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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: SFN-Darkwarrior on August 24, 2004, 03:49:09 am

Title: The good old question...Beam weapons + fighter = ?
Post by: SFN-Darkwarrior on August 24, 2004, 03:49:09 am
Hi there!

I've got a question, for my new sequel to revenge I really need some working beam weapons for fighters. I already could see something like this in the inferno trailer.

Any ideas?

PS: I just started FS2 with the new SC, it's absolutly incredible! I really don't know the right words to honor this terrific work!!! THX!!!
Title: The good old question...Beam weapons + fighter = ?
Post by: WMCoolmon on August 24, 2004, 04:13:29 am
Mount a beam weapon on a fighter...that should give you a working beam cannon, for primaries at least.

For secondaries you can create a missile with a really long trail lifetime.
Title: The good old question...Beam weapons + fighter = ?
Post by: Kosh on August 24, 2004, 04:56:29 am
There is support in SCP for beam weapons on fighters, in case that is what you were wondering about.
Title: The good old question...Beam weapons + fighter = ?
Post by: TopAce on August 24, 2004, 06:32:33 am
So, can I mount BEAM weapons as my primaries? Until now, as far as I knew, only turrets(on bombers) could be mounted with beams. It's a good addition as long as it does not cause CTDs.

I am lookng forward to seeing three Seraphims, all armed with SReds against a Hecate. :)

[EDIT]At first, I had written BFRed, but I realized it wouldn't be fun.
Title: The good old question...Beam weapons + fighter = ?
Post by: Col. Fishguts on August 24, 2004, 06:42:34 am
Yes you can, search the wiki.
Title: The good old question...Beam weapons + fighter = ?
Post by: SFN-Darkwarrior on August 24, 2004, 07:06:14 am
@TopAce: If you rewrite the entries in the root.vp for weapons you shouldn't habe any CTDs ;)
Title: The good old question...Beam weapons + fighter = ?
Post by: BlackDove on August 24, 2004, 07:56:12 am
That reminds me.

Has anyone been able to put a BFRed on a Herc2?
Title: The good old question...Beam weapons + fighter = ?
Post by: SFN-Darkwarrior on August 24, 2004, 01:54:29 pm
I've just written a new weapon into the weapons table, based on the SGreen and mounted it into a herc 2, it works great!

THX a lot and a big medal for the SCP Team ;)
Title: The good old question...Beam weapons + fighter = ?
Post by: Trivial Psychic on August 25, 2004, 12:07:53 am
I only wish that the a special beam duration figure included so that a fighter-mounted beam weapon would continue to fire until either a) the player releases the fire-button, or b) the weapon energy is depleted.  Right now, if you give the beam duration a figure of 3 seconds, and you release your finger from the trigger after holding it down for .6 seconds, it'll continue to fire for the full 3 seconds.  AFAIK, no figure exists for a variable beam duration.

Later!
Title: The good old question...Beam weapons + fighter = ?
Post by: Night Hammer on August 25, 2004, 12:49:34 am
Ok if the fighter has a beam(say BFRed) as a primary would it still have the power up time? or just shoot like a prometheus would?
Title: The good old question...Beam weapons + fighter = ?
Post by: TopAce on August 25, 2004, 02:47:08 am
The fire rate is valid for fighter-mounted beams, too, logically.
Title: The good old question...Beam weapons + fighter = ?
Post by: SFN-Darkwarrior on August 25, 2004, 02:56:09 am
In fact, I also recognized the strange behavior of those fire durations. I tried pulling down the firing-time to 0.2 seconds, but without result. But so what, I accept it.

But I deleted the Warmup und Warmdown times for the prototype. Whether I'll rewrite the table for warmup- and down times later, I actually don't know, but IMO a direct beam weapon without charging might be better for a fighter. But this is a decision, every modder has to make for himself...

Greetz,

Dark
Title: The good old question...Beam weapons + fighter = ?
Post by: TopAce on August 25, 2004, 03:12:19 am
Quote
But I deleted the Warmup und Warmdown times for the prototype.


