Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Overlord on August 18, 2004, 01:30:13 pm

Title: Maybe a stupid question, but hey...
Post by: Overlord on August 18, 2004, 01:30:13 pm
Is it possible to make cap-ships playeble? :confused:
Fred always sais "Invalid ship type for a player".
Title: Maybe a stupid question, but hey...
Post by: Taristin on August 18, 2004, 01:35:01 pm
It is. but it'll cause instability when they recieve damage to subsystems.

The hud can only track so many subsystems, and if you recieve damage to 6 of your turrets, the game will crash.
Title: Maybe a stupid question, but hey...
Post by: Night Hammer on August 18, 2004, 01:39:12 pm
http://www.hard-light.net/forums/index.php/topic,25209.0.html


I wondered the same thing.
Title: Maybe a stupid question, but hey...
Post by: Overlord on August 18, 2004, 01:44:50 pm
Then can someone change the HUD-code so it doesn't crash?
Title: Maybe a stupid question, but hey...
Post by: Taristin on August 18, 2004, 01:55:03 pm
There isn't big enough demand for that to happen. Besides, you have no control (virtually) in a capship... it'd be boring.
Title: Maybe a stupid question, but hey...
Post by: Carl on August 18, 2004, 01:59:33 pm
and there are no stupid questions, only stupid people.
Title: Maybe a stupid question, but hey...
Post by: terren on August 18, 2004, 09:59:22 pm
tobad you cant give turrets commands like you give wingmen...
Title: Maybe a stupid question, but hey...
Post by: Martinus on August 18, 2004, 11:34:43 pm
[color=66ff00]I've always wondered why some people want to run the entire capship. Imagine how lethal they would be if you had a person behind each turret and another flying the thing and controlling power usage.

XWing Alliance had such a setup. Was cool to have someone fly the falcon with 2 gunners. :nod:
[/color]
Title: Maybe a stupid question, but hey...
Post by: Kosh on August 19, 2004, 12:28:36 am
But if you have something like a Hecate or Hatshepsut that has 30+ turrets. That's a lot of people....
Title: Maybe a stupid question, but hey...
Post by: Overlord on August 19, 2004, 11:12:28 am
I've tried to be a Sobek against a Cain and my Sobek had fired automaticly its turrets (except Beam-turrets).
Title: Maybe a stupid question, but hey...
Post by: Taristin on August 19, 2004, 11:20:29 am
Yes. because you have No Control over your subsystems.
Title: Maybe a stupid question, but hey...
Post by: SadisticSid on August 19, 2004, 01:22:21 pm
Hmm. If you pressed a key to designate a priority target for your ships turrets it could work. When the target gets destroyed the designation is removed and turrets act normally. Any turrets that can't fire (due to being Huge, small only, target out of FOV, out of range, etc) would ignore this and pick their own targets as per usual.

Still wouldn't be much fun though IMO.
Title: Maybe a stupid question, but hey...
Post by: Taristin on August 19, 2004, 01:27:19 pm
Well, I didn't feel like typing all that :p But yes. It would be lame