Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: capsfan9803 on August 18, 2004, 11:49:40 am

Title: Textureless ships
Post by: capsfan9803 on August 18, 2004, 11:49:40 am
Whenever i play the SCP in OGL, none of my ships have textures.  The only things that appear are glowmaps, thruster plumes, and a completely black model.  Now, albeit, some of the models look *really* cool with just glowmaps (arcadia) but i wanna see the awesomness that is the SCP models.  

Oh, and whenever i run in D3D, my framerate drops massivley whenever a beam is fired, hense the necessity of OGL.

Command lines: -glow, -jpgtga, and -phreak

And yes, i have the media .vps.

Thanks in advance!
Title: Textureless ships
Post by: Moonsword on August 18, 2004, 11:50:37 am
What's your videocard and your other specs, please?
Title: Textureless ships
Post by: TopAce on August 18, 2004, 11:51:26 am
Screenshot?
Title: Textureless ships
Post by: capsfan9803 on August 18, 2004, 12:04:51 pm
Screenies:

(http://www.geocities.com/capsfan9803/blackstuff.JPG)

(http://www.geocities.com/capsfan9803/myrmblack.JPG)

And my personal favorite:
(http://www.geocities.com/capsfan9803/hatsblack.JPG)

Specs: :doubt:
Intel Extreme Graphics Controller
Pentium 4 1.80 GHz
256MB RAM

EDIT:  Come back in an hour or so, i went over my data transfer limit with .PNG's.  I swiched them to .jpg's, but my server wont come back for about 45 minutes.  Sorry.

EDIT AGAIN:  There we go:rolleyes:
Title: Textureless ships
Post by: TopAce on August 18, 2004, 12:06:50 pm
Aha. All black. Something relating to lighting.
Title: Textureless ships
Post by: Overlord on August 18, 2004, 12:40:53 pm
I think its your graphics controller (which is crap), it doesn't support compressed textures.
Title: Textureless ships
Post by: capsfan9803 on August 18, 2004, 12:49:18 pm
Quote
Originally posted by Overlord
I think its your graphics controller (which is crap)


While i knew that already, I wanna thank you for the subtle way you said that.

:wtf:
Title: Textureless ships
Post by: TopAce on August 18, 2004, 12:58:55 pm
Make your screenshots appear, first. Their links seem to be broken. Red x-es.
Title: Textureless ships
Post by: capsfan9803 on August 18, 2004, 01:00:59 pm
Quote
Originally posted by TopAce
Make your screenshots appear, first. Their links seem to be broken. Red x-es.


Read my edit in that post
Title: Textureless ships
Post by: TopAce on August 18, 2004, 01:02:32 pm
Quote
Posted by me, at least one and half a year ago
Looking around kills so many stupid questions
Title: Textureless ships
Post by: vyper on August 18, 2004, 01:03:04 pm
Overlord is indeed correct, I'd put all of this down to your card to be honest.
Title: Textureless ships
Post by: Overlord on August 18, 2004, 01:20:17 pm
Quote
Originally posted by capsfan9803


While i knew that already, I wanna thank you for the subtle way you said that.

:wtf:

No problem. :p
Title: Textureless ships
Post by: BlackDove on August 18, 2004, 01:47:54 pm
Quote
Originally posted by capsfan9803
Intel Extreme Graphics Controller


It's extreme in something allright. None of which is in any way related to graphics.
Title: Textureless ships
Post by: Overlord on August 18, 2004, 01:49:44 pm
ROFL :lol: :ha: :ha:
Title: Textureless ships
Post by: Corhellion on August 18, 2004, 01:54:56 pm
*looks at pics*

...Hmmm...so that's what 'Sky-box' means...
Title: Textureless ships
Post by: capsfan9803 on August 18, 2004, 02:07:34 pm
Alright guys, i get it, my card sucks.  I know that.  Stop slamming me for it.  So my computer wasn't built for graphics.  I've been a Freespace player for about four years now and i've followed VolitionWatch, HLP and the SCP for a long time, so sticking around even though i haven't been able to use all the cool new toys means i'm pretty devoted and i think buys me some respect.

All i wanted to do was witness the majesty that is the SCP.

thanks for the help.  Or not.
Title: Textureless ships
Post by: castor on August 18, 2004, 02:15:01 pm
I don't think it was anything personal, cap.
Just the expected way for these HW-freaks to look at issues :)
Title: Textureless ships
Post by: capsfan9803 on August 18, 2004, 02:20:45 pm
Quote
Originally posted by castor
I don't think it was anything personal, cap.
Just the expected way for these HW-freaks to look at issues :)


Ha, you're probably right.

