Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Woolie Wool on August 18, 2004, 11:19:13 am

Title: New multiplayer modes for FS2NetD
Post by: Woolie Wool on August 18, 2004, 11:19:13 am
First of all, one of these two concepts is a team game with red and blue teams. For team games, we have two options, really: Make team skins for ships (a lot of work), or make the red team use red thruster effects and the blue team use blue thruster effects (not a lot of work, but not so easy to distinguish teammates from enemies).

Spaceball: Similar to UT2004's Bombing Run mode. A ball is placed in the center of the field. You pick up the ball by flying into it. Once you have the ball, firing secondary weapons will shoot the ball. Running into or being hit by a shot ball will give you the ball. Thus if you're in trouble, you can pass the ball to a teammate. The ball carrier would be distinguished by a colored aura or some similar effect. There is a goal on each end of the playing field. By shooting the ball into the enemy goal, you score a field goal, worth 3 points. By physically flying into the goal, you score a touchdown, worth 7 points.

Turkey Shoot: Players cannot hurt each other in this mode. In Turkey Shoot, the game spawns wave after wave of AI enemies for the players to destroy. There is a time limit to this game. When you die, you're out for the remainder of the round. When time runs out, the person with the most kills wins. If all players but one die, the last player still alive wins.
Title: New multiplayer modes for FS2NetD
Post by: TopAce on August 18, 2004, 11:35:42 am
I don't like the engine changing idea. Texture replacing is possible, you can use it for different skins.
I would like to see the Turkey shoot option, though. Even the SWC would need it. I have just finished FREDing a turkey shoot the transports TvT mission.
Title: New multiplayer modes for FS2NetD
Post by: Moonsword on August 18, 2004, 11:54:22 am
Can't you just run the skins through a graphics program like GIMP and hit 'colorize'?
Title: New multiplayer modes for FS2NetD
Post by: Woolie Wool on August 18, 2004, 12:01:43 pm
Turning the ENTIRE SHIP red or blue wasn't what I had in mind...
Title: New multiplayer modes for FS2NetD
Post by: StratComm on August 18, 2004, 12:05:59 pm
It wouldn't make them solid, you'd just change the respective hues.  It would have a very similar effect to changing the thruster colors.
Title: New multiplayer modes for FS2NetD
Post by: terren on August 18, 2004, 10:04:27 pm
are you trying to get me to play FS2 online?   your going in the right direction :D

any plan for an assault game mode?
Title: New multiplayer modes for FS2NetD
Post by: Flaser on August 19, 2004, 03:06:35 am
With clever mission scripting assault is already a possibility.
Title: New multiplayer modes for FS2NetD
Post by: TopAce on August 19, 2004, 06:30:13 am
Team vs. Team missions, if he doesn't know something that is not possible yet.
Title: New multiplayer modes for FS2NetD
Post by: Hippo on August 19, 2004, 08:00:06 am
I'll state that I have made a fully functioning version of a CTF game (4 on 4) fo use with FSCZ. Unfortuneately, without testers, FSCZ will never get to a point that it can release such a game.
Title: New multiplayer modes for FS2NetD
Post by: Woolie Wool on August 20, 2004, 02:30:45 pm
Quote
Originally posted by StratComm
It wouldn't make them solid, you'd just change the respective hues.  It would have a very similar effect to changing the thruster colors.


Actually the "change the thruster colors" bit would mean just using Terran thrusters for one team and Shivan thrusters for the other.
Title: Re: New multiplayer modes for FS2NetD
Post by: aldo_14 on August 20, 2004, 02:35:31 pm
Quote
Originally posted by Woolie Wool
First of all, one of these two concepts is a team game with red and blue teams. For team games, we have two options, really: Make team skins for ships (a lot of work), or make the red team use red thruster effects and the blue team use blue thruster effects (not a lot of work, but not so easy to distinguish teammates from enemies).



Or another option - use glow points (plenty of them).  Create red & blue ones in the same positions, and use the SEXPs to deactivate them appropriately.

Reskinning would be very easy if you just created a set of decals, which would be either red or blue (coloured as a seperate upper layer in photoshop / psp, so you only have to make a simple tweak to create the new team colour maps)