Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Liberator on August 18, 2004, 08:21:12 pm
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Okay, I've been playing with Bobboau's missile lock thingys that he posted a few days ago and something weird is going on. I've got it converted to ANI and in game, but it shows up as a red square with the animation playing as a transparency. Other than that it's probably going to look great. What have I done wrong now?
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use the pallet from the origonal animation
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The problem is it's 24 bit, the version of ANI Builder only takes 256 color and when I convert them in PSP7 I get a palette of about 32 shades of gray and the rest of them are all black.
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you need to make it use the HUD palette.
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Okay, it works at 640x480 but doesn't line up and it goes back to the default triangle at 1024x768.
*edit*
Okay, I had it sized wrong for 640x480 but I fixed that. Anybody got any ideas about 1024?
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You'll have to replace the hires version too.
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add a _2 to the filename, or something like that,
the big sized ones
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I know, I tried that already. :sigh:
It's supposed to be called "2_lock1.ani", sized to 55x53, and use the HUD pallette. I did all of these things and it won't work.
If you want to take a look and see if you can see what's wrong, I have uploaded a RAR file here (http://swooh.com/peon/liberator/Downloads/lockon.rar). I included the PCX files I used to make it.
While we're on the subject, does off sized HUD art like this get resized in memory? IE, this 55x53 takes up the same space as it it was 64x64?
Does anyone want me to do the octagonal one as well?
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*BUMP*
Can someone grab the file linked above and tell me why the 1024 one doesn't work while the 640 version does?
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It works fine for me.
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It does? Then why wont my comp show it?
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It could be either something with the build you are using (I am using the orb build). Or you could have put the files in the wrong directory. (I put them in the hud folder).
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I've got it in my hud folder as well, it works fine in 640, but I get the default triangle at 1024. Oh, well enjoy it, I've got to play with the sequence of the octagonal one a bit so when it locks there's not a triangle sticking out of the side.