Besides, i can kick their butts in a dogfight any day.:p
Title: Textureless ships
Post by: F1gm3nt on August 18, 2004, 03:29:26 pm
Well as someone said your graphics card doesn't support compressed textures so run without the -jpgtga switch in the commandline and see if that solves the issue. You won't have some of the new textures or come to think of it the hi res planets but you should still have specular lighting and glow mapping(maybe if your card manages it). If you -=need=- (and who doesn't ;) ) all of the high res stuff you could get your hands on vp view and a graphics converter and extract then convert all the tga's to pcx and use the -pcx32 switch...though I don't relish the thought of that, there are quite a few tga's.
Title: Textureless ships
Post by: capsfan9803 on August 18, 2004, 05:33:34 pm
Well i have vp view, but do you have a link to a good graphics converter?
Title: Textureless ships
Post by: MatthewPapa on August 18, 2004, 05:43:46 pm
If you want a quick fix just go buy a new graphics card (make sure you have an AGP slot first.)
 Today I just got a 256 Mb GeForce FX 5700LE. Some aspects of game are better but it still lags a little bit. I think the lag is due to my processor speed (Athlon XP 2500+~1.8GHz.) Does anyone besides me have the same problem?
Title: Textureless ships
Post by: Corhellion on August 18, 2004, 08:05:04 pm
My bad Caps...didn't mean anything from it...

Infact...I was in your situation a long long time ago...I played (and finished almost) FS1 with software mode only...man...the graphics were...god awful...but I figured out how to switch to hardware and it looked better...

but the guys here are saying to get a high-ups card...I got a GeForce 4 MX...which isn't that expensive and it runs SCP smoothly.
Title: Textureless ships
Post by: Ypoknons on August 18, 2004, 09:45:28 pm
No point getting a GF4 these days, especially since it lacks a pixel shader. Something cheap would really do you good, capsfan9803. 5200, 9200, 9600SE etc... Plus it freeds up ram for your everyday use. I mean, on IEG, you're probably going to be missing out on the SCP stuff.

PS, where you were on the VBB? The name is familiar...
Title: Textureless ships
Post by: terren on August 18, 2004, 09:52:27 pm
funny, I reacently installed FS1 on my brothers computer, so he could learn the glory of freespace.  and I found that it runs about twice as fast in software mode.  
he's using a 900Mhz P3
and some crap graphics decelorator.
Title: Textureless ships
Post by: capsfan9803 on August 18, 2004, 11:06:32 pm
Quote
Originally posted by Ypoknons
PS, where you were on the VBB? The name is familiar...


I actually was, as *tada* capsfan.  I only had like 20 posts, and most of them were in The Babylon Project forums.  Figured it wasn't really worth it to put it in my siggy.
Title: Textureless ships
Post by: BlackDove on August 18, 2004, 11:20:47 pm
Meh, lib's right.
Title: Textureless ships
Post by: Liberator on August 18, 2004, 11:20:51 pm
It could be worse, the first computer that I added a decent Graphics Gard to was a Compaq.  It used a ****ing Trident graphics processor, it chugged in BG2!

BD, quit being a dumbass.  It was funny the first time, but any more is annoying.

capsfan, you want a program called Irfanview, which can be had here. (http://www.irfanview.com/) It has a batch conversion feature that will allow you to convert many files at once, just don't do too many at once, max it out at about 20-30 at a go.  Any more and your memory will start to fill up and will slow the whole conversion process down as there will essentially be 2 identical versions of the same file in memory.  To simplify it even more you can set Irfanview to delete source files so you never have to worry about whether or not you converted a given file.
Title: Textureless ships
Post by: capsfan9803 on August 19, 2004, 11:33:24 am
Thanks for the program.  I converted all the .tgas to .pcxs and put them in the maps folder, and turned on the -pcx32 flag, but the problem isn't fixed.  Am i pretty much just screwed till i get a new card, or did i not do something?
Title: Textureless ships
Post by: Liberator on August 19, 2004, 12:26:14 pm
Too be honest...maybe.  

Firstly, does it work in standard FS2 mode?  I.E. everything off.
Secondly, which build are you using?  Try using the one from this thread. (http://www.hard-light.net/forums/index.php/topic,25867.0.html) It's fairly bullet resistant and I have had no complaints other than my D3D being fouled up(OpenGL works okay), but I think it on my end so try it.

Try converting the artwork to 256 colors and see if that has an effect, back it up first of course.  

Basically what has gone one is this:
Default FS2(no new artwork) has a texture memory footprint of around 16.7 Mb.  This is to be expected given that the top end card at the time of release was a 16 Mb Voodoo 3.

What certain community members have done is create massive amounts of really good art to make use of the SCPs graphical improvements.  This causes problems because the are is 32 bit while the original textures are 8 bit, this means that the same texture(it's not the same, the gradients are smoother and other miscellanous things that I can't really notice because I don't spend hours looks for imperfections) takes up 4 times the space in memory.  What this translates too is a good many of us can look at screenshots and wonder at the improvments but cannot take part in them because the memory footprint is too large for our hardware.  Specular maps and glow maps alone almost triple the memory requirements, I say almost because glow maps can still be 8 bit as they are usually a few shades of a color on a black background.  No effort has really been made, so far as I can see to control the rapidly ballooning hardware requirements.  No offense to Lightspeed and company, but without compressed textures(which Lighty is vehemently against) many of us are left out in the cold.
Title: Textureless ships
Post by: MatthewPapa on August 19, 2004, 06:08:43 pm
Yea...
Everything is great about the SCP, I just cant run it at a speed thats comfortable yet. I need to get a 3200+. I think that would solve my problem. My memory is great though (.5 MB Cache for processor, 512 RAM and 256 MB Graphics.)