Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: magatsu1 on August 22, 2004, 02:43:34 pm

Title: 800 poly "turret"
Post by: magatsu1 on August 22, 2004, 02:43:34 pm
this thing is gonna sit under the chin of my latest masterpiece. Whadya reckon ?

(http://uploadit.org/magatsu1/bigfkoffgun.JPG)

how do you use the invisible texture BTW ? when I convert to bmp. I get the Invisible Light Source tm !!
Title: well
Post by: Getter Robo G on August 22, 2004, 02:52:11 pm
Just use a temp texture and then edit the .pof in model view. Change texuter name to INVISIBLE and poof! pof dissapears! (WHOOPIE!) that's how I make beams appear out of nowhere without wasting resouces to have a turret (mjolnir) instead of a capship strike or ground batteries from a planet surface... ;7
Title: 800 poly "turret"
Post by: karajorma on August 22, 2004, 02:54:38 pm
Copy a random texure and name it invisible of course :D

As for the turret. Don't you think 800 polys is a bit much for a single turret? Unless it's the only one on the ship that is :D
Title: 800 poly "turret"
Post by: Falcon on August 22, 2004, 02:57:12 pm
hmmmm thats a big turret :drevil:
Title: 800 poly "turret"
Post by: KARMA on August 22, 2004, 04:42:22 pm
yeah that's a big turreNt:)

btw it doesn't seem to be triangulated so pcount should be little higher, and there's some polywastings (edges that can be removed without affecting the mesh)
Title: 800 poly "turret"
Post by: magatsu1 on August 22, 2004, 05:18:49 pm
thanks for the info, that invisible texture should be useful.

And yeah, it will have only one of these things attached. The idea is for a ship which will have a disproportionatley powerful main cannon to it's overall size. Which basically means it will have a fukoff cannon attached. Should be bigger than most Freighters anyway.

Actually I'ain't done yet so the poly count will be higher still. What's the reasonable limit for an HT&L capship again ? :nervous:
Title: 800 poly "turret"
Post by: Liberator on August 22, 2004, 05:20:27 pm
That could be ship all on it's own, that looks really nice.  This is definitally an alpha strike weapon, I would assume that anything that this is mounted on would have several more tradition turrets as well?
Title: 800 poly "turret"
Post by: capsfan9803 on August 22, 2004, 05:26:46 pm
Yeah, that really could be a ship.  The hole above the main-forward-gun-thing could be a fighterbay.  Looks about corvette-sized, to me.
Title: 800 poly "turret"
Post by: magatsu1 on August 22, 2004, 05:31:54 pm
Hmmm, I suppose it could be a ship in it's own right, with some modification. But for now it's gonna be a dooms day weapon :cool:

And yeah, other than this weapon the ship proper will be a regular cappy.
Title: 800 poly "turret"
Post by: c914 on August 23, 2004, 02:35:15 am
this turret could be a niece ship:D..and i see lost of poly waste in  rounded sections
Title: 800 poly "turret"
Post by: Kie99 on August 23, 2004, 01:29:52 pm
Hmm Would it be possible to have it a standard part of the ship, but then, if the ship goes below X% hull integrity it separates and has N% hull integrity, the only "MODding" I've done is editting the .tbls with Word 97 so I don't know much about modding
Title: 800 poly "turret"
Post by: karajorma on August 23, 2004, 01:51:31 pm
Wouldn't be possible without code changes.

You could simulate it using docking but it wouldn't work that well.
Title: 800 poly "turret"
Post by: WMCoolmon on August 23, 2004, 01:59:17 pm
Maybe you could use the set-ship-position and get-ship-position SEXPs, but on a player ship you wouldn't be able to use it as a gun.
Title: 800 poly "turret"
Post by: karajorma on August 23, 2004, 03:01:00 pm
In conjunction with a three entries on the table it might work as a non player ship. You have one model with a gun turret and two models as seperate docked ships. When it all goes pear-shaped you ship vanish the original ship and bring in the other two docked and set the hull to the correct values. Then undock and you're done.

Lot of trouble though if you want to do it more than once in a campaign though :)
Title: 800 poly "turret"
Post by: magatsu1 on August 23, 2004, 04:45:11 pm
(http://uploadit.org/magatsu1/fkoffgun2.JPG)

I've no idea if I can make these turbine style things rotate without messing up the turret axis.
Title: 800 poly "turret"
Post by: karajorma on August 24, 2004, 04:13:56 am
Quite simply. You can't.

Why would you have turbines in space anyway? :D
Title: 800 poly "turret"
Post by: magatsu1 on August 24, 2004, 01:55:47 pm
I dunno. 'Cos they look cool ? might move 'em to the main ship in that case
Title: 800 poly "turret"
Post by: Max Sterling on August 27, 2004, 02:43:27 pm
Why would you make an 800 poly turret and then make it invisible??
Title: 800 poly "turret"
Post by: magatsu1 on August 27, 2004, 04:13:24 pm
:wtf:  

invisible ?
Title: 800 poly "turret"
Post by: KARMA on August 27, 2004, 04:19:23 pm
Quote
Originally posted by karajorma

Why would you have turbines in space anyway? :D


antimatter collectors?
Title: 800 poly "turret"
Post by: Trivial Psychic on August 27, 2004, 11:21:49 pm
They're plazma ramscoop intakes for the main reactor and engines.
Title: 800 poly "turret"
Post by: magatsu1 on August 28, 2004, 06:31:33 am
no, they're bloody turbines. My damn gun. :D
Title: 800 poly "turret"
Post by: Gregster2k on August 28, 2004, 09:46:35 am
Alpha 2: "Sir, we have an incoming contact...AGH...HELP!!!!

*SCHHHHHHOOOOPPPPP* *BOOM*"

Turret Ship: "W00t!"

Turbines for sucking in and slicing ships you mean....oh wait, no air in space...damn. Um...that would make one hell of an aerial battleship...like... a sort of sky gunship...

WHICH REMINDS ME, can someone PLEASE model the Egg Carrier from Sonic Adventure 1 if it hasn't been already? That ship RULED!

:D One more thing...this turret....downsized...placed on almost ANY fighter as a standard weapon hardpoint's firing location...would look badass. I can see this for example being used to upgrade the look of the Herc 2's guns...the current stick-thing ones sux =P
Title: 800 poly "turret"
Post by: magatsu1 on August 28, 2004, 03:02:17 pm
Quote
Originally posted by Gregster2k
WHICH REMINDS ME, can someone PLEASE model the Egg Carrier from Sonic Adventure 1 if it hasn't been already? That ship RULED!


piccy ?
Title: 800 poly "turret"
Post by: FireCrack on August 30, 2004, 03:43:03 am
the turbines suck fiughters in to use as ammo.