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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: SFN-Darkwarrior on August 25, 2004, 10:28:16 am

Title: Got a problem with Truecolor pics in 3.6
Post by: SFN-Darkwarrior on August 25, 2004, 10:28:16 am
I yesterday installed the SC 3.6 and from the beginning on, the game crashed. It told me, it has problems with the ships and weapons tables. So I used the 3.6 SC with the default tables.

The lightning and all is fine, but whatever I do, it doesn't work with true color or anything else higher 256 colors pictures.

Whenever I integrate into the weapons table an ANI File like the Kayser_Impact, it crashes. If I integrate a TrueColor Nebula, FRED kills the pulldown menu in the background area.

I'm a little bit confused, everything runs, but FS2 hates everything with more than 256 colors.

I didn't found an entry in the FAQ which could help me, so I put it into the forum. If I understand the thing properly, the new SC should support 32bit pics, shouldn't it?

Or did I anything wrong?:confused:
Title: Got a problem with Truecolor pics in 3.6
Post by: karajorma on August 25, 2004, 10:42:13 am
It won't support truecolour PCX. Only True colour JPG, TGA and DDS.

Have you turned on the truecolour support from the launcher?
Title: Got a problem with Truecolor pics in 3.6
Post by: SFN-Darkwarrior on August 25, 2004, 10:58:23 am
Yes, truecolor support is activated like all the other flags.

Ok, next time I'll use JPG, but what about the ANI Files I downloaded? Why don't they work?
Title: Got a problem with Truecolor pics in 3.6
Post by: Lightspeed on August 25, 2004, 11:40:18 am
Trying to use them at the wrong location?

Not EVERY texture can be replaced by an ANI and work. If you use an ANI for a beam texture, for example, you crash up the game.
Title: Got a problem with Truecolor pics in 3.6
Post by: SFN-Darkwarrior on August 25, 2004, 11:45:16 am
Yes, I know that. But the problem is e.g. I use the given weapons and ships tables from the SC and they don't work!

If I use the Kayer_Impact.ani for the impact explosion of the Kayser (written in the weapons.tbl) it crashes!

I really don't know what to do...

Sorry for all the trouble and the questions ... :-/
Title: Got a problem with Truecolor pics in 3.6
Post by: aldo_14 on August 25, 2004, 12:38:10 pm
Quote
Originally posted by SFN-Darkwarrior
Yes, I know that. But the problem is e.g. I use the given weapons and ships tables from the SC and they don't work!

If I use the Kayer_Impact.ani for the impact explosion of the Kayser (written in the weapons.tbl) it crashes!

I really don't know what to do...

Sorry for all the trouble and the questions ... :-/


I think the impact explosions need to be defined in (IIRC) explosions.tbl (or something similar, maybe weapons_exp)

Basically, there's a table which defines the explosion anis that can be added - you need to add to that any explosions which you want to reference in the other tbls.
Title: Got a problem with Truecolor pics in 3.6
Post by: karajorma on August 25, 2004, 12:39:32 pm
I'm not expert on tables but I believe you have to edit the weapons_expl.tbl for impact effects to work.

Take a look at the tables in the  mv_effects_c.vp media.vp for more details.