano on September 15, 2004, 03:29:03 pm
Nice *downloads*!