:)
Title: The good old question...Beam weapons + fighter = ?
Post by: SFN-Darkwarrior on August 25, 2004, 03:31:46 am
Aaaaargh......that was my typical German soul infiltrating me while I was writing so fast.... :D
Title: The good old question...Beam weapons + fighter = ?
Post by: KARMA on August 25, 2004, 09:00:06 am
IIRC it's the first modification to fs2 ever made, done by bobboau some years ago, am I right?
Title: The good old question...Beam weapons + fighter = ?
Post by: Bobboau on August 25, 2004, 09:15:52 am
yeah, it was the first thing I did, it was, like the first thing _anyone_ did like three nyears ago, and with any current builds all you have to do to test it is use the cheat comand or make a beam and put it on a fighter
Title: The good old question...Beam weapons + fighter = ?
Post by: Black Wolf on August 25, 2004, 09:54:56 am
Way OT but:

Beam Weapons + Fighter = Small Pieces of fighter.
Title: The good old question...Beam weapons + fighter = ?
Post by: TopAce on August 25, 2004, 10:12:23 am
Quote
Originally posted by Black Wolf
..
Beam Weapons + Fighter = Small Pieces of fighter.


Quote of the day. :lol:
Title: Ah...
Post by: Blitzerland on August 26, 2004, 04:38:23 pm
This is kinda OT, but has anyone ever put a BFRed on every turret of a Fenris?

Awe-inspiring. Makes for good screenies (try it, very funny) :lol:
Title: The good old question...Beam weapons + fighter = ?
Post by: TopAce on August 27, 2004, 04:33:34 am
I remember someone made a super-Aten that faced a Sathanas. After posting a screenie about it, someone said: 'Let it DIE' and the author posted a screenshot where the Aten exploded.
That was a LONG time ago.
Title: The good old question...Beam weapons + fighter = ?
Post by: Gregster2k on August 28, 2004, 09:17:49 am
Incidentally is there ANY resource where a mission designer can find out the maximum number of beam cannons a Deimos for example is supposed to have in the FS2 universe? i mean, it seems there isnt, which causes various campaigns or even different missions within them to have hugely different amounts of beam cannons and other guns on various ships...theres no consistency (I can tell when a campaign's missions were made by more than one author because they give COMPLETELY different balancing to the number of beams per capship)...
Title: The good old question...Beam weapons + fighter = ?
Post by: Kie99 on August 29, 2004, 02:54:57 pm
If you arm any canon ship but a Colossus with all BFReds the sathanas will fry it anyway
Title: The good old question...Beam weapons + fighter = ?
Post by: Svizel on August 29, 2004, 03:10:46 pm
Well... that isn't really true...
In multiplayer mission Breaking the Seak (cet_m03.fs2 (http://165thbdhr.com/modules.php?name=Downloads&d_op=getit&lid=3))  one Deimos kills Sathanash quite often (if you are good enough to save it from previous caps and lots of fighters later) with just one addition of big green beam in bottom turret. It's all about how good mission designer you are (Cetanu rules!) :P

Btw this was favourite way of getting Sathanas kills on PXO, too bad it doesn't work on SCP because someone "fixed" beams not getting hit % counts for kills. (which was in vanilla FS2 exactly for the reason of alowing players to get cap kills)
Title: The good old question...Beam weapons + fighter = ?
Post by: Goober5000 on August 29, 2004, 03:18:55 pm
Yeah, Mantis that... it should be changed back to the original version.  Fighter-beams should be counted, but capship beams should not.
Title: The good old question...Beam weapons + fighter = ?
Post by: magatsu1 on August 29, 2004, 03:52:44 pm
Quote
Originally posted by SFN-Darkwarrior
Greetz,

Dark



hey, look everyone. Dark's back! Hurrah!

hasn't there been a Shivan bomber with a beam cannon knockin' around for a while now >
Title: The good old question...Beam weapons + fighter = ?
Post by: Trivial Psychic on August 29, 2004, 08:12:02 pm
That's the Vindhychal.  It's included in Inferno R1, but wasn't in any of the missions.  Its up for download at Sectorgame, and a few other locations IIRC.  From the way the model is layed out, I'd guess that it wasn't intended to be a player-flyable ship, since the beam weapon is turret mounted, not player controled.